Shmups and puzzle games (e.g. Guitar Hero)
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durias
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Shmups and puzzle games (e.g. Guitar Hero)
Do any of you enjoy Guitar Hero (or any other puzzle games) for the same reasons that you enjoy shmups? Some thoughts...
~ Pattern recognition.
~ The ability to "1cc".
~ Quick reflexes = survival.
~ Memorable music.
~ Guitar Hero, a fundamentally a single-player game, has the option to play with and only one other player at a time (online play notwithstanding).
~ Multiple ways to track progress/success--Points, 100%-ing a song (similar to "1cc"-ing.)
~ Pattern recognition.
~ The ability to "1cc".
~ Quick reflexes = survival.
~ Memorable music.
~ Guitar Hero, a fundamentally a single-player game, has the option to play with and only one other player at a time (online play notwithstanding).
~ Multiple ways to track progress/success--Points, 100%-ing a song (similar to "1cc"-ing.)
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MX7
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durias
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CMoon
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Is there a complex scoring system in Guitar Hero?
SHMUP sale page.Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
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Sonic R
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In Guitar Hero (and Rock Band to a less degree) there is score system in building a x4 multiplier and then utilize star power in an area. Using a star power is double multiplier so a x4 becomes an x8 -- chords have more point value so a good place to use star power in a song is when you have x4 and a part in the song where there are most chords.CMoon wrote:Is there a complex scoring system in Guitar Hero?
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Davey
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This is news to me as well. Here I thought it was a rhythm game.I'm Alec wrote:guitar hero is a puzzle game?????
As for the original question, a lot of people here like puzzle games and rhythm games. Personally, I like puzzle games and some rhythm games, although Guitar Hero isn't one of them. I'm not one of those elitist assholes who insists you should learn to play a real guitar instead, though, I just don't see the appeal.
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Plasmo
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indstr
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yeah it is definitely NOT a puzzle game.Davey wrote:This is news to me as well. Here I thought it was a rhythm game.I'm Alec wrote:guitar hero is a puzzle game?????
As for the original question, a lot of people here like puzzle games and rhythm games. Personally, I like puzzle games and some rhythm games, although Guitar Hero isn't one of them. I'm not one of those elitist assholes who insists you should learn to play a real guitar instead, though, I just don't see the appeal.
i AM one of those elitist assholes who says you should learn how to play a real guitar, only because it doesn't make sense to play a freakin plastic guitar... you could spend the same amount of time learning to play a real guitar, and then, do something actually productive/useful and make your own, original music
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shoe-sama
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Re: Shmups and puzzle games (e.g. Guitar Hero)
sorry i play real puzzle games like puyo puyodurias wrote:Do any of you enjoy Guitar Hero
<Sidwell> TSS is manlier than a jet figher made of biceps.
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FIL
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Skyline
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TWITCHDOCTOR
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StoofooEsq
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professor ganson
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durias
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Lynx Winters
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Imagine a shmup, but instead of you being the plane blowing everything up, you're the guy back at base who occasionally has to fix a walkie-talkie that was dropped by the guy who helps sign out a truck for temporary use by the guy who writes an article in the base newspaper about the guy flying the plane blowing up hundreds of enemy planes.TWITCHDOCTOR wrote:Because shmups are fun, and joining the airforce is work!FIL wrote:Why play shmups when you can join the airforce?
That's pretty much what the Air Force is like. I would not recommend it for the purposes of fun. The scoring system is bullshit.
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BiQ
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Regulus
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Zebra Airforce
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I'd say that puzzle, rythm and shooters are similar (as mentioned by the Professor) because they all share the cornerstones of arcade action: pick up and play, score influenced, emphasize the mastery of reflex/memory based skills, simple control/interface etc. They also tend to involve identifying patterns and learning to deal with them effectively.
One way they can be different is that while rythm and shmups are largely based on static stages, puzzle games can be very random.
Another similarity could be that rythm games and shmups put a big emphasis on timing and accurate control.
Puyo Puyo, Tetris etc. focus on this to a degree (you'll need to be able to control pieces accurately at the higher speeds) but are more centered on strategy or planning. An exception would be Panel De Pon (<3) where rythm and timing are just as important as, or even more important than planning.
One way they can be different is that while rythm and shmups are largely based on static stages, puzzle games can be very random.
Another similarity could be that rythm games and shmups put a big emphasis on timing and accurate control.
Puyo Puyo, Tetris etc. focus on this to a degree (you'll need to be able to control pieces accurately at the higher speeds) but are more centered on strategy or planning. An exception would be Panel De Pon (<3) where rythm and timing are just as important as, or even more important than planning.

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MX7
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Balls. Gradius V is a two player game. It's pretty much unplayable in one player mode, due to the game being so long and slow. Ahhhh, but the comradery, the strategy, the banter of playing this game with an equal... find someone with skills comparable to you and you'll never want to put up with 1 player again.BiQ wrote:+1. Unfortunately... when both have upgraded to the max with options, lasers and missiles, screen gets so full of light effects that it really becomes eyesore.jpj wrote:gradius v is shit with two people![]()
almost, but not quite, as shit as ikaruga with two people
And 2 player Ikaruga can be great, but it's harder finding someone in your skill bracket. If you can though, I have the feeling it may be something special.
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Shatterhand
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jpj
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silvergun is a whopping 7 buttons
(sat version)
i think it was AST-POW who said he tried playing it on the virtua stick (i have tried this also) and said it was like playing keyboard in a prog-rock band
ikaruga is a drag because the ships don't overlap, so you end up nudging each other; and with the scoring system, you can only play it well if you decide before-hand how to take down each level. don't like people fuckin' up my chain, get me.
i suppose it depends on how much you like to play for score i guess
i think it was AST-POW who said he tried playing it on the virtua stick (i have tried this also) and said it was like playing keyboard in a prog-rock band
ikaruga is a drag because the ships don't overlap, so you end up nudging each other; and with the scoring system, you can only play it well if you decide before-hand how to take down each level. don't like people fuckin' up my chain, get me.
i suppose it depends on how much you like to play for score i guess
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Squirrel
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MR_Soren
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I don't know, but Einhander use a lot of buttons.woof wrote:are there any shmups with like 9 buttons??
Back on topic, I like shooters, Guitar Hero and puzzle games. I believe all three genres have a lot in common. High scoring. Pick-up-and-playability. Lots of practice. Desire to get good and move on to higher difficulty settings.
They all provide a short burst of fun and addictive gameplay that is highly replayable due to leaving you with large room for improvement.
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Ozymandiaz1260
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GH is fun, but scoring in it isn't really very serious in the way that it is for shmups or other rhythm games. Try playing IIDX or hell man, even DDR. Any game where the timing window isn't as big as barn and it actually tells you how close you are to the beat and grades you accordingly. Much more enjoyable...


