Tumiki Fighters coming to Wii as "Blast Works"

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Zebra Airforce
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Post by Zebra Airforce »

It needs a mode where you play at max rank and can't attach anything
That actually sounds like an awesome idea.
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CMoon
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Post by CMoon »

Apparently comes out on Jan 7th. The level editor/creator sounds pretty cool--apparently you can change bullet patterns, ship types, layout, etc. How deep the editing goes, I don't know.

Is there still anything behind the rumor that some other games (like rRootage) might be included?
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sfried
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Post by sfried »

szycag wrote:IGN's release list just pushed it up to January. Probably some BS with NOA like what happened with Radio Allergy.
I thought the Radio allergy problem was more with retailers than with NoA?
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SAM
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Post by SAM »

Just found out there is a Wii version...

http://www.nintendo.com/games/detail/ZI ... n#overview

hmm.... it should come after I got the new SMSB
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professor ganson
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Post by professor ganson »

There is a review of this in the latest EGM. They liked it quite a bit-- the stage editor was a major factor.
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-Bridget-
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Post by -Bridget- »

This game is not out yet.

It should be out.

It is not.

ARGH.


I hate waiting for these, I really do.



And yes, I noticed EGM's review of it.... they gave it all "A"s and such. Notice, the review a couple pages down of Shiki 3 was all "C"s.....


Sigh.


But, Im gonna buy BOTH of these, yes.....
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Zuhzuhzombie!!
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Post by Zuhzuhzombie!! »

I've been seeing reviews cropping up for it.

Looks like I may need to pick it up. Interesting concept. Averaging 8/10's.

Hmmm.
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zaphod
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Post by zaphod »

Okay, seems like they put in, besides their updated version...

Tumiki Fighters
Gunroar
Torus Trooper
and
rRootage

This looks to be a decent package for Wii owners.
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PepsimanVsJoe
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Post by PepsimanVsJoe »

Anyone else snag this?

I played through the campaign on Rookie difficulty and it was a breeze. Granted I died a bunch of times(mostly on bosses) but this game is EXTREMELY generous with extends.

By the time I hit the final boss I had 99 lives(due to all the crap I was carrying I got another life every three seconds)

Unlocked Tumiki Fighters btw, which looks great and being able to play it while on the couch is awesome.
Unlocked Rrootage as well, which also plays just swell.

The modders haven't wasted any time it looks like...

http://www.blastworksdepot.com/games/blastworks/1185
Hey it's the R-9!

http://www.blastworksdepot.com/games/blastworks/1184
Link? Sure why not!

http://www.blastworksdepot.com/games/blastworks/1086
Megaman in his Rush submarine thing...wow!

http://www.blastworksdepot.com/games/blastworks/1274
You can also put together your own bullet patterns. Hey look it's the final boss from every other Cave shooter!
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-Bridget-
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Post by -Bridget- »

I of course went and picked this up right away.

The editors are even more deep than I'd expected.


Though first Im playing through the main modes on max difficulty..... gee these bosses are cruel.....


Aaaaaagh, game has too much awesome all in one place......
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CMoon
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Post by CMoon »

I will pick it up later this week (assuming stores have it.)

Can you edit enemy bullet patterns? (I assume this is true from what I've seen.)

What are the controls like?

Edit: For anyone interested, there's a guy on the gamefaqs board who is one of the programmers.
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Pixel_Outlaw
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Post by Pixel_Outlaw »

They offer Wii Remote controls (no motion sensing outside of the menus) and also classic controller support. There is no gamecube controller support so those who prefer the special HORI or Pelican traditional gamecube gamepads are s.o.l. REALLY solid package and game. I do feel the their designs maintain Kenta Cho's vision but he used slightly better colors. The game is very fun and plays much like the original only with different ships and parts. There are two buttons (hide parts) and fire. The bullet patterns aren't quite as artsy as a traditional shmup but you can be sure that the game is challenging even on easy. The music is nothing special thought, they do maintain the warning klaxon from the original games.


I was very happy to see reoccurring mention of Kenta Cho. I hope he was compensated for all of his coding.
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Frederik
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Post by Frederik »

PepsimanVsJoe wrote: http://www.blastworksdepot.com/games/blastworks/1274
You can also put together your own bullet patterns. Hey look it's the final boss from every other Cave shooter!
I really hope creating bullet patterns goes beyond THAT. There will be tons of dickcopter shmups with bullet snowstorms like this example I guess :roll:
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Pixel_Outlaw
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Post by Pixel_Outlaw »

The bullet editor is pretty well done. Don't expect BulletML though.

Looks like one can make vertical shmups too.
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Post by D »

klausien
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Post by klausien »

I don't post much, but I had to chime in to say how much I'm enjoying this game. Do not hesitate to purchase it.
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Post by moozooh »

What's worse is that when you lose all your continues, you don't have the option of picking up from the last level you successfully completed - you've got to start all over again from the beginning of the campaign mode.
Heh.
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Post by NMcCoy »

For those who want to make a more "traditional" shmup, fear not - it's possible to make enemies that can't be attached, and I've even figured out how to make a "powerup capsule" using the advanced editor options that doesn't shoot at you, but when you shoot it down and catch the center thing that comes out you get an additional weapon.

From what I've seen of the editor so far, it should be easily possible to recreate some classic Gradius bosses.
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professor ganson
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Post by professor ganson »

This is such a cool release. I'm really surprised that there isn't more talk about this here. Honestly, this is more fresh and interesting than a new Cave release. And I like Cave.
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Post by SockPuppetHyren »

professor ganson wrote:This is such a cool release. I'm really surprised that there isn't more talk about this here. Honestly, this is more fresh and interesting than a new Cave release. And I like Cave.
Very true. I'm surprised no one here has posted any of their creations in this thread.

On another note, the 2-2 boss makes me cry tears of hate and rage.
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professor ganson
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Post by professor ganson »

I was in GameStop tonight, and they had already reduced this to $19.99 (from $39.99)-- while still displaying it in the new release rack! So they've already decided that this game isn't going to sell at normal price, in spite of the strong reviews and large number of Wii owners. Sad thing is, they are probably right...
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professor ganson
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Post by professor ganson »

...since even shooter fans seem to be looking the other way, if this dead thread is any evidence. Sad.
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bostongeorge
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Post by bostongeorge »

I bought it today! Great game. There's a fan created level on BlastWorks Depot called Zycxzx thats awesome.
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kengou
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Post by kengou »

I ordered it, looking forward to playing it when I get it.
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ArcticXC
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Post by ArcticXC »

$10 at Best Buy now.

http://www.bestbuy.com/site/olspage.jsp ... 9165388672

Pretty much no excuse now.
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professor ganson
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Post by professor ganson »

Crap, I paid 4x that.
Last edited by professor ganson on Mon Jul 28, 2008 4:15 pm, edited 1 time in total.
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kengou
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Post by kengou »

ArcticXC wrote:$10 at Best Buy now.

http://www.bestbuy.com/site/olspage.jsp ... 9165388672

Pretty much no excuse now.
Great, and I payed $40 for it a week ago at Amazon.

DAMN YOU BEST BUY
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szycag
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Post by szycag »

Will it be this price if I go to a Best Buy store? Can anyone confirm?
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MR_Soren
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Post by MR_Soren »

That's unfortunate. People can barely give good shmups away in this country. It's no wonder that so many Japanese shmups never get localized.
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gabe
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Post by gabe »

szycag wrote:Will it be this price if I go to a Best Buy store? Can anyone confirm?
Yes. Just picked it up on my lunch.

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