Sega Saturn vs Playstation

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CMoon
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Post by CMoon »

Sengoku Blade> Oh good lord, who's going to cash out the huge rolls of cash for the saturn port anyway when an arcade perfect port can be had on the PS2 for cheap?

Seriously, both systems are worth investing in--get both.
Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
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lgb
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Post by lgb »

pilotwings wrote:Like I said slightly better graphics don't make a better game.
Yes. They do. If they are the EXACT SAME, NO DIFFERENCE WHATSOEVER, then yes, better graphics equal a better game. I do love gameplay over graphics, but it's common sense good graphics and good game is better than slightly worse graphics and good game.
Check this out for style! "If two games are otherwise identical", then yes 2 different ships in 2 player means better game. It's quite simple.
Yeah. Style. You've just proven to us there's a very small reason to just get them both. ****.
And your comment about dodonapahi not meant to be played in 2 player is very meh!
Play double play. Two players can either screw you over or you can screw them over. Only VS shmups should be played with 2 players.
Also im not talking about wait in the options. Do you need to use a stupid wait in the saturn options? No you don't cause the saturn version isn't being silly!
Wait is what makes it an arcade mode, the original PCB can't always handle every bullet pattern correctly. If you mean it has Wait by default, then you can't play DDP if it never had slowdown (which is nice). If it has no wait by default, you couldn't play the arcade, normal DDP. But guessing by how you said "the PSX version is faster", I'm guessing Wait is on. I've never played the Saturn DDP.
=Ceph gets owned by pilotwings :)
No. You don't own anyone.
----
You should just get them both. They have differences (<<) and there really is no reason to not do so, unless you can't seem to find it.

Oh and it's DODONPACHI. Learn to read, it's not Japanese. Or should I say moonspeak? Mmm, sig.

(Doodude, I apologize for wrecking your topic. Unfortunately, these topics just don't seem to handle well)
Last edited by lgb on Tue Dec 18, 2007 5:34 pm, edited 1 time in total.
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Fighter17
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Post by Fighter17 »

CMoon wrote:Sengoku Blade> Oh good lord, who's going to cash out the huge rolls of cash for the saturn port anyway when an arcade perfect port can be had on the PS2 for cheap?

Seriously, both systems are worth investing in--get both.
I never played the PS2 version of Sengoku Blade but I did play the Strikiers pack for the PS2 before.

It was terrible.
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spadgy
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Post by spadgy »

Fighter17 wrote:
CMoon wrote:Sengoku Blade> Oh good lord, who's going to cash out the huge rolls of cash for the saturn port anyway when an arcade perfect port can be had on the PS2 for cheap?

Seriously, both systems are worth investing in--get both.
I never played the PS2 version of Sengoku Blade but I did play the Strikiers pack for the PS2 before.

It was terrible.
Yeah - Strikers I and II was set in that horrid little square in the middle of the screen on the PS2, and you couldn't change it as far as I could tell (On the UK release at least)
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Post by Fighter17 »

spadgy wrote:Yeah - Strikers I and II was set in that horrid little square in the middle of the screen on the PS2, and you couldn't change it as far as I could tell (On the UK release at least)
You can change it for TATE in the JP release.

The sound was terrible.
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FIL
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Post by FIL »

The Strikers pack for PS2 was a bad port of the PS1 versions of Strikers I and II. There was tate if I recall, but that didn't really stop it from being a stinking turd of a conversion which failed to measure up to even the PS1 ports.
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Post by Fighter17 »

FIL wrote:The Strikers pack for PS2 was a bad port of the PS1 versions of Strikers I and II. There was tate if I recall, but that didn't really stop it from being a stinking turd of a conversion which failed to measure up to even the PS1 ports.
I don't think they were ports from the PS1 versions. Strikers II for the PS1 and Saturn were missing a lot of frames of animation. The PS2 pack had all the frames intact. I presume they were emulated or something.

Edit: Then again, the PSX/Saturn port of Strikers II are meh. Just play it on the PCB/MAME.
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Post by FIL »

The one I had was the UK version published by 'Play It' and labelled as '1945 I & II'

The titles and menus were identical to the PS1 version of Strikers II that I have.
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Post by BrianC »

FIL wrote:The one I had was the UK version published by 'Play It' and labelled as '1945 I & II'

The titles and menus were identical to the PS1 version of Strikers II that I have.
I heard that the PAL version of Strikers I and II is only 50 Hz and missing the ability to save from the JP version.
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FIL
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Post by FIL »

Yeah, it was a real hackjob, just like Shienryu.
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Post by JoshF »

Wait is slowdown found in the original PCB. Turn it off, and it's pure DDP. Turn it on and you have arcade mode. So yeah, you aren't able to play pure DDP with your Saturn mode.
Arcade DDP is pure DDP.

If they designed a bullet pattern beyond what the PCB could handle, the slowdown was intentional. I think Cave is smart enough to remove slowdown if it shouldn't be there.

Anyway, isn't the only graphical difference in the explosions?
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Post by lgb »

I regard non-slowdown as pure only because of no slowdown in the first place. But, my comment was a bit rash.
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Post by professor ganson »

jp wrote:I will (obviously) say Saturn because of the higher quality of gaming. Radiant Silvergun, Hyper Duel, Battle Garegga, Batsugun, Cotton 2, Cotton Boomerang, Rayforce (aka Layer Section aka Galactic Attack), and (one of my personal favorites) Blast Wind are exclusive.
Exclusive in a pretty weak sense. These are all ports from the arcade, as I recall.

R-Type Delta, Einhander, Gradius Gaiden, Harmful Park-- these are genuinely exclusive to PS1, if I'm not mistaken.

MAME or PCBs >>>>> Saturn
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Post by Ghegs »

professor ganson wrote:
jp wrote:I will (obviously) say Saturn because of the higher quality of gaming. Radiant Silvergun, Hyper Duel, Battle Garegga, Batsugun, Cotton 2, Cotton Boomerang, Rayforce (aka Layer Section aka Galactic Attack), and (one of my personal favorites) Blast Wind are exclusive.
Exclusive in a pretty weak sense. These are all ports from the arcade, as I recall.
Not to mention that Rayforce isn't even weak-sense exclusive but is available in the PS2 (and XBox/PC?) Taito Memories collection.

Anyhoo, standard answer to this question is "They're both good consoles with a good, solid shmup base and you can't go wrong with either one." Can we get on with our lives?
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Rob
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Post by Rob »

Fighter17 wrote: Edit: Then again, the PSX/Saturn port of Strikers II are meh. Just play it on the PCB/MAME.
PS Strikers II (import) is nice, though the graphics don't seem quite right. Better than many other 32-bit era ports.
Gradius Gaiden
I think you can get this on the PSP now.
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Post by Fighter17 »

Rob wrote:PS Strikers II (import) is nice, though the graphics don't seem quite right. Better than many other 32-bit era ports.
The PSX port is heavy on the slowdown in stage 7.

Rob wrote:
Gradius Gaiden
I think you can get this on the PSP now.
Not perfect in certain areas but good enough port (or so what I herd). I still think it's better to play the PSX version.
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Post by BrianC »

PSP port of Gradius Gaiden is missing 2 player.
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Icarus
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Post by Icarus »

BrianC wrote:PSP port of Gradius Gaiden is missing 2 player...
...and has quite a number of issues with it as well, such as horrendous slowdown on stage6 and patchy slowdown on other stages (particularly stage4); messily done stage transitions; some things missing from stages compared to the PSX version; lack of more useful display options (either midget 'original' or super-stretched, and that's it); poor sound balance between music, SFX and voices...

If you're going to take Gradius Gaiden on the go, just rip the PSX version and use that in POPS.
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BrianC
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Post by BrianC »

Icarus wrote:
BrianC wrote:PSP port of Gradius Gaiden is missing 2 player...
...and has quite a number of issues with it as well, such as horrendous slowdown on stage6 and patchy slowdown on other stages (particularly stage4); messily done stage transitions; some things missing from stages compared to the PSX version; lack of more useful display options (either midget 'original' or super-stretched, and that's it); poor sound balance between music, SFX and voices...

If you're going to take Gradius Gaiden on the go, just rip the PSX version and use that in POPS.
Thanks for the heads up. That sounds like a valid option if I get a PSP, since I have the PSX version. I heard it's a pain to mod, though. For now, I think I'll just stick to Nemesis, Gradius Galaxies, and the DS Gradius in Konami Arcade DS for my portable Gradius fix.
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Post by J-Manic »

doodude wrote:Does either system have an adapter of some kind in which to play imports on US systems?
Action Replays are your friend when it comes to playing PS1 imports on a US console. But first you'll need to find an older model Playstation (the ones with the little port in the back) to use them.
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Post by doodude »

I went to the local Vintage Stock game store today just to look around & sort of answered my own question concerning Sega Saturn or Playstation.

They had a very long wall full of PS2 games.

I finally found the only 2 dozen Sega games they had on the lower shelf of a table display where they had the discount N64 Wrestling, Madden & hockey carts.
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Post by grovsnus »

Shop online.
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Post by doodude »

grovsnus wrote:Shop online.
An obvious choice I think...

However, Im still surprised at the lack of offerings in the Saturn game market.
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Post by BulletMagnet »

Well, as has been said, to get a lot of the good stuff on the Saturn (shmups and otherwise) you've got to import.
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Post by Chipnyu »

Usually Depends. The Saturn version of Thunder Force V is graphically superior to the Playstation version. It's a mixed bag for shooters with both systems. Depends on your taste and such. Saturn does have a lot better shooters though, I must admit.
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Post by BrianC »

BulletMagnet wrote:Well, as has been said, to get a lot of the good stuff on the Saturn (shmups and otherwise) you've got to import.
Agreed, though oddly enough, one of the only companies (if not the only) to bring Saturn shmups to the US was Acclaim. What's even stranger is that they arrived intact, despite the name change to Galactic Attack for Raystorm/Layer Section.
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Post by DawnPatrol »

I thought the Saturn had more unique games. The Dungeons and Dragons Final Fight-esque games, Castlevania, Darius G, and Dragon Force. And it's been said, if you want the good games you have to import. Speaking of which, I had my Saturn modded by a store known as playthegames.com back in 01. Anyone know what happened to that store?
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BrianC
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Post by BrianC »

DawnPatrol wrote:Castlevania, Darius G
Castelvania is a port of the PSX game with odd extras. Darius Gaiden is the game on Saturn to which you are reffering. There's also a different game called G Darius on Arcade, PS2, and PSX. Darius Gaiden has a JP only version on PSX, a stand alone PC version, and is also in collections on PS2, PC, and Xbox (EU only). The Saturn one is probably the best console version of Darius Gaiden, though.
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Post by DawnPatrol »

Are you questioning my fanhood?
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Post by BrianC »

DawnPatrol wrote:Are you questioning my fanhood?
Where did that come from? I was simply pointing out that two of the games you mentioned are also on other systems and that it's best not to call Darius Gaiden "Darius G". "Fanhood" has nothing to do with it.
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