What Makes A Great Shmup, well...Great?
-
Fighter17
- Banned User
- Posts: 2291
- Joined: Sun Feb 06, 2005 2:48 am
- Location: Inside a computer
- Contact:
-
j^aws
- Posts: 404
- Joined: Sun Feb 26, 2006 10:07 pm
Because it takes skill. Especially if you want to 'medal' chain with humanoids...Rob wrote:No; no since no.j^aws wrote:inertia; which would need extra inputs...
I'm not sure why a game should be designed around floaty controls. It's kind of like: pitiful starting weapons -> checkpoints.
And the controls aren't "floaty"... Your ship has variable speed with inertia... which you have full control over... if you just want to auto-scroll, then don't let go of the 'thrust' button... but that won't get you very far...
"All that matters really is taste. He might like the game, he might not." - Anonymous
-
JoshF
- Posts: 2833
- Joined: Thu Nov 23, 2006 11:29 pm
- Contact:
Maybe it works for the game you're talking about.
In most cases, inertia would limit the design of a shooting game. For instance you'd have to use simplistic patterns with slow bullets, if you wanted to be fair. Or you could make a messy euroshmup but then you'd have horrible design.
In most cases, inertia would limit the design of a shooting game. For instance you'd have to use simplistic patterns with slow bullets, if you wanted to be fair. Or you could make a messy euroshmup but then you'd have horrible design.
MegaShock! | @ YouTube | Latest Update: Metal Slug No Up Lever No Miss
-
j^aws
- Posts: 404
- Joined: Sun Feb 26, 2006 10:07 pm
Yep, I explained why it works with certain games earlier in the thread:JoshF wrote:Maybe it works for the game you're talking about.
In most cases, inertia would limit the design of a shooting game. For instance you'd have to use simplistic patterns with slow bullets, if you wanted to be fair. Or you could make a messy euroshmup but then you'd have horrible design.
http://shmups.system11.org/viewtopic.ph ... 638#307638
... though some of the enemies in Stargate use very fast bullets; and they can have very smart and aggressive AI too... the bullet patterns can be simplistic and fast; yet the enemy 'patterns' can be complex... the emphasis is in 'shooting' with a very different style to dodging... And to be fair to the player, you have an 'invisio' button, which makes your ship disappear for defense against said projectiles and enemies (in limited supply; kinda like 'reflect' in Takumi games); and you can use your entire ship as a 'melee' weapon in this state too...
"All that matters really is taste. He might like the game, he might not." - Anonymous
-
bVork
- Posts: 211
- Joined: Wed Jun 22, 2005 7:44 am
- Location: the left coast of canada
-
Blue Peace
- Posts: 49
- Joined: Thu Oct 11, 2007 5:57 pm
- Location: X:615 Y:849
-
j^aws
- Posts: 404
- Joined: Sun Feb 26, 2006 10:07 pm
Don't let go of the thrust button (it'll auto-scroll); don't use the reverse button (it'll lack inertia)... There you go; it's so far ahead of its time, that it can fulfill some arbitrary definition, from some random forumites, nearly 30 years from its release...Gorecki wrote:Stargate isn't a shmup.
"All that matters really is taste. He might like the game, he might not." - Anonymous
-
Shatterhand
- Posts: 4124
- Joined: Wed Jan 26, 2005 3:01 am
- Location: Rio de Janeiro - Brazil
- Contact:
-
Shatterhand
- Posts: 4124
- Joined: Wed Jan 26, 2005 3:01 am
- Location: Rio de Janeiro - Brazil
- Contact:
-
j^aws
- Posts: 404
- Joined: Sun Feb 26, 2006 10:07 pm

Forgot I posted this before; this is just a FYI post regarding the control panel setup of Stargate in the Arcades.
Directional inputs: Up/ down and reverse (left/ right) are on the left side.
Action inputs: Your speed is controlled by thrust on the right side, along with 3 weapon buttons... The lesser used hyperspace button takes a central position...
"All that matters really is taste. He might like the game, he might not." - Anonymous
-
j^aws
- Posts: 404
- Joined: Sun Feb 26, 2006 10:07 pm
On the right side: You only really use 3 buttons; fire, invisio and thrust... the other 2 are really for 'special', rarer occasions...
On the left side: You don't need to think of them as buttons; they just change the 'orientation' of your ship and this really isn't that difficult...
And technically it does have a 'melee' weapon; so fighting aliens isn't that far off!
On the left side: You don't need to think of them as buttons; they just change the 'orientation' of your ship and this really isn't that difficult...
And technically it does have a 'melee' weapon; so fighting aliens isn't that far off!
"All that matters really is taste. He might like the game, he might not." - Anonymous
-
moozooh
- Posts: 3722
- Joined: Fri Jul 27, 2007 11:23 pm
- Location: moscow/russia
- Contact:
I thought "intuitive" commonly meant "initially comprehensible without prior knowledge". Which I'm afraid is quite the opposite to the case here.j^aws wrote:It's initially intimidating; but actually becomes intuitive with practice...

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
-
j^aws
- Posts: 404
- Joined: Sun Feb 26, 2006 10:07 pm
E.g. Driving a manual transmission car becomes "intuitive" after "practice"...moozooh wrote:I thought "intuitive" commonly meant "initially comprehensible without prior knowledge". Which I'm afraid is quite the opposite to the case here.j^aws wrote:It's initially intimidating; but actually becomes intuitive with practice...
"All that matters really is taste. He might like the game, he might not." - Anonymous
-
professor ganson
- Posts: 5193
- Joined: Mon Feb 21, 2005 3:59 am
- Location: OHIO
-
j^aws
- Posts: 404
- Joined: Sun Feb 26, 2006 10:07 pm
Excuse for what?professor ganson wrote:The same is likely true of Steel Battalion-- wouldn't know-- but that's still no excuse.j^aws wrote:It's initially intimidating; but actually becomes intuitive with practice...
"All that matters really is taste. He might like the game, he might not." - Anonymous
-
moozooh
- Posts: 3722
- Joined: Fri Jul 27, 2007 11:23 pm
- Location: moscow/russia
- Contact:
-
j^aws
- Posts: 404
- Joined: Sun Feb 26, 2006 10:07 pm
-
FIL
- Posts: 1025
- Joined: Sat Dec 15, 2007 3:13 am
- Contact:
-
j^aws
- Posts: 404
- Joined: Sun Feb 26, 2006 10:07 pm
-
FIL
- Posts: 1025
- Joined: Sat Dec 15, 2007 3:13 am
- Contact:


