Radio Allergy, Radilgy

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answerthesun
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Radio Allergy, Radilgy

Post by answerthesun »

Has anyone ever played this? I would really like to find a copy for my DC or even a copy for MAME but I've had no luck in either dept.

Is it worth hunting down?
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SuperGrafx
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Post by SuperGrafx »

I've got it on the DC and I really enjoy it. Probably my favorite Milestone release apart from Karous.
The game is easy enough for noobs to grasp, and deep enough with regards to the scoring mechanics to keep it interesting. I also enjoy the upbeat soundtrack and the visual style throughout.
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MathU
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Post by MathU »

Note that O3 Entertainment had an English release translated and ready to ship before it was canceled this summer. It's quite possible it will show up on the Wii eventually.
Of course, that's just an opinion.
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Re: Radio Allergy, Radilgy

Post by GaijinPunch »

answerthesun wrote:Has anyone ever played this?
Yes
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iatneH
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Re: Radio Allergy, Radilgy

Post by iatneH »

answerthesun wrote:Has anyone ever played this?
No. Nobody on the planet has ever played this, so if you manage to find this game then you might actually become the first!

Sarcasm aside, I did not think it would be that hard to find, it has JP releases on Dreamcast, PS2, and GameCube. Oh, and it looks like play-asia has all three in stock at this very moment. So, if you have the $$$ then the game is yours. Not hard to find at all and not especially pricey either.
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Post by dave4shmups »

MathU wrote:Note that O3 Entertainment had an English release translated and ready to ship before it was canceled this summer. It's quite possible it will show up on the Wii eventually.
Ehh, I would like this on the Wii, but I seriously doubt that it will ever happen.
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Post by Pixel_Outlaw »

dave4shmups wrote:
MathU wrote:Note that O3 Entertainment had an English release translated and ready to ship before it was canceled this summer. It's quite possible it will show up on the Wii eventually.
Ehh, I would like this on the Wii, but I seriously doubt that it will ever happen.
I agree, the seem to be too busy making "casual" games for the modern "gamer". :x
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Post by Kiken »

Pixel_Outlaw wrote:I agree, the seem to be too busy making "casual" games for the modern "gamer". :x
Are you referring to O3 Entertainment or MileStone?

O3 Entertainment really should focus on releasing the PS2 version of Radirgy stateside. They've already done the vast majority of the translation work, and there's no shortage of niche-publisher titles still being released on the PS2 (Sony aren't about to tell them no and I doubt retailers are going to either) and plenty of shelf space. So I doubt you'd see the same lame excuse as what we got from Nintendo (pretty much the same nonsense that prevented Sin & Punishment from being released stateside 7 years ago).

As for MileStone, they still haven't mentioned anything about porting Karous anywhere (and it's been, what, 8 months since the DC port?) . All they keep providing updates on is the status of Tank Beat 2 and their Brain Training-esque DS games. Hell, Illvelo is getting more updates on their site than anything to do with Karous. I'm still a bit suprised that they haven't bothered porting Karous to the PS2 yet (they've already got an arranged soundtrack from the OST CD for if they chose to do some sort of Ultra/Okawari Mode).
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Post by Pixel_Outlaw »

O3.
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Post by dave4shmups »

Kiken wrote:
Pixel_Outlaw wrote:I agree, the seem to be too busy making "casual" games for the modern "gamer". :x
Are you referring to O3 Entertainment or MileStone?

O3 Entertainment really should focus on releasing the PS2 version of Radirgy stateside. They've already done the vast majority of the translation work, and there's no shortage of niche-publisher titles still being released on the PS2 (Sony aren't about to tell them no and I doubt retailers are going to either) and plenty of shelf space. So I doubt you'd see the same lame excuse as what we got from Nintendo (pretty much the same nonsense that prevented Sin & Punishment from being released stateside 7 years ago).

As for MileStone, they still haven't mentioned anything about porting Karous anywhere (and it's been, what, 8 months since the DC port?) . All they keep providing updates on is the status of Tank Beat 2 and their Brain Training-esque DS games. Hell, Illvelo is getting more updates on their site than anything to do with Karous. I'm still a bit suprised that they haven't bothered porting Karous to the PS2 yet (they've already got an arranged soundtrack from the OST CD for if they chose to do some sort of Ultra/Okawari Mode).
Well, I'd be happy with a State-side release on either system.
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Post by MathU »

Actually, Milestone has confirmed that Karous is getting a Wii port.
Of course, that's just an opinion.
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Post by dave4shmups »

MathU wrote:Actually, Milestone has confirmed that Karous is getting a Wii port.
Sweet! In what region(s)?
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Post by MathU »

Actually, forget that. I believe it was O3 Entertainment, not Milestone themselves, that confirmed that Milestone was developing Karous for the Wii. Whether or not it's going to get a North America release is up for debate, but it's quite probable, judging from O3's forum hints.
Of course, that's just an opinion.
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Post by Koa Zo »

Kiken wrote: O3 Entertainment really should focus on releasing the PS2 version of Radirgy stateside.
:shock: Are you serious?!?
I'm no port nazi, but the PS2 port of Radirgy is the choppiest, slowdown plagued game I have ever played in this current era of consoles.

It has been frequently hinted at that Milestone is tweaking Karous for Wii controls. And O3 even suggested that Radio Allergy will likely show up in a combo pack with Karous (on Wii).
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Post by Kiken »

Koa Zo wrote: :shock: Are you serious?!?
I'm no port nazi, but the PS2 port of Radirgy is the choppiest, slowdown plagued game I have ever played in this current era of consoles.
Yeah I am, actually. If O3 had enough time to futz with the scoring in Radirgy then they could spend some time tweaking the frame-rate in the PS2 port.
Koa Zo wrote: It has been frequently hinted at that Milestone is tweaking Karous for Wii controls.
This is exactly what they shouldn't be doing. They should make sure that it has backwards control compatibility with all GameCube digital controllers/joysticks.
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Post by nZero »

Kiken wrote:Yeah I am, actually. If O3 had enough time to futz with the scoring in Radirgy then they could spend some time tweaking the frame-rate in the PS2 port.
Seems to me it would take a lot more skill to even out the framerate than it would to just add an extra digit to the score.

Then again, who knows. Milestone does have a history of doing pretty lazy ports in general.
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Post by Zeether »

I hope that O3 can release Radirgy and Karous in a pack on Wii, that'd be great.
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Post by -Bridget- »

Pixel_Outlaw wrote:
dave4shmups wrote:
MathU wrote:Note that O3 Entertainment had an English release translated and ready to ship before it was canceled this summer. It's quite possible it will show up on the Wii eventually.
Ehh, I would like this on the Wii, but I seriously doubt that it will ever happen.
I agree, the seem to be too busy making "casual" games for the modern "gamer". :x
I'd seriously like to kick whatever blithering idiot at Nintendo decided this would be a "good" idea.

As it is, I'll buy the damn PS3 (soon actually) before I buy a Wii (not anytime soon, the thing is boring so far).

And considering I haaaaaaaaaaaaate Sony, that says something right there....



Sorry, just had to drop all that there. Cant hear about those stupid "casual" games without saying something about it myself.
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Post by sfried »

-Bridget- wrote: I'd seriously like to kick whatever blithering idiot at Nintendo decided this would be a "good" idea.

As it is, I'll buy the damn PS3 (soon actually) before I buy a Wii (not anytime soon, the thing is boring so far).
Monkey King and Star Soldier R, anyone? (Also, enjoy backwardless-compatibility. :P )

Anyways, I'd rather they just release it on Wii, or better yet WiiWare. Not only are they going to be wasting time just trying to port the damn thing on PS2, but it would a helluvalot easy to program for on Wii and the market is there and upfront. And I'm sick of people trying to say Nintendo is only aiming at casuals "only".

But back on topic: If they do release Karous on Wii:
a)Better pack it with Radigy
b)Better make sure the game is fixed for all of those saving problems
c)Might as well overhaul the system they were using with Karous a la Dreamcast release of Bangai-O

Also, I don't think developers need to tack on waggle as some people would think. (FE does NOT use any of Wii's special montion control functionality, and it's a first-party game to boot.)
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Post by dave4shmups »

-Bridget- wrote:
Pixel_Outlaw wrote:
dave4shmups wrote: Ehh, I would like this on the Wii, but I seriously doubt that it will ever happen.
I agree, the seem to be too busy making "casual" games for the modern "gamer". :x
I'd seriously like to kick whatever blithering idiot at Nintendo decided this would be a "good" idea.

As it is, I'll buy the damn PS3 (soon actually) before I buy a Wii (not anytime soon, the thing is boring so far).

And considering I haaaaaaaaaaaaate Sony, that says something right there....



Sorry, just had to drop all that there. Cant hear about those stupid "casual" games without saying something about it myself.
The Wii has fun and innovative controls, just about a zero percent defect rate, 100% BC with Cube games, an affordable price, and games like Metroid Prime 3 that are not casual games. And not everyone has like 100 hours to devote to games anymore, IMO, or an HD set yet.
I'll grant that some of the casual games on the Wii aren't budget priced like they should be, and the amount of crap is starting to look like the 2600's latter days, but IMO, it's still a system worth the money, and, tack on the VC, and it will be the first of the 3 that I'll be getting.

More back on topic, there's no reason why Milestone would map the controls for Cube controllers when it's being released for the Wii, and as long as they don't require analog controls, I have no problem with that. They may allow usage of the Classic Controller, but even if they don't, the Wii-mote would work just fine, as long as no gestures are required.

As far as this being Wii-ware, Nintendo NEEDS to release a hard drive for the Wii before they start releasing any of the Wii-ware games.

I just hope that this is a double pack that's coming out over here!
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Post by -Bridget- »

The Wii has fun and innovative controls, just about a zero percent defect rate, 100% BC with Cube games, an affordable price, and games like Metroid Prime 3 that are not casual games. And not everyone has like 100 hours to devote to games anymore, IMO, or an HD set yet.
I'll grant that some of the casual games on the Wii aren't budget priced like they should be, and the amount of crap is starting to look like the 2600's latter days, but IMO, it's still a system worth the money, and, tack on the VC, and it will be the first of the 3 that I'll be getting.

More back on topic, there's no reason why Milestone would map the controls for Cube controllers when it's being released for the Wii, and as long as they don't require analog controls, I have no problem with that. They may allow usage of the Classic Controller, but even if they don't, the Wii-mote would work just fine, as long as no gestures are required.

As far as this being Wii-ware, Nintendo NEEDS to release a hard drive for the Wii before they start releasing any of the Wii-ware games.

I just hope that this is a double pack that's coming out over here!

That's all great and good.... and dont get me wrong, I do agree that the whole "Wiimote" thing truly is a grand idea with boatloads of potential....

....but the system just dont seem worth it when there's barely a selection of games for it.

I see Metroid MIGHT be worth the money (except that Metroid games are always notoriously short), and Mario Galaxy would be worth picking up...... And I dont count the GC games.

.....but then I look at the rest of the selection and see...... well, nothing. Im sorry, all those party games and such do exactly squat for me, and a system with a grand total of TWO games, not worth it.

And I know, fans always go "not everyone has 1039485 hours for these things", but nobody seems to realize..... MOST players dont just sit there for 8 hours straight on something like a long RPG. Even with all of my free time, I manage about 1-2 hours of patience at a time. But I still get through the game, albeit slowly. And it's a deep experience..... which is what the Wii is lacking. Right now, if I want stuff that's more "casual" and able to be played for short times, I'll just use GameTap. Which is 80 gazillion times cheaper.

And yeah, the stuff they have downloadable on their network, everyone always points that out..... and *I* always follow up by pointing out that I already HAVE half of that stuff.... if not in actual cartridge form, than it's EASILY emulate-able, and can be downloaded WAY faster than what Nintendo's oddly slow network can do.


When they start producing more in the way of actual, worth-the-money single player titles (AKA, not party games, not amazingly short and simplistic), THEN I'll deal with the thing.

I know it'll get there eventually, it really will. The DS had the EXACT same problem when it first released, and now it's turned into something great.

But the Wii is doing it soooooooooooo much slower.......



Sorry, dont mean to ramble so dang much about this thing. I tend not to agree with Nintendo's screwball business decisions. Havent agreed with them since the end of the 64 era.

Anyway, I now return you to your regularly scheduled topic *steps away*
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Post by Zebra Airforce »

The Wii has fun and innovative controls, just about a zero percent defect rate, 100% BC with Cube games, an affordable price, and games like Metroid Prime 3 that are not casual games
The industry stopped making "hardcore" games for the most part years ago. Metroid Prime 3 is easy and boring, just like all of the other "hardcore" games that come out.
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Post by dave4shmups »

OK, I see you guy's points. But I've seen no confirmation of either game for the Wii.
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Post by doctorx0079 »

Zebra Airforce wrote:
The Wii has fun and innovative controls, just about a zero percent defect rate, 100% BC with Cube games, an affordable price, and games like Metroid Prime 3 that are not casual games
The industry stopped making "hardcore" games for the most part years ago. Metroid Prime 3 is easy and boring, just like all of the other "hardcore" games that come out.
Some "hardcore" games are not easy. Metroid Zero Mission on Hard is a decent challenge. But that came out three years ago. Raiden III has a lot of challenge in it but hardly anyone buys it. So they are out there but you have to look for them.

Fighting games are still pretty hard. Multiplayer games can be as tough as whoever is playing. God of War on God mode is hard. Ninja Gaiden is designed to be extra hard. Etc.
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Post by Zebra Airforce »

Some "hardcore" games are not easy. Metroid Zero Mission on Hard is a decent challenge. But that came out three years ago. Raiden III has a lot of challenge in it but hardly anyone buys it. So they are out there but you have to look for them.
That's why I said "for the most part." :wink: You're right about multiplayer, though. Multiplayer games can be just as hard as your opponent.

The thing is that "hardcore" has slowly changed from a game that provides a very tough challenge to a game that provides X amount of hours. Maybe I'm just jaded :?
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Post by sfried »

-Bridget- wrote: When they start producing more in the way of actual, worth-the-money single player titles (AKA, not party games, not amazingly short and simplistic), THEN I'll deal with the thing.
Super Mario Galaxy, Smash Bros., No More Heroes are not worth the money? And those are "hardcore." (Was also going to mention Monster Hunter in the list.)
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Post by Kiken »

sfried wrote:c)Might as well overhaul the system they were using with Karous a la Dreamcast release of Bangai-O
If by overhaul you mean they should add an Arrange Mode (like they've done with the later ports of both Chaos Field and Radirgy), then yes, I agree (maybe something like Manpuku or Okawari Mode from Radirgy where there are no extends and more intense bullet patterns). However, the original Arcade Mode should still be selectable.
sfried wrote:Also, I don't think developers need to tack on waggle as some people would think. (FE does NOT use any of Wii's special montion control functionality, and it's a first-party game to boot.)
See Shin Chuuka Taisen's retarded use of controller tilting. The game didn't need that at all, yet Starfish felt compelled to add it.
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Post by sfried »

Kiken wrote:See Shin Chuuka Taisen's retarded use of controller tilting. The game didn't need that at all, yet Starfish felt compelled to add it.
Yeah, I agree with that. They should at least have an option to turn that off. And even then, that's Starfish, not EAD or any of N's in-house developers.
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