Is Mushihimesama worth buying?

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
User avatar
GaijinPunch
Posts: 15956
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Post by GaijinPunch »

you probably can't, even with a HDTV.
You definitely can't with an HDTV. It will look arguably worse.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
User avatar
RGC
Posts: 1571
Joined: Wed Jan 31, 2007 12:23 am
Location: UK

Post by RGC »

.
Last edited by RGC on Sun Jun 17, 2012 8:48 pm, edited 1 time in total.
User avatar
Zebra Airforce
Posts: 1695
Joined: Mon Aug 13, 2007 9:10 pm

Post by Zebra Airforce »

GaijinPunch wrote:
you probably can't, even with a HDTV.
You definitely can't with an HDTV. It will look arguably worse.
I tried this out on a friends flat screen lcd hdtv. Whew, ugly! The bullets were especially blurry. There was also a very tangible controller lag.
Image
User avatar
evil_ash_xero
Posts: 6268
Joined: Thu Jul 12, 2007 6:33 am
Location: Where the fish lives

Post by evil_ash_xero »

Funny how Cave can't port their own games woth a shit.(if I am correct about Mushi being ported by Cave)


s/m
User avatar
Erinu
Posts: 700
Joined: Sun Jun 10, 2007 5:42 am

Post by Erinu »

RGC wrote:Yeh, get that beast rigged up to a good Sony RGB monitor.

One other thing, Mushihimesama is simultaneously the most rewarding and frustrating game I've played in a long time, a long time </kenobi>. Hope you find the same - distribute the stress.
What's so special about Sony monitors? Can you recommend any?

Seriously. I'm very, very close to going and purchasing a supergun followed by a Mushihimesama PCB. If there's a possibility of making the PS2 version look better on a monitor, do let me know. Currently I'm using component on a CRT.

I thought PS2 looked bad via VGA?
User avatar
Lili-Xiang
Posts: 60
Joined: Tue Sep 25, 2007 9:18 pm

Post by Lili-Xiang »

evil_ash_xero wrote:Actually, i'm sorta interested in Halo 3. I've never played a single one!

s/m
Same here, but I only tried out Halo 1 in a game store with some guy once.

Anyway, for the topic; is that game ever going to come to the U.S. or is it the
fact that the USA is incompitent with it's technology? :lol:
Image
Anyone who believes what they saw at Namco Central about ME is seriously far stupider than he/she looks... :roll:
User avatar
Necronopticous
Posts: 2130
Joined: Sat Sep 29, 2007 8:50 pm
Location: Baltimore

Post by Necronopticous »

Before this school quarter I had been dying to play Mushihimesama, but I simply had no means to. Amazingly, my school arcade got it in and I've been playing it like crazy since. It's quickly become my favorite shmup, and I give it the highest recommendation.

I still have yet to play Futari, but I would really love to. Again, I live in America and we get no shmup love out here.
User avatar
Triple Lei
Posts: 389
Joined: Fri Apr 01, 2005 8:17 am

Post by Triple Lei »

Necronopticous wrote:Before this school quarter I had been dying to play Mushihimesama, but I simply had no means to. Amazingly, my school arcade got it in and I've been playing it like crazy since. It's quickly become my favorite shmup, and I give it the highest recommendation.

I still have yet to play Futari, but I would really love to. Again, I live in America and we get no shmup love out here.

Er... do you go to Cal Poly Pomona?
User avatar
Necronopticous
Posts: 2130
Joined: Sat Sep 29, 2007 8:50 pm
Location: Baltimore

Post by Necronopticous »

Yes!
User avatar
Arvandor
Posts: 1680
Joined: Mon Dec 12, 2005 4:00 am
Location: Utah *ugh*

Post by Arvandor »

Necronopticous wrote:Again, I live in America and we get no shmup love out here.
You should feel insanely lucky to have a Mushi cab o_O That's the coolest thing I've ever heard of. The only thing near me, WAS a Zero Gunner machine, but that arcade got killed. Now the best arcade is a 45 minute drive, and only has old (yet awesome) stuff like Raiden 2 and Strikers 1945.
Image
User avatar
iatneH
Posts: 3202
Joined: Tue Jan 25, 2005 11:09 pm
Location: Vancouver, BC, Canada

Post by iatneH »

Zebra Airforce wrote:I tried this out on a friends flat screen lcd hdtv. Whew, ugly! The bullets were especially blurry. There was also a very tangible controller lag.
I doubt that is controller lag, more likely to be the display that is lagging. Plugging your console into a HDTV does not suddenly cause your controller to become laggy. But I guess the effect is the same in the end, the game knows you've been hit by a bullet but the screen tells you the bullet is still a small distance away.

I tried playing beatmania IIDX on a plasma and it is nearly impossible to get perfect hits.
User avatar
Zebra Airforce
Posts: 1695
Joined: Mon Aug 13, 2007 9:10 pm

Post by Zebra Airforce »

iatneH wrote:
Zebra Airforce wrote:I tried this out on a friends flat screen lcd hdtv. Whew, ugly! The bullets were especially blurry. There was also a very tangible controller lag.
I doubt that is controller lag, more likely to be the display that is lagging. Plugging your console into a HDTV does not suddenly cause your controller to become laggy. But I guess the effect is the same in the end, the game knows you've been hit by a bullet but the screen tells you the bullet is still a small distance away.

I tried playing beatmania IIDX on a plasma and it is nearly impossible to get perfect hits.
Yes yes, you're right. I was being lazy :oops:
Image
User avatar
Nuke
Posts: 1439
Joined: Fri Feb 25, 2005 1:26 am
Location: Lurking at the end of the starfields!!
Contact:

Post by Nuke »

LUNardei wrote:ghghghhbrrrr
Yeah, I see your point. It's exactly how the scoring system works.
Trek trough the Galaxy on silver wings and play football online.
User avatar
Necronopticous
Posts: 2130
Joined: Sat Sep 29, 2007 8:50 pm
Location: Baltimore

Post by Necronopticous »

Arvandor wrote:You should feel insanely lucky to have a Mushi cab o_O That's the coolest thing I've ever heard of.
Yeah, I do.

I honestly couldn't believe my eyes when I saw it after coming back from Summer break. I knew we were on the right track when we got DoDonPachi recently, but damn, getting Mushihimesama totally obliterated me. I kind of freaked out a little.
User avatar
Arvandor
Posts: 1680
Joined: Mon Dec 12, 2005 4:00 am
Location: Utah *ugh*

Post by Arvandor »

Necronopticous wrote:I knew we were on the right track when we got DoDonPachi recently
I hate you.
Image
User avatar
LUNardei
Posts: 1174
Joined: Thu Jan 27, 2005 10:42 pm
Location: Italy
Contact:

Post by LUNardei »

Nuke wrote:
LUNardei wrote:ghghghhbrrrr
Yeah, I see your point. It's exactly how the scoring system works.
Nope, it's my reaction to the high level criticism in this topic :x
Last edited by LUNardei on Sun Nov 04, 2007 2:05 pm, edited 1 time in total.
User avatar
PROMETHEUS
Posts: 2453
Joined: Tue Feb 27, 2007 1:00 am
Location: France

Post by PROMETHEUS »

jpj wrote:
sikraiken wrote:Maniac/Ultra/Arrange mode scoring in the game is garbage
i know a lot of people find it hard to admit that it's broken. when the top maniac score with an autofire circuit is 1.6 billllllllion points higher than the best score on a normal set-up, it's fair to say that there's a big issue.
mmmh... I'm curious about this ~

It's not necessarily bad to have a rhythm base scoring system is it ? It means it rewards the player for his hand speed / accuracy / rhythm.

SUPER ANALOGY : In a first person shooter, you have to be able to aim really well to play well, and you would get insanely better results if you used an aimbot program (that automatically and instantly aims at your opponents for you). It doesn't mean that aiming is stupid and doesn't take skill... (because it's not stupid and it does take a lot of skill)

So what's wrong about having this kind of system in Mushihimesama ?
User avatar
jpj
Posts: 3670
Joined: Sun Feb 05, 2006 4:44 pm

Post by jpj »

wouldn't it be better if aimbot programs didn't exist at all then? :wink:

seriously though, the scoring system and chaining is so GOOD, so AMAZINGLY UNIQUE, and generally FANTABOLOUS........ that they completely changed it for the sequel.

all the other cave sequels expanded the originals scoring systems, often in interesting ways, but a lot of the core mechanics were the same. but for mushi, they went back to the drawing board.

it's fair enough if people like it. but even cave saw they needed to ditch it
User avatar
PROMETHEUS
Posts: 2453
Joined: Tue Feb 27, 2007 1:00 am
Location: France

Post by PROMETHEUS »

maybe they thought they had perfected this type of scoring system in Mushihimesama and figured they had to make something very different if they wanted the sequel to feel like a sequel and not a remake ;]

I'd like to know what the top Japanese players say about this.
User avatar
jpj
Posts: 3670
Joined: Sun Feb 05, 2006 4:44 pm

Post by jpj »

i wouldn't say they perfected it, because it's so far from perfect...! :lol:

it's funny, i think sometimes if a person has convincd themselves of something, they find it hard to accept anything else.

mushi was a very popular game. they wanted to make a sequel, and make more money from the IP. they retained the style, and ditched the system.

dodonpachi was extremely popular. they wanted to make a sequel. they retained the style .... and added hypers.

but look, just cos a game has flaws, doesn't mean it's not fun to play :wink:
User avatar
PROMETHEUS
Posts: 2453
Joined: Tue Feb 27, 2007 1:00 am
Location: France

Post by PROMETHEUS »

I'm not saying that's what I think. I have only played under 10 credits of Mushihimesama so I know next to nothing about it. I just want to understand what you guys don't like about the scoring system, because I'm interested in playing this game in the future.

Don't they ever interview the best players to ask them what they think about the games ? I'd sure love to take a look at that. Dunno where to look though @_@
User avatar
sikraiken
Posts: 1139
Joined: Tue Jan 25, 2005 11:08 pm

Post by sikraiken »

I'll just quote something that kotaro from the cowboy.ikaruga.co.uk forums said:

"He said to me that the 2.6billions was reached with the creation of a particular button configured with a pc software, and using a bug of the game... :( this special autofire is setted to realesa a very high seguence of bullets with the laser on!!This rapid, I think from what I've read from Him is this:
(A+B)+ but He said that Swy is the only one that undertsand it and can did it!I have to speak with him one of these days...I know other good players but they don't know this tecnique very weel... "

It's stupid when a game has nearly two to three times the score if you use these stupid autofire techniques vs. if you don't. Ultra definitely should have just used normal mode's scoring. The difference in score from non-auto to special auto wouldn't have been that great.
Last edited by sikraiken on Sun Nov 04, 2007 5:58 pm, edited 2 times in total.
User avatar
Nuke
Posts: 1439
Joined: Fri Feb 25, 2005 1:26 am
Location: Lurking at the end of the starfields!!
Contact:

Post by Nuke »

LUNardei wrote:
Nuke wrote:
LUNardei wrote:ghghghhbrrrr
Yeah, I see your point. It's exactly how the scoring system works.
Nope, it's my reaction to the high level criticism in this topic :x
Which is exactly how the scoring system works :wink:
Fortunately I'm one of the rare breed of old school shmupers who don't care that much about score.
Trek trough the Galaxy on silver wings and play football online.
User avatar
LUNardei
Posts: 1174
Joined: Thu Jan 27, 2005 10:42 pm
Location: Italy
Contact:

Post by LUNardei »

PROMETHEUS wrote:So what's wrong about having this kind of system in Mushihimesama ?
I'll tell you more. Technically speaking this game is just awesome. The study required to get better in any single "hot spot" of any level is lovely. And you also have variety: stage 1 is without laser, stage 3 is a full chain, in stage 5 you can score a lot even in the fist part and so on.

If it's not enough you can watch the dvd and find stuff like formation on stage 3 and a suicide to change weapon. Was this scoring system really that awful? Lol. It's one of the deepest I've ever seen. You can say it's not your cup of tea, but honestly I wouldn't go beyond this point...
Nuke wrote: Fortunately I'm one of the rare breed of old school shmupers who don't care that much about score.
Fortunately? :D
sikraiken wrote:It's stupid when a game has nearly two to three times the score if you use these stupid autofire techniques vs. if you don't.
Play default.
sikraiken wrote:Ultra definitely should have just used normal mode's scoring. The difference in score from non-auto to special auto wouldn't have been that great.
Yes but... Who really cares about that difference? Ultra it's fine as it is, original-like it would have been quite boring.

Aghzgh, baited :x
User avatar
PROMETHEUS
Posts: 2453
Joined: Tue Feb 27, 2007 1:00 am
Location: France

Post by PROMETHEUS »

ye I don't really see the point about the difference between autofire and not autofire either, like my SUPER ANOLOGY shows it doesn't necessarily means it sucks ! ^Ô^

so just consider autofire as a cheat, or if you prefer just always play with autofire and if you want to compare scores with people, compare with people who use the same configuration as you... ?
User avatar
jpj
Posts: 3670
Joined: Sun Feb 05, 2006 4:44 pm

Post by jpj »

going back to your anaology then, what if only one person has an aimbot?
User avatar
sikraiken
Posts: 1139
Joined: Tue Jan 25, 2005 11:08 pm

Post by sikraiken »

LUNardei wrote:
sikraiken wrote:It's stupid when a game has nearly two to three times the score if you use these stupid autofire techniques vs. if you don't.
Play default.
Play default, and still deal with the auto fire garbage, except without a machine doing it for you. No thanks.
LUNardei wrote:
sikraiken wrote:Ultra definitely should have just used normal mode's scoring. The difference in score from non-auto to special auto wouldn't have been that great.
Yes but... Who really cares about that difference? Ultra it's fine as it is, original-like it would have been quite boring.
Quite boring? It's still a reasonably difficult game. A higher end of game bonus for lives and bombs left would have been more suitable, on top of using the original mode's scoring system. And I care. That's what matters.

A potentially good game broken by it's stupid scoring system.
User avatar
Twiddle
Posts: 5012
Joined: Sat Feb 18, 2006 11:28 pm
Contact:

Post by Twiddle »

hahaha prometheus did you seriously compare autofire to aimbotting

you're pretty retarded tbqh
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
User avatar
LUNardei
Posts: 1174
Joined: Thu Jan 27, 2005 10:42 pm
Location: Italy
Contact:

Post by LUNardei »

ghghhhhbrrrrr
User avatar
Necronopticous
Posts: 2130
Joined: Sat Sep 29, 2007 8:50 pm
Location: Baltimore

Post by Necronopticous »

You guys are crazy.

I find the multi-counter and counter banking system used in Mushihimesama to be extremely fun and original. It is a system that encourages players to learn and dodge difficult patterns rather than bombing out, and, like DoDonPachi, discourages the immediate dispatching of enemies. It establishes a clear distinction between the scores of those players who do not have the skill, patience, or knowledge to attempt high-scoring runs, and it greatly rewards the ones who do.

Mushihimesama's scoring system has all the things a good system should have, and more. I don't know how you could call a system like this "broken."
Post Reply