What time period/era does Progear No Arashi take place in?

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
PC Engine Fan X!
Posts: 9795
Joined: Wed Jan 26, 2005 10:32 pm

What time period/era does Progear No Arashi take place in?

Post by PC Engine Fan X! »

The above title says it all... ^_~

And would you say that it takes place in the steampunk era or what (or perhaps in the day & age of "Laputa: Castle of the Air" timeline)?

The technology shown in Progear seems to indicate that it's progressed quite a bit (perhaps the next technological evolution of the "Steam Age" period ala Steamboy anime)...

PC Engine Fan X! ^_~
Last edited by PC Engine Fan X! on Wed Oct 10, 2007 10:32 pm, edited 2 times in total.
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

2001-present
User avatar
sikraiken
Posts: 1139
Joined: Tue Jan 25, 2005 11:08 pm

Post by sikraiken »

The era where Cave made good shooters instead of this overly cutesy stuff they make now to just sell to the masses.
User avatar
bsidwell
Posts: 288
Joined: Thu Jul 26, 2007 3:35 am
Location: Pittsburgh, PA

Post by bsidwell »

A completely made-up one. Being more specific than that seems a bit pointless.
PC Engine Fan X!
Posts: 9795
Joined: Wed Jan 26, 2005 10:32 pm

Post by PC Engine Fan X! »

bsidwell wrote:A completely made-up one. Being more specific than that seems a bit pointless.
Sure, I know the Progear universe is fictional...but Cave would've been wise to have set it in a specific time period to get the storyline straight from the get-go. ^_~

It's interesting to read the Progear World newspaper and learn what happens to the good guys in their fight against another nation...

It would seem the state-of-the-art technologies shown in Progear seem to place it in the WWI era but with very advanced weaponry capabilities (and WMDs included as well) given the styling and overall visual appeal of the end-stage bosses and smaller fry, don't you think so? ^_~

The energy requirements of the huge hulking bememoths end-stage bosses must be insane -- what could be used to power them up in the first place? Steam power, atomic power, alternative universe that's powered by nuclear power, or what?

By going past the "safe level limits" of the exotic mechanical drive trains of their whimisical & fantastic designs (the stage bosses) -- they would simply overheat and explode without outside resistance interferance. Of course, there wouldn't be a story of the eternal struggle of good vs. evil then..... ^_~
Last edited by PC Engine Fan X! on Wed Oct 10, 2007 10:04 pm, edited 1 time in total.
mikwuyma
Posts: 305
Joined: Thu Jul 26, 2007 3:32 am

Post by mikwuyma »

sikraiken wrote:The era where Cave made good shooters instead of this overly cutesy stuff they make now to just sell to the masses.
If you wanted to sell to the masses in Japan, you would make an rpg like Final Fantasy or Dragon Quest. Or the pachislot games Cave makes :P

Also, I don't see how ESPGaluda is incredibly cutesy (yeah it has an anime look, but 99% of japanese games have an anime look).
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

PC Engine Fan X! wrote: The energy requirements of the huge hulking bememoths end-stage bosses must be insane -- what could be used to power them up in the first place?
Image
PC Engine Fan X!
Posts: 9795
Joined: Wed Jan 26, 2005 10:32 pm

Post by PC Engine Fan X! »

Rob wrote:
PC Engine Fan X! wrote: The energy requirements of the huge hulking bememoths end-stage bosses must be insane -- what could be used to power them up in the first place?
Image
For Rob,

LMAO...that's a good one -- a classic! I guess that means in "behind the scenes" of Progear, there are long-ass snaking AC cords that are tethered to them hulking bosses to make 'em work, hmmm? ^_~
Last edited by PC Engine Fan X! on Wed Oct 10, 2007 10:13 pm, edited 1 time in total.
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

:)
User avatar
sikraiken
Posts: 1139
Joined: Tue Jan 25, 2005 11:08 pm

Post by sikraiken »

mikwuyma wrote:
sikraiken wrote:The era where Cave made good shooters instead of this overly cutesy stuff they make now to just sell to the masses.
If you wanted to sell to the masses in Japan, you would make an rpg like Final Fantasy or Dragon Quest. Or the pachislot games Cave makes :P

Also, I don't see how ESPGaluda is incredibly cutesy (yeah it has an anime look, but 99% of japanese games have an anime look).
Mushi was the real start. They are selling to the masses who are interested in playing shooters, not RPGs etc. Their artistic style sells to a certain crowd that just eats all that type of stuff up.

The games aren't necessarily bad or anything. I just personally think their game "quality" has just dropped in comparison to their past products.
User avatar
BulletMagnet
Posts: 14424
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Post by BulletMagnet »

PC Engine Fan X! wrote:I guess that means in "behind the scenes" of Progear, there are long-ass snaking AC cords that are tethered to them hulking bosses to make 'em work, hmmm? ^_~
I'm fond of the "hamster on (preferably highly squeaky) wheel someplace in the engine" theory myself.
PC Engine Fan X!
Posts: 9795
Joined: Wed Jan 26, 2005 10:32 pm

Post by PC Engine Fan X! »

BulletMagnet wrote:
PC Engine Fan X! wrote:I guess that means in "behind the scenes" of Progear, there are long-ass snaking AC cords that are tethered to them hulking bosses to make 'em work, hmmm? ^_~
I'm fond of the "hamster on (preferably highly squeaky) wheel someplace in the engine" theory myself.
Would take quite a bit of hamsters to power 'em bosses senario -- sounds good. ^_~
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

Penguins.
PC Engine Fan X!
Posts: 9795
Joined: Wed Jan 26, 2005 10:32 pm

Post by PC Engine Fan X! »

The Cave staff would get a kick reading this thread -- it's good for a few laughs... ^_~
User avatar
GaijinPunch
Posts: 15956
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Post by GaijinPunch »

sikraiken wrote:The era where Cave made good shooters instead of this overly cutesy stuff they make now to just sell to the masses.
Yeah, as we all know a game where the entire cast is under the age 12 isn't cutesy at all. :?
Last edited by GaijinPunch on Wed Oct 10, 2007 11:00 pm, edited 2 times in total.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
User avatar
sikraiken
Posts: 1139
Joined: Tue Jan 25, 2005 11:08 pm

Post by sikraiken »

GaijinPunch wrote:
sikraiken wrote:The era where Cave made good shooters instead of this overly cutesy stuff they make now to just sell to the masses.
Yeah, as we all know a game where the entire cast is under the age 12 isn't cutesy at all. :?
There's a difference between Progear and the current stuff. : ) I like Fantasy Zone, and that's cutesy. I don't like the whole "animu" thing, as Twiddle called it, I guess.
Last edited by sikraiken on Wed Oct 10, 2007 11:00 pm, edited 1 time in total.
User avatar
GaijinPunch
Posts: 15956
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Post by GaijinPunch »

I thought Inoue had some other words on it... maybe in the interview with him alone after he left Cave.
-Progear seems to appeal to a completely different taste than your last game, Guwange.

Inoue: We were initially told [by Capcom?] to "make a game which targets the Asian market", and there was a theory that for a shooter to be well-taken in Asia it's elements should include things like propellers and a WWII feel. For the characters, we did cell art resembling Studio Ghibli (*3) and other Japanese animations. Like with Disney products, we thought cell graphics would be easier to bring in general people.

IKD: In terms of the game [system], we went a little overboard in Guwange (laughs), and wanted to make things simple this time... if possible even taking out the scoring and bullet swarms (laughs).
Source: here
There's a difference between Progear and the current stuff.
I like it all. If the game is fun, I'm not going to let some big tits ruin it for me. They're the only old school shooting game company left, and they do a good job.
Last edited by GaijinPunch on Wed Oct 10, 2007 11:03 pm, edited 1 time in total.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
User avatar
sikraiken
Posts: 1139
Joined: Tue Jan 25, 2005 11:08 pm

Post by sikraiken »

Progear's design is fine. I don't like this:
http://www.cave.co.jp/gameonline/pinksw ... meidi.html
User avatar
GaijinPunch
Posts: 15956
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Post by GaijinPunch »

sikraiken wrote:Progear's design is fine. I don't like this:
http://www.cave.co.jp/gameonline/pinksw ... meidi.html
Touche'. They have much more issues w/ the music though than the characters, IMHO.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
User avatar
sikraiken
Posts: 1139
Joined: Tue Jan 25, 2005 11:08 pm

Post by sikraiken »

GaijinPunch wrote:
sikraiken wrote:Progear's design is fine. I don't like this:
http://www.cave.co.jp/gameonline/pinksw ... meidi.html
Touche'. They have much more issues w/ the music though than the characters, IMHO.
Haha, from the stuff I've heard, yes. Also, I could do without the high pitched girly voices. Some people like that though, and Cave is a business, so they do what they have to do.
User avatar
hermosaguy
Posts: 497
Joined: Fri May 26, 2006 10:33 pm
Location: Hermosa Beach, CA

Post by hermosaguy »

GaijinPunch wrote:
sikraiken wrote:Progear's design is fine. I don't like this:
http://www.cave.co.jp/gameonline/pinksw ... meidi.html
Touche'. They have much more issues w/ the music though than the characters, IMHO.
She has man hands!
User avatar
Frederik
Posts: 2554
Joined: Sun Nov 06, 2005 7:14 pm

Post by Frederik »

hermosaguy wrote: She has man hands!
Urgh, you´re right. She´s a tranny.

I still haven´t played Ibara, but I liked the artwork in it a lot more than that in Progear. Progear seems more like Jules Verne to me, while Ibara has this bittersweet thorn/rose theme all over it. And I find the implementation of tits and ass in Ibaras artwork a lot more elegant than other japanese games.
User avatar
GaijinPunch
Posts: 15956
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Post by GaijinPunch »

Other than the posters & extras, Ibara is really tame. You get like one screen per stage. Everything else (the buildings, ships, everything else) is metal and mean. No cutesy bullshit.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
User avatar
Icarus
Posts: 7321
Joined: Mon Jan 31, 2005 2:55 am
Location: England

Post by Icarus »

Like "cutesy" is going to stop me from playing a game.

PS: Lace <3

PPS: What were you doing on the Pink Sweets website in the first place, SiK?
Image
User avatar
undamned
Posts: 3273
Joined: Sat Jan 29, 2005 9:27 am
Location: Phoenix

Post by undamned »

PC Engine Fan X! wrote:"behind the scenes" of Progear, there are long-ass snaking AC cords that are tethered to them hulking bosses to make 'em work, hmmm? ^_~
Seen that Invader Zim episode? Yeah, it works. :D
-ud
Righteous Super Hero / Righteous Love
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Post by moozooh »

Icarus wrote:PPS: What were you doing on the Pink Sweets website in the first place, SiK?
Searching for an example to illustrate his point, perhaps.
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
User avatar
Icarus
Posts: 7321
Joined: Mon Jan 31, 2005 2:55 am
Location: England

Post by Icarus »

moozooh wrote:
Icarus wrote:PPS: What were you doing on the Pink Sweets website in the first place, SiK?
Fapping.
Image
User avatar
professor ganson
Posts: 5193
Joined: Mon Feb 21, 2005 3:59 am
Location: OHIO

Post by professor ganson »

I like PC Engine Fan X!'s original question because there's something distinctive about Progear's setting and overall aesthetic that I haven't been able to pin down. The newspaper thing suggests a time in the past century, but I haven't really given it much thought. I'm usually too busy trying to get diamonds to notice whatever clues the game may hold about its location and time.
User avatar
cigsthecat
Posts: 929
Joined: Wed Jan 26, 2005 12:35 am
Location: Burbank, CA

Post by cigsthecat »

cel has only one ell
"The art director is always listed as the art director in their games. The programmer is always listed as the programmer."
User avatar
sikraiken
Posts: 1139
Joined: Tue Jan 25, 2005 11:08 pm

Post by sikraiken »

moozooh wrote:
Icarus wrote:PPS: What were you doing on the Pink Sweets website in the first place, SiK?
Searching for an example to illustrate his point, perhaps.
Yeah. I was going to link the main image, but that's in fragments. That's the first link on the character page.

I'm not into that type of stuff, Icarus. : )
Post Reply