Are you brave enough not to move in a shmup?
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TKGB_Mental_Gear
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Are you brave enough not to move in a shmup?
Watching some shmup gameplay on the web, I noticed something that I do too. Even though there aren't alot of enemies or none at all, I constantly keep my craft moving. Whenever there are alot of enemies and bullets all about, I swiv all around but even when there are no enemies, I keep my craft swirving left and right, up and down, and all about. Though if I've played a shmup long enough to memorize the patters of the enemies, I will stop if I know I'm not gonna get pounded on (which is the case of Raiden II for me). But if I'm in an area I don't know much about, I'll keep my craft moving to keep from getting an unexpected shot, especially if you are playing a shmup that has the wooble feature.
This also goes for shooting. Stop pounding the button for a minute, your gonna get it, especially when the bullets rush at you. But if I memorized the game, I'll stop to give my fingers (or fist if the button requires hard pressing) a rest.
So do you keep yourself at guard at all times or do you take a rest when there is nothing around?
This also goes for shooting. Stop pounding the button for a minute, your gonna get it, especially when the bullets rush at you. But if I memorized the game, I'll stop to give my fingers (or fist if the button requires hard pressing) a rest.
So do you keep yourself at guard at all times or do you take a rest when there is nothing around?
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PC Engine Fan X!
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Damocles
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Well, you could say that moving the ship forces your brain to actively think about what's going on, so you'll stay alert.
As for whether or not that matters once you know a section...probably not. I get nervous during downtime since I feel like my attention is slipping and I'm being pulled out of the game.
As for whether or not that matters once you know a section...probably not. I get nervous during downtime since I feel like my attention is slipping and I'm being pulled out of the game.
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Blade
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I look at it this way, if I can fly through a large chunk of a stage without moving, and yet still get a crapload of points for it, I'll do it. I'm lazy like that.
The first 1/3 of Stage 3 in Ikaruga is like that, as is the first phase of the Final Boss (tuck yourself in a corner, the only things that might try to kill you are the Homing Bullets, spirals miss you completely.)
The first 1/3 of Stage 3 in Ikaruga is like that, as is the first phase of the Final Boss (tuck yourself in a corner, the only things that might try to kill you are the Homing Bullets, spirals miss you completely.)
The world would be a better place if there were less shooters and more dot-eaters.
Jesus' BE ATTITUDE FOR GAINS:
1. Pure, Mournful, Humble Heart
2. Merciful Peacemaker
3. Suffer for Righteous Desire
Jesus' BE ATTITUDE FOR GAINS:
1. Pure, Mournful, Humble Heart
2. Merciful Peacemaker
3. Suffer for Righteous Desire
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Pixel_Outlaw
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Hibou
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I tend to always move and shoot as few as possible.
I always have the impression that, if move or shoot for nothing, it's because I still don't master the game enough. Probably because I mostly play old-school shmups, and because I usually play them for 1-lifing (at least in dreams) whithout taking big care of the score (I got really interested in scoring only a few months ago, mostly after having discovered these boards
). So I tend to just rely on memorization and anticipated small moves.

I always have the impression that, if move or shoot for nothing, it's because I still don't master the game enough. Probably because I mostly play old-school shmups, and because I usually play them for 1-lifing (at least in dreams) whithout taking big care of the score (I got really interested in scoring only a few months ago, mostly after having discovered these boards
I do that a lot. The most abused game I know for this is Saint Dragon: with a proper placement at the entrance of stage 2 (and constant shooting, though), you can travel the whole stage AND time-out the boss without moving a second time at all ! I also think that I could travel stage 3 with 4 or 5 moves in total... So perhaps not the best designed game in shmup's history.Blade wrote:I look at it this way, if I can fly through a large chunk of a stage without moving, and yet still get a crapload of points for it, I'll do it.
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kengou
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There is very, VERY little in stage 3 of Ikaruga that you can sit still in. In 3-1, dart ships come down from the sides and aim right at your ship. There's walls blocking off the big laser tanks so that you NEED to move around the walls and the beams of the tanks. Staying still in virtually ANY part of stage 3 will kill you.Blade wrote:I look at it this way, if I can fly through a large chunk of a stage without moving, and yet still get a crapload of points for it, I'll do it. I'm lazy like that.
The first 1/3 of Stage 3 in Ikaruga is like that, as is the first phase of the Final Boss (tuck yourself in a corner, the only things that might try to kill you are the Homing Bullets, spirals miss you completely.)
Stage 1, however, you can stay mostly still until the middle of 1-2 when the first shots are fired
And of course you're right about the Stone-Like at the very end of the game. Stay at the bottom right corner and the first pattern will miss you completely, except the homing shots.
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MathU
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Same here! And actually, the best way to dodge one of 4.1's attacks is to sit in one spot at the bottom of the screen.koda wrote:I usually try to stay moving during the downtimes.
Chaos Field's in my Wii right now-- that one's pretty impossible to sit still in.
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.
Always seeking netplay fans to play emulated arcade games with.
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Pirate1019
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Arvandor
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Why yes, I do enjoy the occasional Zun game =)
I mean, Imperishable Night once punished me for "boredom movement." I started wiggling around the screen waiting for a boss to switch spellcards, and my roommate (who is more familiar with IN) asked "WHAT ARE YOU DOING?!" I was like "Huh? What do you mean?" And then there was stuff scattered all over the screen in a very VERY messy fashion. Apparently a pattern with lots of delayed aimed shots, and I was basically making the boss cover the screen in undodgable fire. And my roommate wonders why I'm not a fan of the Zun games anymore.
I mean, Imperishable Night once punished me for "boredom movement." I started wiggling around the screen waiting for a boss to switch spellcards, and my roommate (who is more familiar with IN) asked "WHAT ARE YOU DOING?!" I was like "Huh? What do you mean?" And then there was stuff scattered all over the screen in a very VERY messy fashion. Apparently a pattern with lots of delayed aimed shots, and I was basically making the boss cover the screen in undodgable fire. And my roommate wonders why I'm not a fan of the Zun games anymore.

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TKGB_Mental_Gear
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shoe-sama
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Having a good amount of bombs and low rank after deaths so I could properly abuse them helped a lot. =)
But yeah, since lots of things tend to be aimed bullets, moving around can deal with most of them. The shot coverage can also be essential in certain shmups.
But yeah, since lots of things tend to be aimed bullets, moving around can deal with most of them. The shot coverage can also be essential in certain shmups.
<Sidwell> TSS is manlier than a jet figher made of biceps.
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Mortificator
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-Bridget-
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shoe-sama wrote:moving around = x64 multiplier to survival ability in psikyo games
Unless you move INTO a bullet, as I often do with Psikyo's stuff
When it comes to the main topic, though, if I've played a game enough to have an idea as to a set of oncoming foes, I'll move to the proper spot and wait for them to show up; otherwise I just sit still (somewhere near the center of the screen) and wait for something to shoot at, or something that shoots at me.
Seems though, alot of shmups I play (aside from Giga Wing, which will do it in certain small sections) dont really have the "dead" zones like that; I play mostly Cave's and Psikyo's stuff, and both of them just keep firing crap at me all the time.

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Arvandor
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Yeah, that's why they're my two favorites as well. Too much dead-space is why I got bored with Under Defeat.
Someone mentioned not moving to dodge a lot of Psikyo stuff, and it reminded me of the first time I ever played Gunbird 2. I was even more noobish to shmups than I am now, if anyone can believe that. So many patterns tricked me into dodging when I shouldn't. It was funny going back to GB2 with some 1cc's under my belt. I was thinking "how could I not tell that would just whiff at me? Did I really used to panic that easily? Gods."
Someone mentioned not moving to dodge a lot of Psikyo stuff, and it reminded me of the first time I ever played Gunbird 2. I was even more noobish to shmups than I am now, if anyone can believe that. So many patterns tricked me into dodging when I shouldn't. It was funny going back to GB2 with some 1cc's under my belt. I was thinking "how could I not tell that would just whiff at me? Did I really used to panic that easily? Gods."

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Frederik
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With efficiency in movement I mean "really concentrate on when you go where and why", not just zipping around carelessly. Same goes for how to dodge patterns: Is horizontal/vertical movement enough, or do you need diagonals?
http://www.youtube.com/watch?v=Du3yWyLSOWo
Check out how Icarus moves in this Batrider replay. It almost looks like a machine is playing it - he has the movement nailed, he just knows when to go where and is minimizing unnecessary movement. The results look very elegant and pleasing to watch. Maybe we´re talking about different things in this thread, but that was my point
http://www.youtube.com/watch?v=Du3yWyLSOWo
Check out how Icarus moves in this Batrider replay. It almost looks like a machine is playing it - he has the movement nailed, he just knows when to go where and is minimizing unnecessary movement. The results look very elegant and pleasing to watch. Maybe we´re talking about different things in this thread, but that was my point

