Are you brave enough not to move in a shmup?

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
User avatar
TKGB_Mental_Gear
Posts: 210
Joined: Tue Feb 27, 2007 8:32 pm

Are you brave enough not to move in a shmup?

Post by TKGB_Mental_Gear »

Watching some shmup gameplay on the web, I noticed something that I do too. Even though there aren't alot of enemies or none at all, I constantly keep my craft moving. Whenever there are alot of enemies and bullets all about, I swiv all around but even when there are no enemies, I keep my craft swirving left and right, up and down, and all about. Though if I've played a shmup long enough to memorize the patters of the enemies, I will stop if I know I'm not gonna get pounded on (which is the case of Raiden II for me). But if I'm in an area I don't know much about, I'll keep my craft moving to keep from getting an unexpected shot, especially if you are playing a shmup that has the wooble feature.

This also goes for shooting. Stop pounding the button for a minute, your gonna get it, especially when the bullets rush at you. But if I memorized the game, I'll stop to give my fingers (or fist if the button requires hard pressing) a rest.

So do you keep yourself at guard at all times or do you take a rest when there is nothing around?
Image
Fan art by me, TKGB. New one every month. Click to enlarge and comment.
PC Engine Fan X!
Posts: 9795
Joined: Wed Jan 26, 2005 10:32 pm

Post by PC Engine Fan X! »

If you do play a serious gaming session of Ikaruga without pressing a single shot -- you do earn the ranking of "Dot Eater"... ^_~

PC Engine Fan X! ^_~
User avatar
Damocles
Posts: 2975
Joined: Fri Jan 28, 2005 12:23 am

Post by Damocles »

Well, you could say that moving the ship forces your brain to actively think about what's going on, so you'll stay alert.

As for whether or not that matters once you know a section...probably not. I get nervous during downtime since I feel like my attention is slipping and I'm being pulled out of the game.
User avatar
Blade
Posts: 1261
Joined: Wed Feb 09, 2005 5:24 pm
Location: Wisconsin...burr...

Post by Blade »

I look at it this way, if I can fly through a large chunk of a stage without moving, and yet still get a crapload of points for it, I'll do it. I'm lazy like that.

The first 1/3 of Stage 3 in Ikaruga is like that, as is the first phase of the Final Boss (tuck yourself in a corner, the only things that might try to kill you are the Homing Bullets, spirals miss you completely.)
The world would be a better place if there were less shooters and more dot-eaters.

Jesus' BE ATTITUDE FOR GAINS:
1. Pure, Mournful, Humble Heart
2. Merciful Peacemaker
3. Suffer for Righteous Desire
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

I thought this was going to be about Hyper Duel.
User avatar
Frederik
Posts: 2554
Joined: Sun Nov 06, 2005 7:14 pm

Post by Frederik »

I got better at shmups when I learned to be more efficient in my movement.
User avatar
koda
Posts: 66
Joined: Tue Sep 25, 2007 1:16 am
Location: Portland, OR

Post by koda »

I usually try to stay moving during the downtimes.

Chaos Field's in my Wii right now-- that one's pretty impossible to sit still in.
horrible at shmups!
User avatar
Pixel_Outlaw
Posts: 2646
Joined: Sun Mar 26, 2006 3:27 am

Post by Pixel_Outlaw »

Hmm I don't think there is any more merit in not moving. Really efficency doesn't matter as long as the results are the same. Unless you are worried about using up precious food calories.
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
mainpatr1
Posts: 126
Joined: Wed Aug 30, 2006 12:19 am

Post by mainpatr1 »

Cave Shmups+not moving=instant death
Hibou
Posts: 50
Joined: Mon Sep 03, 2007 3:18 am
Location: France

Post by Hibou »

I tend to always move and shoot as few as possible.

I always have the impression that, if move or shoot for nothing, it's because I still don't master the game enough. Probably because I mostly play old-school shmups, and because I usually play them for 1-lifing (at least in dreams) whithout taking big care of the score (I got really interested in scoring only a few months ago, mostly after having discovered these boards :D ). So I tend to just rely on memorization and anticipated small moves.
Blade wrote:I look at it this way, if I can fly through a large chunk of a stage without moving, and yet still get a crapload of points for it, I'll do it.
I do that a lot. The most abused game I know for this is Saint Dragon: with a proper placement at the entrance of stage 2 (and constant shooting, though), you can travel the whole stage AND time-out the boss without moving a second time at all ! I also think that I could travel stage 3 with 4 or 5 moves in total... So perhaps not the best designed game in shmup's history. :wink:
User avatar
kengou
Posts: 1359
Joined: Sun Apr 22, 2007 3:50 am
Location: East Coast, USA
Contact:

Post by kengou »

Blade wrote:I look at it this way, if I can fly through a large chunk of a stage without moving, and yet still get a crapload of points for it, I'll do it. I'm lazy like that.

The first 1/3 of Stage 3 in Ikaruga is like that, as is the first phase of the Final Boss (tuck yourself in a corner, the only things that might try to kill you are the Homing Bullets, spirals miss you completely.)
There is very, VERY little in stage 3 of Ikaruga that you can sit still in. In 3-1, dart ships come down from the sides and aim right at your ship. There's walls blocking off the big laser tanks so that you NEED to move around the walls and the beams of the tanks. Staying still in virtually ANY part of stage 3 will kill you.

Stage 1, however, you can stay mostly still until the middle of 1-2 when the first shots are fired :P

And of course you're right about the Stone-Like at the very end of the game. Stay at the bottom right corner and the first pattern will miss you completely, except the homing shots.
User avatar
MathU
Posts: 2172
Joined: Thu Jun 28, 2007 11:13 pm
Location: Paranoia

Post by MathU »

koda wrote:I usually try to stay moving during the downtimes.

Chaos Field's in my Wii right now-- that one's pretty impossible to sit still in.
Same here! And actually, the best way to dodge one of 4.1's attacks is to sit in one spot at the bottom of the screen.
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.
User avatar
Pirate1019
Posts: 1752
Joined: Fri Sep 15, 2006 11:35 pm

Post by Pirate1019 »

FrederikJurk wrote:I got better at shmups when I learned to be more efficient in my movement.
Raiden III solved that problem for me.
"You are the Hero of Tomorrow!"
User avatar
Arvandor
Posts: 1680
Joined: Mon Dec 12, 2005 4:00 am
Location: Utah *ugh*

Post by Arvandor »

Why yes, I do enjoy the occasional Zun game =)

I mean, Imperishable Night once punished me for "boredom movement." I started wiggling around the screen waiting for a boss to switch spellcards, and my roommate (who is more familiar with IN) asked "WHAT ARE YOU DOING?!" I was like "Huh? What do you mean?" And then there was stuff scattered all over the screen in a very VERY messy fashion. Apparently a pattern with lots of delayed aimed shots, and I was basically making the boss cover the screen in undodgable fire. And my roommate wonders why I'm not a fan of the Zun games anymore.
Image
User avatar
Ceph
Posts: 3693
Joined: Tue May 31, 2005 2:58 pm
Location: Europe

Post by Ceph »

Karous.
Image
User avatar
TKGB_Mental_Gear
Posts: 210
Joined: Tue Feb 27, 2007 8:32 pm

Post by TKGB_Mental_Gear »

Pixel_Outlaw wrote:Hmm I don't think there is any more merit in not moving. Really efficency doesn't matter as long as the results are the same. Unless you are worried about using up precious food calories.
:?

What the heck are you talking about?
Image
Fan art by me, TKGB. New one every month. Click to enlarge and comment.
User avatar
shoe-sama
Banned User
Posts: 2723
Joined: Mon Jan 01, 2007 1:15 am
Location: gobble gobble

Post by shoe-sama »

moving around = x64 multiplier to survival ability in psikyo games
<Sidwell> TSS is manlier than a jet figher made of biceps.
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

TKGB_Mental_Gear wrote: What the heck are you talking about?
User avatar
shoe-sama
Banned User
Posts: 2723
Joined: Mon Jan 01, 2007 1:15 am
Location: gobble gobble

Post by shoe-sama »

Strikers II, got to 1-8 after like 30 minutes of play by keeping ship moving max speed
<Sidwell> TSS is manlier than a jet figher made of biceps.
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

Amazing. That's 40 hours less than I would've expected.
User avatar
shoe-sama
Banned User
Posts: 2723
Joined: Mon Jan 01, 2007 1:15 am
Location: gobble gobble

Post by shoe-sama »

Having a good amount of bombs and low rank after deaths so I could properly abuse them helped a lot. =)

But yeah, since lots of things tend to be aimed bullets, moving around can deal with most of them. The shot coverage can also be essential in certain shmups.
<Sidwell> TSS is manlier than a jet figher made of biceps.
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

Don't bomb the awesome fun boss patterns you wimp.

8)

I think Strikers II is my favorite Psikyo game today. Or Dragon Blaze.
User avatar
Mortificator
Posts: 2896
Joined: Tue Jun 19, 2007 1:13 am
Location: A star occupied by the Bydo Empire

Post by Mortificator »

I don't move when nothing's happening in a shooter.

But I do play a lot of R-Type. :wink:
RegalSin wrote:You can't even drive across the country Naked anymore
User avatar
-Bridget-
Posts: 636
Joined: Sat Jun 02, 2007 3:09 am
Location: Wherever my cat commands me to go

Post by -Bridget- »

shoe-sama wrote:moving around = x64 multiplier to survival ability in psikyo games

Unless you move INTO a bullet, as I often do with Psikyo's stuff :)


When it comes to the main topic, though, if I've played a game enough to have an idea as to a set of oncoming foes, I'll move to the proper spot and wait for them to show up; otherwise I just sit still (somewhere near the center of the screen) and wait for something to shoot at, or something that shoots at me.

Seems though, alot of shmups I play (aside from Giga Wing, which will do it in certain small sections) dont really have the "dead" zones like that; I play mostly Cave's and Psikyo's stuff, and both of them just keep firing crap at me all the time.
Image
User avatar
Arvandor
Posts: 1680
Joined: Mon Dec 12, 2005 4:00 am
Location: Utah *ugh*

Post by Arvandor »

Yeah, that's why they're my two favorites as well. Too much dead-space is why I got bored with Under Defeat.

Someone mentioned not moving to dodge a lot of Psikyo stuff, and it reminded me of the first time I ever played Gunbird 2. I was even more noobish to shmups than I am now, if anyone can believe that. So many patterns tricked me into dodging when I shouldn't. It was funny going back to GB2 with some 1cc's under my belt. I was thinking "how could I not tell that would just whiff at me? Did I really used to panic that easily? Gods."
Image
User avatar
Frederik
Posts: 2554
Joined: Sun Nov 06, 2005 7:14 pm

Post by Frederik »

With efficiency in movement I mean "really concentrate on when you go where and why", not just zipping around carelessly. Same goes for how to dodge patterns: Is horizontal/vertical movement enough, or do you need diagonals?

http://www.youtube.com/watch?v=Du3yWyLSOWo
Check out how Icarus moves in this Batrider replay. It almost looks like a machine is playing it - he has the movement nailed, he just knows when to go where and is minimizing unnecessary movement. The results look very elegant and pleasing to watch. Maybe we´re talking about different things in this thread, but that was my point :wink:
Post Reply