STGT2k7- Week#3 Darius Gaiden

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Sword
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Post by Sword »

Sword - IWST - 9.069.600 - ABDHLQV (All) - MAME
No Miss. Yay.

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maxi
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Post by maxi »

maxi - Pele Shooting Team - 14.478.900 - ACFI - Saturn
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Post by themachinist »

themachinist - team lurker - 1,376,780 - ABDH - mame
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sikraiken
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Post by sikraiken »

maxi wrote:maxi - Pele Shooting Team - 14.478.900 - ACFI - Saturn
You have an extra number in there somewhere.
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maxi
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Post by maxi »

No, the score is correct. But the way no, is ACEI, no ACFI, I kill Eletric Fan.
Now is the question, will you guys accept? Because no one here makes a score like this in 4 stages until now and I can`t proof it since I was playing on my Saturn.
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The Coop
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Post by The Coop »

Without an explanation as you how you got more points in four stages, than the rest of us in have in getting "ALL"s, I'm not sure it's going to be accepted, maxi.
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sikraiken
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Post by sikraiken »

How exactly did you get 14 million points then? Are you -sure- it isn't 1.4 million points?
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Davey
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Post by Davey »

Six days worth of boss milking on stage 1?
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The Coop
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Post by The Coop »

Code: Select all

   Player             Team                     Score     Route         Version

 1.The Coop          Old Schoolers          11,371,190   ABDGLQV  (ALL) (Saturn)
 2.mikwuyma          Team SDA               11,327,660   ACEHLQV  (ALL) (MAME) 
 3.Fu                Team France            11,146,040   ABEHLQV  (ALL) (MAME) 
 4.zinger            Team Sweden            11'115'590   ABDGLQV  (ALL) (Raine)
 5.DMC               Team Sweden            10,998,850   ABDGLQV  (ALL) (Raine) 
 6.shoe-sama         Team Downrank          10,778,100   ABDGLQV  (ALL) (MAME) 
 7.Javel             Team Sweden            10,583,370   ABDGLQV  (ALL) 
 8.lowemark          Team Sweden            10'361'790   ABDHLQV  (ALL) (MAME)
 9.Enhasa            Team SDA               10,237,440   ACEHLQV  (ALL) (MAME) 
 10.CRI              Sturmvogel             10,029,880   ABDGLQV  (ALL) (Raine)
 11.Shatterhand      Pele Shooting Team     9,649,840    ABDHLQV  (ALL) (Mame)
 12.nZero            Drink and Fly          9,455,330    ABDHLQV  (ALL) (MAME) 
 13.G19              Underdogs              9,393,120    ABDGLQV  (ALL) (MAME) 
 14.Macaw            Cyber City Team        9,340,080    ABDHLQV  (ALL) (MAME) 
 15.stanski          Team SDA               9,278,530    ABDHLQV  (ALL) (MAME) 
 16.Sword            IWST                   9.069.600    ABDHLQV  (ALL) (MAME)
 17.RyanDG           Drink N' Fly           9,010,120    ABDHLQV  (ALL) (MAME) 
 18.Davey            Great Lakes Avengers   8,881,420    ABDHLQV  (ALL) (MAME)
 19.Ayanami          Great Lakes Avengers   8,788,630    ABDHLQV  (ALL) (Saturn) 
 20.Kiken            Drink & Fly            8,678,920    ABDGLQV  (ALL) (Saturn)
 21.SFKhoa           Downrank               8,651,140    ABDGLQV  (ALL) (MAME)
 22.CIT              Sturmvogel             8,607,730    ABDGKQV  (ALL) (Saturn)
 23.Zakk             Drink and Fly          8,280,330    ABDGLQV  (ALL) (MAME)
 24.Herr Schatten    Oldschoolers           8,119,170    ABDGLQV  (ALL) (MAME) 
 25.viniciusvbf      Pelé Shooting Team     7,792,800    ABELHQV  (ALL) (MAME)
 26.PlasmaBlooD      Sturmvogel             7'607'640    ABDHLQV  (ALL) (MAME)
 27.ED-057           Oldschoolers           7,487,370    ABEHLQV  (ALL) (MAME)

A "Top 27" list. It was "Top 30", but I had a couple duplicate names. The only reason I made this, was pure vanity. I wanted to get to see my name in first place in case DJI updates after my score's been bombed heavily by Icarus and them :lol:

It's current as of this moment I believe, pending what's up with maxi's score. So if DJI wants to use it to help speed up his update, he can.
Last edited by The Coop on Mon Sep 24, 2007 12:07 am, edited 1 time in total.
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DirtyMonk
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Post by DirtyMonk »

Davey wrote:Six days worth of boss milking on stage 1?
That would make an exciting replay.
The Coop wrote:

A "Top 28" list. It was "Top 30", but I had a couple duplicate names. The only reason I made this, was pure vanity. I wanted to get to see my name in first place in case DJI updates after my score's been bombed heavily by Icarus and them :lol:

It's current as of this moment I believe, pending what's up with maxi's score. So if DJI wants to use it to help speed up his update, he can.
You've got show-sama listed up there twice.
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Post by BulletMagnet »

BulletMagnet - Team Loser - 1,712,970 - ABDG - PS2(TM)

Someday I'm going to have to ask someone to explain to me exactly what they like about this game, aside from the presentation and branching stages...there are many titles that I don't personally like but can see why others would like them, but in all honesty this one's got me completely stumped as to why anyone would willingly play it.
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Post by themachinist »

I'm digging some of the music. Anyone know where one can get it?
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The Coop
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Post by The Coop »

DirtyMonk wrote:
The Coop wrote:A "Top 28" list. It was "Top 30", but I had a couple duplicate names. The only reason I made this, was pure vanity. I wanted to get to see my name in first place in case DJI updates after my score's been bombed heavily by Icarus and them :lol:

It's current as of this moment I believe, pending what's up with maxi's score. So if DJI wants to use it to help speed up his update, he can.
You've got show-sama listed up there twice.
Oops. Fixed.

It's almost like a Mel Brooks movie...

"The top 28!" **crash** "27! The top 27 players!"




BulletMagnet wrote:Someday I'm going to have to ask someone to explain to me exactly what they like about this game, aside from the presentation and branching stages...there are many titles that I don't personally like but can see why others would like them, but in all honesty this one's got me completely stumped as to why anyone would willingly play it.
The graphical presentation, the music, the artistic theme behind the enemy designs, the many choices in stages, the multiple endings, the expanded Darius gameplay style that's been there since the franchise's inception, the simple but flexible scoring system that doesn't involve insane amounts of chaining or juggling, the challenge level (sans autofire), the fact that it has a good amount of enemy fire and firing patterns without getting into "bullet hell" levels... there are plenty of reasons to enjoy playing it if you ask me.

Plus, I'm more of a fan of horizontal shmups than vertical ones (which seems to put me in the minority here).
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maxi
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Post by maxi »

This is the problem, I don`t use the bug on the first boss.
I just don`t know how I make this score.
I was on the stage `E`, so I stop to look to the score at about 2 million. On the stage `I`, aproximately on the final, I give a look on it and more than 14 million was there. I was so shocked that I lose my two last lives in a very short time. So, I write the score on paper, wait the the game displays the ranking again after the demo, and is there, 14.478.900.
I will try to make it again, on the way ACEI, but if I can`t, you guys determine if my score is valid or not. I only don`t want no one here calling me a liar, because I`m not.
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Post by szycag »

:roll:
That is Galactic Dancing
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The Coop
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Post by The Coop »

maxi wrote:This is the problem, I don`t use the bug on the first boss.
I just don`t know how I make this score.
I was on the stage `E`, so I stop to look to the score at about 2 million. On the stage `I`, aproximately on the final, I give a look on it and more than 14 million was there. I was so shocked that I lose my two last lives in a very short time. So, I write the score on paper, wait the the game displays the ranking again after the demo, and is there, 14.478.900.
I will try to make it again, on the way ACEI, but if I can`t, you guys determine if my score is valid or not. I only don`t want no one here calling me a liar, because I`m not.
No one's calling you a liar, maxi. But a 12,000,000 point bonus that comes out of nowhere is a bit tough to accept without proof regarding how to get it... especially on a game like this that's been around for a while, that's all. As such, I think you can understand people's skepticism on this.

Perhaps something glitched on you while you were playing?
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Post by Sonic R »

For maxi,
I believe you as I think you discovered the scoring bug?
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Post by KNTain »

Tain - lets destroy STGT07 - 3,303,650 - ABDHLQV - MAME

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Sup Risk Storage. He actually seems easier than Neon Light Illusion.

During this, my refresh rate was bumped up to 60.093. Figured I should mention it, even if it would be a disadvantage.
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Post by malcolm »

Malcolm-Team drink and fly-3,043,750-ABDHLQV-MAME

mother f..k me this game is tough.
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BulletMagnet
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Post by BulletMagnet »

The Coop wrote:The graphical presentation, the music, the artistic theme behind the enemy designs, the many choices in stages, the multiple endings...
As noted in my disclaimer, no arguments here...
...the expanded Darius gameplay style that's been there since the franchise's inception...
In otherwords, "You can bomb now." ;) Oh yeah, and capture midbosses. Not that simple gameplay in itself is a bad thing, but that wasn't the real problem I had with it...
...the simple but flexible scoring system that doesn't involve insane amounts of chaining or juggling...
...and huge end bonuses? Though admittedly it's hardly the sole offender on that count within shmupdom...
...the challenge level (sans autofire), the fact that it has a good amount of enemy fire and firing patterns without getting into "bullet hell" levels...
Here's where most of my frustration with the game lies - most of the "challenge," as far as I'm concerned, comes from rampant invisi-bullets, legion super-memorizer cheesy/unavoidable deaths, a hitbox too big and handling too imprecise to dodge much of anything (in otherwords, in certain spots unless you have either a shield or bomb or can find an obscure safe spot, you're pretty much automatically dead), and a shamelessly Draconian, credit-munching power-down/rank system (about the only break it gives you is refilling your bombs after you die - small comfort, considering that certain areas are almost impossible to survive without them if you're below a certain weapon level). On top of that, it's nasty without autofire and a breeze with it. Bosses (especially sans autofire) take an absolute eternity to go down, making them unnecessarily boring and frustrating. In short, I find myself almost constantly grumbling at it, despite whatever strengths it may have.

Of course, if you like the game I'm not going to criticize you for it, but it does amaze me how drastically different people's tastes are, even just on this forum - in this game's particular case I simply can't ever see myself "getting" this game no matter how long I play it, and many of my favorites inspire the exact same reaction among many others here. Rather fascinating, at least my geeky self thinks so. :)
Last edited by BulletMagnet on Mon Sep 24, 2007 1:19 am, edited 1 time in total.
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Post by ED-057 »

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ED-057 - Oldschoolers - 8,643,430 - ABEHLQV (ALL) - MAME

Only two captures :( died on Risk Storage :( but I destroyed his tail :)
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Post by Luis Redsun »

http://img98.imageshack.us/my.php?image=imagemtx4.jpg


Redsun - Pelé Shooting Team - 9.654.940 - ACFJOTY (ALL) - MAME
Scoring 1000 goals was training to shoot 1000 aliens
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Post by Carnivol »

Carnivol - Team Apes - 1.178.370 - ABDG - MAME

My laptop cried in pain as I tried playing (for both one reason and another).
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Icarus
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Post by Icarus »

TEAM SCOREPOST, kthxbye.
  1. 11,915,390 - Smraedis - ABDGLQV (ALL) <Lx4, Bx5, Cx6>
    <END BONUS> <HS TABLE> <replay recorded>
  2. 11,748,540 - STG - ABDGLQV (ALL) <Lx4, Bx5, Cx4>
    <screenshots coming soon>
  3. 11,388,320 - Icarus - ABDGLQV (ALL) <Lx4, Bx4, Cx5>
    <HS TABLE> <replay recorded>
  4. 10,122,070 - freddiebamboo - ABDGLQV (ALL) <Lx4, Bx3, Cx3>
    <END BONUS> <HS TABLE>
  5. 9,534,820 - DEL - ABDGLQV (ALL) <Lx4, Bx3, Cx4>
    <HS TABLE>
  6. 2,539,410 - elbarto - ABDGK
  7. ...
Grats to Smraedis for really hammering this game. 12mil for the V route in sight! Also, grats to STG for another great score, well done mate.
Don't care where I place, personally, as my team mates have everything covered. ^_-

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BulletMagnet wrote:Here's where most of my frustration with the game lies - most of the "challenge," as far as I'm concerned, comes from:

1) rampant invisi-bullets,
2) legion super-memorizer cheesy/unavoidable deaths,
3) a hitbox too big and handling too imprecise to dodge much of anything (in otherwords, in certain spots unless you have either a shield or bomb or can find an obscure safe spot, you're pretty much automatically dead),
4) and a shamelessly Draconian, credit-munching power-down/rank system (about the only break it gives you is refilling your bombs after you die - small comfort, considering that certain areas are almost impossible to survive without them if you're below a certain weapon level).

5) On top of that, it's nasty without autofire and a breeze with it.
6) Bosses (especially sans autofire) take an absolute eternity to go down, making them unnecessarily boring and frustrating. In short, I find myself almost constantly grumbling at it, despite whatever strengths it may have.
1) Yawn. That again.
2) Welcome to horis.
3) Welcome to the mid-90s.
4) Like rank systems of this kind are surprising nowadays.
5) All older games without programmed autofire are like this. See Macross II, for example.
6) So you'd rather fight a Gradius Brain at the end of every stage?
BulletMagnet wrote:Of course, if you like the game I'm not going to criticize you for it, but it does amaze me how drastically different people's tastes are, even just on this forum - in this game's particular case I simply can't ever see myself "getting" this game no matter how long I play it, and many of my favorites inspire the exact same reaction among many others here. Rather fascinating, at least my geeky self thinks so. :)
You criticise people for their tastes in games anyway, BM.
Why should this be any different?
As for "getting" the game, you seem to love using that argument a lot.

FYI, I love this game. But I prefer G.Darius over it.
Last edited by Icarus on Mon Sep 24, 2007 3:45 am, edited 1 time in total.
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maxi
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Post by maxi »

Yes, this `score bug` is probably the cause, maybe on the fight with Eletric Fan.
Actually, this game is starting to looks a bit bad to me, because of the many, MANY bugs on it.
One time, for example, I make the boss of stage `F`, that strange fish, goes off screen with a explosion, but he did`n come back. What I do? Reset with A+B+C+start.
To bad, DG no more on my top 25 list.
In any case, a `no bug score` if the other doesn`t become official:
maxi - Pele Shooting Team - 2.882.060 - ACEI - Saturn
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Post by KNTain »

Tain - lets destroy STGT07 - 4,559,130 - ABDHLQV (ALL) - MAME

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Hey, my first 1cc. Risk Storage can lick my Risk Junk, even if I did have to bomb spam him at the end. Still 60.093.

edit: changed picture
Last edited by KNTain on Mon Sep 24, 2007 2:56 am, edited 1 time in total.
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Post by Rorschach »

Rorschach - Pele Shoting Team - 2.585.420 - Mame
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Garrincha is much more better than Pele
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Post by BulletMagnet »

Icarus wrote:1) Yawn. That again.
Of course, I've forgotten that if something gets complained about often enough, it eventually becomes praiseworthy. Or somehow otherwise taboo, for reasons beyond my meager facilities.
2) Welcome to horis.
3) Welcome to the mid-90s.
5) All older games without programmed autofire are like this. See Macross II, for example.
Perhaps I'm the odd man out here, but I remain thankful that these "design decisions" have been largely abandoned by now (disclaimer - no, I am not saying that I wish horis would disappear forever). As far as I'm concerned, this didn't happen by chance.
4) Like rank systems of this kind are surprising nowadays.
No other rank setup (Raizing included) has ever made me feel more like I'm being completely robbed, and that after dying once I ought to just reset.
6) So you'd rather fight a Gradius Brain at the end of every stage?
Ah, the spectre of the ever-elusive "win button" fantasy that's ruining hardcore shmupdom again, been awhile since that one's surfaced. Come on Icky, be reasonable - something doesn't have to be dull, drawn-out, and frustrating to be a satisfying challenge. Frankly, I'm not sure how the two could ever be one and the same.
You criticise people for their tastes in games anyway, BM.
Why should this be any different?
So what exactly should I do when I dislike a game, just twiddle my thumbs for fear of someone disagreeing with me, or what? If nothing else, I'm confident in saying that whenever I do criticize something, I attempt to rise above the "LOL this game suxx0rz" (not to mention "learn 2 play") posts that tend to show up in said situations, and at least attempt to construct a coherent argument for my viewpoint, not to mention make plenty of allowances for personal preferences, and leave absolutes out of the equation. And I am especially careful to avoid criticizing members, or their tastes, instead of the games themselves. What anyone else likes to play has no effect on me - I do not see this, however, as a reason to not say what I think, in a civil manner. I'm not sure why you constantly detect personal slights coming from me, and act as if I'm some sort of stealthy, fork-tongued rabble-rouser who only you seem able to see through (the rest of the forum's under my spell, apparently, and doesn't know when it's being insulted). Frankly, I'm getting major flashbacks to my early days around here, and I figured that if anyone would be with me on wanting to leave that silliness behind, it'd be you.
As for "getting" the game, you seem to love using that argument a lot.
If I've used that one before, it's been awhile.
FYI, I love this game. But I prefer G.Darius over it.
I happen to disagree, put this fact, and my reasoning on it, out in the open a few posts ago, am open to rebuttals, and that's about where I leave it - not sure what makes these posts more inflammatory when I post them than when someone else does.
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The Coop
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Post by The Coop »

Not bashing you here, BulletMagnet. Just trying to expand on my points a bit...

BulletMagnet wrote:
The Coop wrote:...the expanded Darius gameplay style that's been there since the franchise's inception...
In otherwords, "You can bomb now." ;) Oh yeah, and capture midbosses. Not that simple gameplay in itself is a bad thing, but that wasn't the real problem I had with it...
And the fact that the weapon power down from dying has been changed, and that there are more levels to the missiles and main gun.

BulletMagnet wrote:
The Coop wrote:...the simple but flexible scoring system that doesn't involve insane amounts of chaining or juggling...
...and huge end bonuses? Though admittedly it's hardly the sole offender on that count within shmupdom...
I was thinking more along the lines of getting points for taking riskier paths, for trying to pick apart the bosses, and for going after those tough to grab orbs that control the mid-bosses. Also, most of those big end bonuses can't be gotten unless you take risks. This isn't a Compile game ;)

BulletMagnet wrote:
The Coop wrote:...the challenge level (sans autofire), the fact that it has a good amount of enemy fire and firing patterns without getting into "bullet hell" levels...
Here's where most of my frustration with the game lies - most of the "challenge," as far as I'm concerned, comes from rampant invisi-bullets, legion super-memorizer cheesy/unavoidable deaths, a hitbox too big and handling too imprecise to dodge much of anything (in otherwords, in certain spots unless you have either a shield or bomb or can find an obscure safe spot, you're pretty much automatically dead), and a shamelessly Draconian, credit-munching power-down/rank system (about the only break it gives you is refilling your bombs after you die - small comfort, considering that certain areas are almost impossible to survive without them if you're below a certain weapon level). On top of that, it's nasty without autofire and a breeze with it. Bosses (especially sans autofire) take an absolute eternity to go down, making them unnecessarily boring and frustrating. In short, I find myself almost constantly grumbling at it, despite whatever strengths it may have.
While I can't speak on your experiences, I can say that every death I've had in DG, I've seen what killed me... be it a bullet, a small outcropping on the foreground, or a speedy enemy that came flying up from below. I've never once had a bullet or enemy blink out on me ala Blazing Star. I've also never had a problem with the game's hit box, as I've squeezed through some very tight spreads and situations without getting hit... and I could even see my ship partially touched by what I was dodging. Perhaps this whole "modern day shmups having a two pixel hit box" thing has dulled your old-school dodging abilities a little? ;) :lol:

Anyway, as for the bosses and power down system...

So many shmups punish you with a powering down upon death, I don't see why this game would be one to piss you of with it. I've played very few shmups that didn't suck away firepower when you died. It's just part of the genre, for better or for worse. Even games like the almighty DoDonPachi drop your weapon power when you bite the dayglo-colored bullet.

And well, bosses are supposed to be hard. If you can kill it fast without a good fight (or a serious adjustment like what we've got here), then it wasn't much of a boss. The fact that DG's bosses do put up a fight when playing the game normally is one of DG's positives in my opinion :)
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Post by Zebra Airforce »

Anyway, as for the bosses and power down system...

So many shmups punish you with a powering down upon death, I don't see why this game would be one to piss you of with it. I've played very few shmups that didn't suck away firepower when you died. It's just part of the genre, for better or for worse. Even games like the almighty DoDonPachi drop your weapon power when you bite the dayglo-colored bullet.

And well, bosses are supposed to be hard. If you can kill it fast without a good fight (or a serious adjustment like what we've got here), then it wasn't much of a boss. The fact that DG's bosses do put up a fight when playing the game normally is one of DG's positives in my opinion
The interesting thing about the power down system is that it doesn't put you at an immediate disadvantage. For instance, dying before a boss will set the rank to a much easier point. I've killed Folding Fan in mere seconds compared to a fully powered level. Another thing is that powered down form the highest point will bring you to a level with a much faster rate of fire. Sometimes it seems as if you do much, much more damage than you were doing before.
The reason I like this game is because it's epic. Huge enemies, loads of bullets, some of the coolest graphics and music around. I can get over a few annoyances (like it's sometimes hard to see your shield, etc.) in order to enjoy the experience that this game has to bring.
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