So if I gave you a no-name cab and a screen, and the actual hardware was hidden inside the cab, so you wouldn't tell if it was an arcade system, a computer, or a console system powering the game, what would you do? Would you, like, short-circuit or something and stare at the screen blankly?icycalm wrote:Man, oh man.sideshow wrote:I am a console gamer at heart.
So if I gave you a no-name controller and a screen, and the actual hardware was hidden inside a box, so you couldn't tell if it was a console system, a computer, or an arcade system powering the game, what would you do? Would you, like, short-circuit or something and stare at the screen blankly?
New hope for a PS2 Ketsui port?
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Twiddle
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so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
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segasonicfan
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meh, porting stuff hurts the arcade industry a lot. I'm sure operators are pissed off enough to see their $2k original purchase go down to the $600 mark after a couple years. but to drop to the $250 mark and then having nobody coming to play it has gotta really sting.
I'm really glad cave hasn't been doing ports because
a) ports pale incomparison to the real PCB
b) ports devalue the PCB and hurt the arcade industry (which has been hurting already for a long time.
c) ports add another way for scores to be achieved on non-original hardware.
d) ports can be easily bootlegged to further hurt Cave and the industry as a whole.
Pros?
a) gets the Cave name out there and their titles noticed more
b) a safer way to play the games you love (if you don't mind an inferior version).
c) cheaper for those that don't want to invest in PCBs.
Thing is though, for those of us that have invested in Ketsui and other PCBs, we did so hoping the title(s) would maintain a similar market value. With Cave they almost always do, except in the case of ports being released :/
pros just don't outweigh the cons IMO. Just my take on things.
-Segasonicfan
I'm really glad cave hasn't been doing ports because
a) ports pale incomparison to the real PCB
b) ports devalue the PCB and hurt the arcade industry (which has been hurting already for a long time.
c) ports add another way for scores to be achieved on non-original hardware.
d) ports can be easily bootlegged to further hurt Cave and the industry as a whole.
Pros?
a) gets the Cave name out there and their titles noticed more
b) a safer way to play the games you love (if you don't mind an inferior version).
c) cheaper for those that don't want to invest in PCBs.
Thing is though, for those of us that have invested in Ketsui and other PCBs, we did so hoping the title(s) would maintain a similar market value. With Cave they almost always do, except in the case of ports being released :/
pros just don't outweigh the cons IMO. Just my take on things.
-Segasonicfan
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Twiddle
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The $2k new game purchase will make more of a profit than the $600 purchase 2 years down the road.segasonicfan wrote:meh, porting stuff hurts the arcade industry a lot. I'm sure operators are pissed off enough to see their $2k original purchase go down to the $600 mark after a couple years.
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
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Dave_K.
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Actually Arika ports are better than the PCB, and thats what really hurts the value of them. Mushihemesama is an example of a PCB that did NOT devalue after the port, because the Cave/Taito port DID pale in comparison.
In summary if Arika ports Ketsui, you know its going to be pixel perfect, so it will hurt the value of the PCB. I do wonder what DDP and Espgaluda PCBs would be worth if they were never ported (and still not emulated).
In summary if Arika ports Ketsui, you know its going to be pixel perfect, so it will hurt the value of the PCB. I do wonder what DDP and Espgaluda PCBs would be worth if they were never ported (and still not emulated).
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EOJ
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That's not true. Ports have little to no effect on the arcade operators, the only negative effect they possibly have is on COLLECTORS like yourself (and that's the real reason why you're against it, you don't want to lose money on your "investments"). People still go to the arcades and play Espgaluda, DDP:DOJ, and Mushi in Japan. When I was there last year I saw people playing those games a LOT. After all, any competitive scorer in Japan will only play on the PCB, they don't submit scores from console ports.segasonicfan wrote: I'm sure operators are pissed off enough to see their $2k original purchase go down to the $600 mark after a couple years. but to drop to the $250 mark and then having nobody coming to play it has gotta really sting.
a) is usually true; b) the first part is true, the second is not; c) is true, and d) the first part is true, the rest is not true.
a) ports pale incomparison to the real PCB
b) ports devalue the PCB and hurt the arcade industry (which has been hurting already for a long time.
c) ports add another way for scores to be achieved on non-original hardware.
d) ports can be easily bootlegged to further hurt Cave and the industry as a whole.
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Twiddle
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Never_Scurred
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No offense, but as someone who sells custom made superguns on the side, isn't your opinion a bit biased? I mean, ports=no need for $300 guns, right? And its not like Cave makes any revenue off of the used market, who are pretty much the type of people who would be interested in a supergun in the first place.segasonicfan wrote:meh, porting stuff hurts the arcade industry a lot. I'm sure operators are pissed off enough to see their $2k original purchase go down to the $600 mark after a couple years. but to drop to the $250 mark and then having nobody coming to play it has gotta really sting.
I'm really glad cave hasn't been doing ports because
a) ports pale incomparison to the real PCB
b) ports devalue the PCB and hurt the arcade industry (which has been hurting already for a long time.
c) ports add another way for scores to be achieved on non-original hardware.
d) ports can be easily bootlegged to further hurt Cave and the industry as a whole.
Pros?
a) gets the Cave name out there and their titles noticed more
b) a safer way to play the games you love (if you don't mind an inferior version).
c) cheaper for those that don't want to invest in PCBs.
Thing is though, for those of us that have invested in Ketsui and other PCBs, we did so hoping the title(s) would maintain a similar market value. With Cave they almost always do, except in the case of ports being released :/
pros just don't outweigh the cons IMO. Just my take on things.
-Segasonicfan
Last edited by Never_Scurred on Tue Sep 11, 2007 9:21 pm, edited 1 time in total.
"It's a joke how the Xbox platform has caught shit for years for only having shooters, but now it's taken on an entirely different meaning."-somebody on NeoGAF
Watch me make Ketsui my bitch.
Watch me make Ketsui my bitch.
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RyanDG
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Yep. There's a misconception that ports of arcade games hurt the arcade operators. I haven't ever seen any solid data or evidence showing a correlation between a console port affecting negatively an arcade games revenue. Furthermore, sometimes the inverse can be true. A home port of a game can actually increase interest in an arcade game. The Xbox 360/PS3 ports of Virtual Fighter 5 for example has spurred enough interest in the game that Sega is actually releasing the game stateside through its distributers for the arcades.EOJ wrote:That's not true. Ports have little to no effect on the arcade operators, the only negative effect they possibly have is on COLLECTORS like yourself (and that's the real reason why you're against it, you don't want to lose money on your "investments"). People still go to the arcades and play Espgaluda, DDP:DOJ, and Mushi in Japan. When I was there last year I saw people playing those games a LOT.
I would love to see someone do an actual study and dig up some numbers on this. If I had the time to wade through a bunch of corporate BS I would do it, but since I don't, I can't really look into it.
Secondly, we have to also consider what games we are talking about porting here. The Cave game ports, while being solid sellers for Arika and Taito, have never really lit the sales charts on fire. Whatever loss of revenue caused by the port to the arcade game is going to be inconsequential compared to the simple devaluation due to time.
Those are just my two cents though.
Last edited by RyanDG on Tue Sep 11, 2007 9:25 pm, edited 1 time in total.
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Twiddle
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splitblkribbon
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pixelcorps
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absolute crap - the operators make their money back on the use of the board, the value of the PCB means nothing to arcade owners - just collectors, like yourself - it seems some people think arcade ops are some kind of charity...segasonicfan wrote: b) ports devalue the PCB and hurt the arcade industry (which has been hurting already for a long time.
if ports were "harmful to the industry" , why did cave ever do them???
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undamned
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Well, yeah, I don't want to lose money by my PCB's devaluing, but I don't buy PCB's as an investment, for certain. If value goes up, then woohoo, but I buy PCB's to play games on the real hardware, not as an investment. If you want to invest in something, videogames are about as valid an option as baseball cards or comic books (i.e. pretty random pay offs). Get a savings account or if your job offers 401k, do that or something, but not videogamessegasonicfan wrote:Thing is though, for those of us that have invested in Ketsui and other PCBs, we did so hoping the title(s) would maintain a similar market value.
Yeah, I heard that too...splitblkribbon wrote:Isn't Ketsui coming to the DS?? I keep hearing that.
-ud
Righteous Super Hero / Righteous Love
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icycalm
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You are missing the forest for the trees.EOJ wrote:That's not true. Ports have little to no effect on the arcade operators, the only negative effect they possibly have is on COLLECTORS like yourself (and that's the real reason why you're against it, you don't want to lose money on your "investments"). People still go to the arcades and play Espgaluda, DDP:DOJ, and Mushi in Japan. When I was there last year I saw people playing those games a LOT. After all, any competitive scorer in Japan will only play on the PCB, they don't submit scores from console ports.segasonicfan wrote: I'm sure operators are pissed off enough to see their $2k original purchase go down to the $600 mark after a couple years. but to drop to the $250 mark and then having nobody coming to play it has gotta really sting.
I spent three years going to arcades every day. The only times I played ported/emulated arcade games in a game center was when the unported/unemulated stuff was being played by other people, or once a month when I was in a funny mood for whatever reason.
Just give 500 credits to anyone in this forum who has never been to Japan and let them loose in a Japanese game center. What do you think they will play? Dodonpachi and Ibara?
So.
-Porting games within a period of roughly two years of their arcade release hurts the bottom line of arcade operators.
-Porting after that period actually helps them in several ways. For one thing, operators hardly lose anything, because all those who were prepared to go down to an arcade to play these games have already done so. After the two years therefore a port can be a way for a company to make some quick extra cash (if they had been smart in the first place, and developed their games for an easy-to-port platform like the Naomi, for example), and to make their games known to a wider audience, who might therefore become aware of the companys work and decide that, when it releases its next game, they will go down to the arcade to check it out, instead of waiting two years for the port.
If the 2-year "no-ports" period was observed by all companies (Sega/SNK, etc.) the arcades would be doing much better than they are doing right now (and from what I can tell they are not doing half-bad, all things considered).
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PC Engine Fan X!
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Can't pass up 401k option if given the opportunity to contribute to it -- your retirement depends on it as Social Security may not be around for much longer -- thanks to the older generation using it up faster than was originally planned when it was implemented back in the day.undamned wrote:Well, yeah, I don't want to lose money by my PCB's devaluing, but I don't buy PCB's as an investment, for certain. If value goes up, then woohoo, but I buy PCB's to play games on the real hardware, not as an investment. If you want to invest in something, videogames are about as valid an option as baseball cards or comic books (i.e. pretty random pay offs). Get a savings account or if your job offers 401k, do that or something, but not videogamessegasonicfan wrote:Thing is though, for those of us that have invested in Ketsui and other PCBs, we did so hoping the title(s) would maintain a similar market value.
Yeah, I heard that too...splitblkribbon wrote:Isn't Ketsui coming to the DS?? I keep hearing that.
-ud
If and when Ketsui finally comes out for the DS...so be it. ^_~
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Rob
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And that covers western players in Japanese arcades. People who have never been a few thousand dollars away from playing new arcade releases having a different reaction: big shock.icycalm wrote: Just give 500 credits to anyone in this forum who has never been to Japan and let them loose in a Japanese game center. What do you think they will play? Dodonpachi and Ibara?
So.
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PC Engine Fan X!
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I remember the very first time playing the newest arcade shmup of Psyvariar Medium Unit -- it was a jaw-dropping experience I would never forget for the rest of my life...I was stoked big time. To try out Psy-MU at a Japanese game center for 100 yen back in late March of 2000 was priceless -- even the Taito Egret cabinet that housed that newest shmup title had a "New Game" sign placed on top so I knew it was gonna be something special..... ^_~Rob wrote:And that covers western players in Japanese arcades. People who have never been a few thousand dollars away from playing new arcade releases having a different reaction: big shock.icycalm wrote: Just give 500 credits to anyone in this forum who has never been to Japan and let them loose in a Japanese game center. What do you think they will play? Dodonpachi and Ibara?
So.
Last edited by PC Engine Fan X! on Tue Sep 11, 2007 11:20 pm, edited 1 time in total.
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Sonic R
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Hmm…icycalm wrote:You are missing the forest for the trees.EOJ wrote:That's not true. Ports have little to no effect on the arcade operators, the only negative effect they possibly have is on COLLECTORS like yourself (and that's the real reason why you're against it, you don't want to lose money on your "investments"). People still go to the arcades and play Espgaluda, DDP:DOJ, and Mushi in Japan. When I was there last year I saw people playing those games a LOT. After all, any competitive scorer in Japan will only play on the PCB, they don't submit scores from console ports.segasonicfan wrote: I'm sure operators are pissed off enough to see their $2k original purchase go down to the $600 mark after a couple years. but to drop to the $250 mark and then having nobody coming to play it has gotta really sting.
I spent three years going to arcades every day. The only times I played ported/emulated arcade games in a game center was when the unported/unemulated stuff was being played by other people, or once a month when I was in a funny mood for whatever reason.
Just give 500 credits to anyone in this forum who has never been to Japan and let them loose in a Japanese game center. What do you think they will play? Dodonpachi and Ibara?
So.
-Porting games within a period of roughly two years of their arcade release hurts the bottom line of arcade operators.
-Porting after that period actually helps them in several ways. For one thing, operators hardly lose anything, because all those who were prepared to go down to an arcade to play these games have already done so. After the two years therefore a port can be a way for a company to make some quick extra cash (if they had been smart in the first place, and developed their games for an easy-to-port platform like the Naomi, for example), and to make their games known to a wider audience, who might therefore become aware of the companys work and decide that, when it releases its next game, they will go down to the arcade to check it out, instead of waiting two years for the port.
If the 2-year "no-ports" period was observed by all companies (Sega/SNK, etc.) the arcades would be doing much better than they are doing right now (and from what I can tell they are not doing half-bad, all things considered).
I can agree with both icycalm and TWEOJ in these quote boxes.
It can be a winning situation for everyone with this 2 year grace period and the only people purely against ports, especial Ketsui, are the collectors who paid the price. When video games become more than entertainment for the enjoyment of playing and become an investment beyond that of operating an arcade business, thats no good.
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Rob
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I wish I could've been at the arcade when the first person counterstopped Mars Matrix and then laughed at the screen before walking away disgusted. Psyvariar is pretty cool.PC Engine Fan X! wrote: I remember the very first time playing the newest arcade shmup of Psyvariar Medium Unit -- it was a jaw-dropping experience I would never forget for the rest of my life...I was stoked big time. To try out Psy-MU at a Japanese game center for 100 yen back in late March of 2000 was priceless -- even the Taito Egret cabinet that housed that newest shmup title had a "New Game" sign placed on top so I knew it was gonna be something special..... ^_~
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Strider77
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Never_Scurred
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To pretty much sum it up......
"Oh please, no ports. I'm tryna retire on deez pcbs!"
"Oh please, no ports. I'm tryna retire on deez pcbs!"
"It's a joke how the Xbox platform has caught shit for years for only having shooters, but now it's taken on an entirely different meaning."-somebody on NeoGAF
Watch me make Ketsui my bitch.
Watch me make Ketsui my bitch.
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Zebra Airforce
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GaijinPunch
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I don't follow comic books or baseball cards, but from what I know it's nothing like games. Games cost $60 a piece and 99.9% of the time immediately go down in value (often to 1/10th of their retail value) while comics cost a couple of bucks and quite often go up.videogames are about as valid an option as baseball cards or comic books
You're both wrong, really. Time is what kills most arcade games, not ports. There's a Ketsui in my local 50 yen arcade. Guess how many people play it when I'm in there. ZERO. Way more people play DOJ at this particular arcade.The only times I played ported/emulated arcade games in a game center was when the unported/unemulated stuff was being played by other people,
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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Twiddle
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This copy of Superman #1 has a very slight crease in page 3.GaijinPunch wrote:I don't follow comic books or baseball cards, but from what I know it's nothing like games. Games cost $60 a piece and 99.9% of the time immediately go down in value (often to 1/10th of their retail value) while comics cost a couple of bucks and quite often go up.
99% condition = 50% value
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
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fullblownaidzz
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The point still remains that the copy of superman #1 cost a dollar when it came out. It's clearly worth more now.Twiddle wrote:This copy of Superman #1 has a very slight crease in page 3.GaijinPunch wrote:I don't follow comic books or baseball cards, but from what I know it's nothing like games. Games cost $60 a piece and 99.9% of the time immediately go down in value (often to 1/10th of their retail value) while comics cost a couple of bucks and quite often go up.
99% condition = 50% value
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szycag
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you have to be in STGT 07 to get the joke he made. and I lol'dfullblownaidzz wrote:The point still remains that the copy of superman #1 cost a dollar when it came out. It's clearly worth more now.Twiddle wrote:This copy of Superman #1 has a very slight crease in page 3.GaijinPunch wrote:I don't follow comic books or baseball cards, but from what I know it's nothing like games. Games cost $60 a piece and 99.9% of the time immediately go down in value (often to 1/10th of their retail value) while comics cost a couple of bucks and quite often go up.
99% condition = 50% value
That is Galactic Dancing
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Ed Oscuro
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Twiddle
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