First manic?
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Arvandor
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First manic?
It came to my attention recently, that the French shmup documentary that was floating around got it into my head that Battle Garegga was the first manic. When asked what the first manic was, some guy said "Ah, was it Batsugun? No... Let's see... Oh, I remember, it was Battle Garegga!" Or something along those lines. At the time I thought it was Batsugun, and when he said "No... Let's see..." I was most confused.
Was Batsugun just not considered a manic or what? What about Donpachi? How about Recca? They're all pre-Garegga.
Anyways, which is it? Or is it like borderliners and up for debate?
Was Batsugun just not considered a manic or what? What about Donpachi? How about Recca? They're all pre-Garegga.
Anyways, which is it? Or is it like borderliners and up for debate?

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GaijinPunch
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Well, considering 'manic' is a term coined in the west, it's pretty hard to define even now what is considered manic. Clearly any danmaku game would fall into that category, but what about the rest? Some people will say that Psikyo games are manic despite the fact there's never more than 8 bullets on screen at once.
With that, there's never going to be a general consensus.
With that, there's never going to be a general consensus.
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Arvandor
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Ah, I figured it would be something like that. Danmaku is basically "curtain fire," right? What determines a danmaku shooter, or is it about as ambiguous as our term "manic?" Also, was Battle Garegga the first danmaku? I can accept that there's no clear definition of what a manic shooter is and that means there is no clear first in the states, but if someone can explain why that guy almost answered with Batsugun but changed his answer to Battle Garegga, that'd most certainly satiate my curiosity ^_^
If no one knows, I guess I'll have to learn to live with never knowing
If no one knows, I guess I'll have to learn to live with never knowing

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Twiddle
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Arvandor
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I sort of agree with you on that actually. However, are they danmaku? o_O Is there a difference?
I was also going to bring up the Psikyo manic issue too. I remember seeing Gunbird 2 referred to as manic, and was quite puzzled at this. Gunbird 2 is certainly hectic, and difficult, but... not "manic" such as I understood it.
I was also going to bring up the Psikyo manic issue too. I remember seeing Gunbird 2 referred to as manic, and was quite puzzled at this. Gunbird 2 is certainly hectic, and difficult, but... not "manic" such as I understood it.

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Rob
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My own interpretation: manic shooter = more to do with speed/intensity. Bullet hell/danmaku/etc. = pure bullet count. There is some overlap, but after a certain point in bullet hell games the speed has to be lowered so much to where it's more sedate than anything. I'd consider a game like Recca a proto-manic shooter (almost average shooter of the day, sped up) and games like the RFs, mid-late Psikyo, Dangun Feveron, etc. to be manic.
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Arvandor
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The Zun games certainly do suffer from this ^_^ But the reverse is also true. Sometimes bullet speed gets shot up so high that it becomes memorization, and once you know how to "handle" a bullet spray, it too feels sedate.Rob wrote:but after a certain point in bullet hell games the speed has to be lowered so much to where it's more sedate than anything.
Alrighty, well, I can accept that definition. I'll just run with that one =P And yeah, there's definitely overlap with those definitions of manic/danmaku.

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MX7
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I always refer to games where you 'twitch' about while avoiding around about upwards of 30 bullets a 'manic'. e.g Gunbird 2, Recca etc. I consider games with crap-tonnes of bullets but pretty active dodging a 'bullet-hell' or 'danmaku' if i'm feeling wapanese. e.g all cave games post 1998. And 'curtain fire' games are very slow moving with minute hitboxes, with upwards of 500-1000 bullets on screen at any point. e.g ZUN and X-X games.
In short it's highly subjective, and the documentary is having a little joke about it. When the guy considers it, the dialogue on screen "Batsugun, puet etre!?" is supposed to emulate a fanboy disscusion between the director of the film and the interviewee. Lol, post modernism etc, but it outlines how subjective it all is.
In short it's highly subjective, and the documentary is having a little joke about it. When the guy considers it, the dialogue on screen "Batsugun, puet etre!?" is supposed to emulate a fanboy disscusion between the director of the film and the interviewee. Lol, post modernism etc, but it outlines how subjective it all is.
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Radegou
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The japanese guy never talked about batsugun. It's just the french team who put batsugun on the screen. For him, the 1st danmaku is BG.t came to my attention recently, that the French shmup documentary that was floating around got it into my head that Battle Garegga was the first manic. When asked what the first manic was, some guy said "Ah, was it Batsugun? No... Let's see... Oh, I remember, it was Battle Garegga!"
I think despite the bullet number the point important is the scoring system.
And in that way i think BG is one of the first whith so complex scoring mechanics.
Last edited by Radegou on Sun Sep 09, 2007 3:31 pm, edited 1 time in total.
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Games where the play style is fast paced and/or involves complexity in any part of the game engine would be considered manic, eg nearly all of Cave's catalog, mid-late era Seibu shooters, Yagawa-directed Raizing games, etc. This doesn't imply curtain fire and small hitboxes, as Garegga, Bakraid, Soukyu, and the RF series do not have a high bullet count nor do they have microscopic hitboxes.
There are a lot of very slow-paced danmaku games (SNS, Psyvariar, and Touhou series/most doujin shooters) which aren't structured or paced much differently than something like R-Type, in which planning and memory takes much more precedence than game engine handling/reflexes unless you play in the second loop difficulty (Lunatic/Extra, etc) if available and aren't really considered manic as a result.
There are a lot of very slow-paced danmaku games (SNS, Psyvariar, and Touhou series/most doujin shooters) which aren't structured or paced much differently than something like R-Type, in which planning and memory takes much more precedence than game engine handling/reflexes unless you play in the second loop difficulty (Lunatic/Extra, etc) if available and aren't really considered manic as a result.
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<Megalixir> now that i know garegga is faggot central i can disregard it entirely
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<Megalixir> now that i know garegga is faggot central i can disregard it entirely
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Veracity
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Dodging through rather than around seems to me the most consistently relevant distinguishing feature of danmaku, besides the obvious whole bunch o'bullets thing. I think of that as synonymous with bullet hell, though I'm sure others use them differently. The odd-ball is 'manic', in my mind - going simply by what the word means, at least, as opposed to acquired connotations in the immediate context, it's orthogonal to danmaku. I stay away from and am sceptical of distinctions revolving around dependence on memorization or lack thereof.
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