Mushihimesama PS2 pre-orders confirmed! (was: Is this real?)

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the2bears
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Post by the2bears »

shariar07 wrote:Beat GameCube what shmup game does gamecube have to even compare to PS2 SHMUP library same with X-box (HALO 2 is not a shmup at all)
Wow. Try punctuation and grammar.

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Dave_K.
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Post by Dave_K. »

Dylan1CC wrote: Nah. I seriously am satisfied with Progear, Saturn DDP, Mushihime and if it appears on PS2, Ibara as far as my Cave play goes. The next Cave game I get beyond these titles would be an EspRaDe PCB.
Where's the love for Ketsui? I just got the PCB and its frickin awsome!

You might as well buy DDPDOJ since its on PS2. No reason not to. Even just to see the difference between DDP.
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Post by shariar07 »

I left my puncutations at the door just like when i save my bombs until i die,, don't hate the player, hate the game son
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Post by EOJ »

Dylan1CC wrote:[Nah. I seriously am satisfied with Progear, Saturn DDP, Mushihime and if it appears on PS2, Ibara as far as my Cave play goes. The next Cave game I get beyond these titles would be an EspRaDe PCB.
Really? Have you played ESPGaluda? I like that much more than Saturn DDP (and espRaDe). And DDPDOJ is a really essential purpose for any shmup fan w/ a PS2 (also way better than Saturn DDP!), as some others have already stated.
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Ord
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Post by Ord »

Well i got a reply to the e-mail I sent Play-Asia :-

"Hi Mark,

thank you for contacting Play-Asia.com.

We have received the information right from Sony's official distributor
yesterday late evening. We did not want to wait so posted it right up. We
are very sure that the information is correct and expect the game to be
announced by Taito shortly.

In case you have subscribed to our personal agent or checked our July
preorder listings, you may have recognized that we have started listing a
lot of new preorders yesterday night.

For your further information, Mushihimesama already has a Sony catalogue
number (which is SLPM-66056). The game will be a DVD release supporting
1-2 players with a Japanese recommended price tag of Y5,800.

In case of any further question please do not hesitate to contact us
again.

Best regards,

Play-Asia.com"
I've just preordered. And there is only one thing i can do about this situation, and that is.... :P :P :P :P :D :D :D :D :P :P :P :P :D :D :D :D :D
Last edited by Ord on Tue Apr 19, 2005 5:05 pm, edited 1 time in total.
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iatneH
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Post by iatneH »

Oh.

...

MY GOD!

......feels like I just won the lottery or something (not that THAT's ever happened to me (and not that I try) )
Last edited by iatneH on Tue Apr 19, 2005 6:38 am, edited 1 time in total.
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Dave_K.
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Post by Dave_K. »

OMG its official! Thanks Ord!!!!
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Post by BIG »

Ord,you teh MAN!!

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Post by Ganelon »

Ord wrote:And there is only one thing i can do about this situation, and that is.... :P :P :P :P :D :D :D :D :P :P :P :P :D :D :D :D :D
Word to that...
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Thunder Force
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Post by Thunder Force »

OMG! :shock:

Topic title edited to reflect this breaking news
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Naiera
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Post by Naiera »

OMFG!

BEST. NEWS. THIS. YEAR.

There's nothing better than an announcement of a Cave port. Let's hope Taito, or whoever will be doing the actual conversion, will do better than with Dragon Blaze and GWG.
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Post by Ghegs »

Naiera wrote:There's nothing better than an announcement of a Cave port. Let's hope Taito, or whoever will be doing the actual conversion, will do better than with Dragon Blaze and GWG.
The Dragon Blaze port is a text-book example on how to do ports, it's pretty much perfect. It's the GWG port that has issues that may or may not hamper one's enjoyment of the game.
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Post by system11 »

Naiera wrote:OMFG!

BEST. NEWS. THIS. YEAR.

There's nothing better than an announcement of a Cave port. Let's hope Taito, or whoever will be doing the actual conversion, will do better than with Dragon Blaze and GWG.
The port of Dragon Blaze is arcade perfect - what are you on about?

As for being better than the GWG conversion - lets hope so. Take a look at GT4, watch it moving - if a console can do that when programmed correctly, they sure as hell could have got GWG running properly.
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Naiera
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Post by Naiera »

If it looks as shit as DB does in yoko, it's not a very good port. It may look good in tate, but there should be a mode that's more than passable for the majority that does not have the option of going tate.
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Post by chtimi-CLA »

:D
i wouldn't worry about taito doing a poor port, since it's a high profile shmup and i suspect they had technical problems with GWG.
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Mush Port

Post by DEL »

Well, if the Breaking News is true, you're in for a treat!

Mush is easily my favourite Cave game. (Maniac Mode to be more precise).

Dylan1CC - Those triangles within the large bullets may well be merely decoration. However, I can add that the larger bullets in the game have a slightly smaller hitbox than their actual size. ie. There are large blue & pink bullet spreads in Maniac ST5 that seem to have no gaps, but if you position yourself dead centre between them, you can slip through. This has obviously been done to make the game look MADDER.
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Post by Recap »

Just registered to say thanks to those who did write to the shop in order to confirm this. Japanese media aren't still saying a word. Also, two clarifications:

- This game is sprite-based, so it's not applicable the frame rate issues as in Yoku Shin. There can't be problems at all with the port concerning the fps, but there can be some slowdown problems due to sprite management, which is done by a SH3 CPU in the original arcade game, something that Cave themselves were worried about when they were asked about a PS2 port.

- Dragon Blaze is not "arcade perfect". It emulates (as MAME does) the original graphic code, but there's an important problem with on-screen presentation, which uses scaled-up and filtered graphics to display the game in hi res. You can't call it "arcade perfect" at all.

So I'm afraid Mushi's port will suffer from the same problem. Not for being developed by Taito (which probably won't be, since Taito just look for development companies to make the games these days, and it's indeed pretty likely that Cave themselves are doing the port job), but for not being developed by Arika, who were the only ones who have used true low res in the PS2 ports (besides Playmore and its KOF2000, that is).


Hope some things are clearer now.
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Post by EOJ »

Recap wrote: So I'm afraid Mushi's port will suffer from the same problem. Not for being developed by Taito (which probably won't be, since Taito just look for development companies to make the games these days, and it's indeed pretty likely that Cave themselves are doing the port job), but for not being developed by Arika, who were the only ones who have used true low res in the PS2 ports (besides Playmore and its KOF2000, that is).


Hope some things are clearer now.
Thanks for your insights. I would bet though, if Cave does the port as you postulate, they will keep it in true low res because their previous ports were (even though Arika did them).
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Post by Recap »

Keep in mind that the Arika ports came from a totally different hardware which used, most likely, a different resolution to the one of new Cave's hardware. PS2 low resolution mode could be suitable for them without altering the original aspect ratio, but we don't know if it will be for this new hardware.

On the other hand, Arika could redraw the whole graphics just because _they_ loved the games and wanted to take the extra effort. I don't see any other company doing it these days, since the current home machines have those evil filters and hi res modes which do automatically the labour for both, tate and yoko. And you know, since the people still call them 'arcade perfect ports', why caring?
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Post by Soldato J »

Fuck...YES!!! It's [semi] official. All because of a little e-mail......
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Post by Dylan1CC »

Thank goodness they're using DVD-ROM.

Just wanted to say thanks to Ord for posting the confirmation e-mail, Del for the info on bullet movement and Recap for the detailed porting info. Interesting Cave themselves may be doing the porting, if so that will almost ensure the disc has TATE.
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Post by TVG »

Naiera wrote:If it looks as shit as DB does in yoko, it's not a very good port. It may look good in tate, but there should be a mode that's more than passable for the majority that does not have the option of going tate.
dai ou jou looks like shit in yoko too, dont know about galuda.
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Post by Thunder Force »

Recap wrote:Arika, who were the only ones who have used true low res in the PS2 ports (besides Playmore and its KOF2000, that is).
Well probably also a few other devcos, e.g. the PS2 Shienryu 1 port in the Double Shienryu pack also offers a choice of true low res or filtered high res display.
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Post by cigsthecat »

FYI if you email NCS they'll add you to their preorder list and then send a reminder once they officially open.
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Post by MadSteelDarkness »

Dylan1CC wrote:So who has faster shipping? Play Asia or NCS?

And how do you pre-order Mushihime from Play Asia's site?
NCS will get it to you faster, assuming you live in the U.S. of A. Play-asia's shipping can be much cheaper, but it usually takes two weeks to get to me.
To preorder from play-asia, start an account with them, hit the "add to shopping cart" button underneath the product description, then proceed to checkout. You'll be good to go.
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Post by Dylan1CC »

MadSteelDarkness wrote:
Dylan1CC wrote:So who has faster shipping? Play Asia or NCS?

And how do you pre-order Mushihime from Play Asia's site?
NCS will get it to you faster, assuming you live in the U.S. of A. Play-asia's shipping can be much cheaper, but it usually takes two weeks to get to me.
To preorder from play-asia, start an account with them, hit the "add to shopping cart" button underneath the product description, then proceed to checkout. You'll be good to go.
Thanks, Mad. I ended up adding myself to the NCS pre-order list. I have heard a lot fo good things about Play Asia but as you answered, am a bit worried about the shipping time.
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Post by CMoon »

For what its worth, my orders from playasia have always been super fast, and I just use the standard shipping. I'm east coast, but that really shouldn't make it any faster.
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Post by Cugel »

If you order only one or two games from Play-Asia, use the padded envelope option instead of the box. The box will take two weeks or more. I always get a padded envelope within 5-7 days.

Unless you need it overnight, you can save on taxes and price by ordering from Play-Asia. You can bet NCSX will charge $64 whereas Play-Asia is only charging $59.
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Post by Ghegs »

I chose Play-Asia's EMS Speedpost for shipping, that should get me the game in few days after its release. Expensive, but I'd go crazy knowing the game is still en route while people here (Kiken especially, since he lives next door to NCSX or something...) are already posting their impressions.
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Post by sffan »

Recap wrote:
- Dragon Blaze is not "arcade perfect". It emulates (as MAME does) the original graphic code, but there's an important problem with on-screen presentation, which uses scaled-up and filtered graphics to display the game in hi res. You can't call it "arcade perfect" at all.

So I'm afraid Mushi's port will suffer from the same problem.

I don't see this as a "problem" at all, since Dragon Blaze looks great. If they made Mushi less blurry that's okay with me, as long as it plays right. Anyway, it's a port, not the original, so you can't expect it to look exactly like the original game. They do what they gotta do to make it play on the console, which is inferior to the arcade machine.
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