Games with Cave control style...
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hermosaguy
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Games with Cave control style...
I know not all Cave games have the setup where you hold down a shot button to slow your speed, but a good amount do. Aside from the Shikigami series, what other shooters out there have this same type of style? I'm playing alot of PC Engine games, and despise the select button to switch my speed...
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kengou
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BulletMagnet
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IIRC Shienryu Explosion worked a bit differently...I recall having 3 different shot settings, and I'm honestly not sure if they affected the ship speed...ZUN's stuff does offer the option of the "hold down the shot button and you slow down" configuration, but also allows you to set the "slow" function to its own button.Rob wrote:I think Shienryu Explosion has a similar fire-speed arrangement. Shikigami? Plenty of doujin shooters also copy it, I'm sure (the Zun games?).
Does Exelica's lock-on thingy slow you down? Not exactly the same thing, but sort of. I know there are others, but offhand I'm blank.
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Twiddle
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Arvandor
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One of the Batsugun ships has the tap for spread hold for focus thing going, but I don't know if it affects your speed at all =/
And yeah, all the Zun games use it. Most (if not all?) of them also show your hitbox when you're moving slow, ala Mushihimesama ^_^ I haven't played much of hte older Zun games, so I dont' know when the visible hitbox started.
And yeah, all the Zun games use it. Most (if not all?) of them also show your hitbox when you're moving slow, ala Mushihimesama ^_^ I haven't played much of hte older Zun games, so I dont' know when the visible hitbox started.

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gavin19
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bsidwell
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Only the Windows games have the slow button; the old PC-98 games only have one speed AFAIK (I haven't played them much.) And just FYI, the visible hitbox started with Perfect Cherry Blossom.Arvandor wrote:And yeah, all the Zun games use it. Most (if not all?) of them also show your hitbox when you're moving slow, ala Mushihimesama ^_^ I haven't played much of hte older Zun games, so I dont' know when the visible hitbox started.
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PROMETHEUS
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You can use autoshot to solve this issue and still be able to use the secondary shot that makes your movement slower if there is one. For example in Guwange, you can use a third button as an autoshot, and when you hold down the A button while C is held, you're using the shikigami and have your movement slowed. Same thing in DDP with the laser.kengou wrote:I don't like that myself, my fingers get tired from tapping the shot button, I prefer to just hold it down with no penalty.
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Arvandor
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GaijinPunch
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The thing I find most painul (or at least did...my forearm is used to it now) is that to effectively play any of the Cave danmaku games, you need to generally hold down rapid (C) and hold A at other times, w/ your finger poised on B. Gets really painful w/ ESPRade.
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Damocles
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You mean Galuda, right? Anyway, I've gotten used to the idea. With a pad I usually map autofire to the right trigger so I can keep it held when necessary. On a stick it's just as simple with autofire mapped to the button on the far right.GaijinPunch wrote:The thing I find most painul (or at least did...my forearm is used to it now) is that to effectively play any of the Cave danmaku games, you need to generally hold down rapid (C) and hold A at other times, w/ your finger poised on B. Gets really painful w/ ESPRade.
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Arvandor
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Hmmm... I've never had that problem. But then, I also end up screaming "I bombed BEFORE the bullet hit me you *random spam of explitives*" a lot. Could be because I have to change thumb position to bomb ^_^ Perhaps I should start remapping either auto-fire or bomb to a shoulder button. Preferably a shoulder button, since my index finger is much twitchier.
