Games with Cave control style...

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hermosaguy
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Games with Cave control style...

Post by hermosaguy »

I know not all Cave games have the setup where you hold down a shot button to slow your speed, but a good amount do. Aside from the Shikigami series, what other shooters out there have this same type of style? I'm playing alot of PC Engine games, and despise the select button to switch my speed...
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Rob
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Post by Rob »

I think Shienryu Explosion has a similar fire-speed arrangement. Plenty of doujin shooters also copy it, I'm sure (the Zun games?).
Last edited by Rob on Thu Aug 02, 2007 2:57 am, edited 1 time in total.
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kengou
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Post by kengou »

I don't like that myself, my fingers get tired from tapping the shot button, I prefer to just hold it down with no penalty.
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Post by BulletMagnet »

Rob wrote:I think Shienryu Explosion has a similar fire-speed arrangement. Shikigami? Plenty of doujin shooters also copy it, I'm sure (the Zun games?).
IIRC Shienryu Explosion worked a bit differently...I recall having 3 different shot settings, and I'm honestly not sure if they affected the ship speed...ZUN's stuff does offer the option of the "hold down the shot button and you slow down" configuration, but also allows you to set the "slow" function to its own button.

Does Exelica's lock-on thingy slow you down? Not exactly the same thing, but sort of. I know there are others, but offhand I'm blank.
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Rob
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Post by Rob »

Yeah, pretty sure SE had the firing setup mapped across three buttons where widest was also slowest. Not sure if you could manually tap though.
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Twiddle
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Post by Twiddle »

The fourth button changed the shot pattern depending on how hard you pressed.
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Arvandor
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Post by Arvandor »

One of the Batsugun ships has the tap for spread hold for focus thing going, but I don't know if it affects your speed at all =/

And yeah, all the Zun games use it. Most (if not all?) of them also show your hitbox when you're moving slow, ala Mushihimesama ^_^ I haven't played much of hte older Zun games, so I dont' know when the visible hitbox started.
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gavin19
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Post by gavin19 »

Shienryu Explosion does employ this technique. Weak shot has little effect on speed, Normal a bit more, while Heavy shot would be comparable to a Cave game. IIRC Ibara Arrange has the same technique while Original Mode doesn't, unlike Mushi/Galuda Arrange/Original.
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bsidwell
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Post by bsidwell »

Arvandor wrote:And yeah, all the Zun games use it. Most (if not all?) of them also show your hitbox when you're moving slow, ala Mushihimesama ^_^ I haven't played much of hte older Zun games, so I dont' know when the visible hitbox started.
Only the Windows games have the slow button; the old PC-98 games only have one speed AFAIK (I haven't played them much.) And just FYI, the visible hitbox started with Perfect Cherry Blossom.
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Arvandor
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Post by Arvandor »

One of the only two I've played extensively. That and Phantasmagoria of Flower View. Manic Zun meets Twinkle Star Sprites? Yes please.
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PROMETHEUS
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Post by PROMETHEUS »

kengou wrote:I don't like that myself, my fingers get tired from tapping the shot button, I prefer to just hold it down with no penalty.
You can use autoshot to solve this issue and still be able to use the secondary shot that makes your movement slower if there is one. For example in Guwange, you can use a third button as an autoshot, and when you hold down the A button while C is held, you're using the shikigami and have your movement slowed. Same thing in DDP with the laser.
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Arvandor
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Post by Arvandor »

Also, in most of those games you can tap really REALLY slowly and get the full effect. You don't have to spam it at all like you would in say a Metal Slug game; which gives my healthy wrists instant cases of tendonitis if playing on a controller =P
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Post by GaijinPunch »

The thing I find most painul (or at least did...my forearm is used to it now) is that to effectively play any of the Cave danmaku games, you need to generally hold down rapid (C) and hold A at other times, w/ your finger poised on B. Gets really painful w/ ESPRade.
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Damocles
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Post by Damocles »

GaijinPunch wrote:The thing I find most painul (or at least did...my forearm is used to it now) is that to effectively play any of the Cave danmaku games, you need to generally hold down rapid (C) and hold A at other times, w/ your finger poised on B. Gets really painful w/ ESPRade.
You mean Galuda, right? Anyway, I've gotten used to the idea. With a pad I usually map autofire to the right trigger so I can keep it held when necessary. On a stick it's just as simple with autofire mapped to the button on the far right.
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Post by Arvandor »

Hmmm... I've never had that problem. But then, I also end up screaming "I bombed BEFORE the bullet hit me you *random spam of explitives*" a lot. Could be because I have to change thumb position to bomb ^_^ Perhaps I should start remapping either auto-fire or bomb to a shoulder button. Preferably a shoulder button, since my index finger is much twitchier.
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