dunpeal2064 wrote:Not sure if it was just me, but I could never get Hacha Mecha Fighter working.
It does work.
Somebody just won the board off eBay for $160 or so, by the way.
I'm almost glad I didn't have all the money together for it, because I tried it out again after in MAME and was reminded how little I like the enemy waves, ship speed, the powerup system, slow fire rate...UPL/NMK games are, for me, either god tier or totally unplayable (or nearly so - Hacha Mecha Fighter is a weird case - not a terrible game but I just have trouble enjoying it when playing the right way - of course, the games I consider "god tier" from them tend to be hampered by odd scoring system choices that can break your enjoyment if you try to play that way - see suiciding your shields in GunNail, fooling around with shooting the stage intro text in Thunder Dragon 2, and point blanking in Omega Fighter - all probably routine for a master player but I find them difficult to pull off, so in a way the games tie your hands on this).
Also, this game brings back some memories. Raiden Fighters Jet not emulated properly?! What madness is this!
I bet the universe's secret joke is that Demoneye-X ^_~ and IGMO are actually properly emulated, and they actually were designed that way. Or, if they were fixed, they would be automagic Top Five Shmups candidates.
emphatic wrote:dunpeal2064 wrote:Not sure if it was just me, but I could never get Hacha Mecha Fighter working.
^^Correct. The emulation is way off.
What's wrong with it?