Why now?
![Sad :(](./images/smilies/icon_sad.gif)
Is it due to magazine publicity or has some pyscho decided to buy everyone making the others more rare just to piss other guys off?
Hope Zak didn't start it LOL
![Very Happy :D](./images/smilies/icon_biggrin.gif)
I don´t find it better, really. Afair, Saturn version loading times were around 5 seconds between stages, and the PCB self-check procedure takes about as long as booting the game up on a Saturn does. The Saturn version has better audio (including arranged soundtrack), a practice mode, saves scores - separately for each difficulty, play mode, and even keeps track of the date and whether continues were used. It´s graphically on par completely (at least I don´t remember any detail in which it was inferior), controls are even more precise than with the arcade version, and you can just turn the slowdown off if you want to. A lot of nice extra options like red ball, shrapnel on/off, useable yoko modes, built-in superplays... together with RaidenDX and both modern Cave games on PS2, it´s one of the rare occasions where a console version is so perfect you don´t miss a thing from the arcade.It seems the PCB is cheaper now...it's a lot better too. No between-stage load times.
me too, that´s why this self-check procedure unnerves me so much. Thankfully, Dimahoo doesn´t have that.but I'm an impatient bastard.
yeah, I could flash the eproms if I was inclined to, but that´s nowhere near the comfort of switching on the fly. I prefer the regular bullets (don´t consider them invisible), but when friends come by, they would sometimes like to use red ball option. No way to do that with the PCB. Honestly, the option to turn slowdown off is a much bigger tease for me.And I guess you would need the correct region of pcb to get the bullets to be visible, unless that's a dip switch setting.