roker wrote:jp wrote:Saturn >>>> All.
your top 10 shmup list was hilarious
I have a top 10 shmup list?
I was unaware of such a thing. Though I don't really give much thought to such things these days, so there could be an old one floating about somewhere.
Edit:
I guess you're referring to this:
http://shmups.system11.org/viewtopic.ph ... op++shmups
Which, at least the updated form, I guess I would stand by. Mind you, my top 5 personal favorite shmups is different than my top 5 "best made" shmups. Blast Wind is, admittedly, just something I like and very few other people seem to "get". Is it the best made shmup ever? Na. Is it more fun to me than most everything else? Hells yes.
Top 10 Best Made I would say:
01. Radiant Silvergun - Epic, great boss fights, pretty graphics, great music, solid controls, tons of skill/practice required to get ANYWHERE, leveling up weapons is awesome, and its all around a very well designed game. A cut above everything else in the genre.
02. Batsugun Special - Awesome scoring techniques (secrets), insane fire power, requires lightning fast reflexes, classic Toaplan soudtrack, and getting an extra "hit" everytime you "level" is genius.
03. Battle Garegga - You're not just fighting the enemy, you're fighting RANK! You're fighting the code running the game. And thats very cool and different. And Garegga is easily one of Raizing's best designed shmups. Great bosses, great level designs, great music, etc.
04. Border Down - Most insane scoring system ever bar none. What it lacks in the the artistic direction it more than makes up for in gameplay and music.
05. Hyper Duel (Saturn version)- In my opinion Hyper Duel is a better game than any Thunder Force. The music is better, the levels are better, boss fights are better... everything is just a cut above the Thunder Force games. And final fight is just... awesome.
06. Mars Matrix - Insane scoring system, awesome bullet patterns, leveling up weapons, and great levels. And the DC version has a ton of unlockables. Yay!
07. Nexzr - Just an insanely well made shmup from the 16-bit (or whatever bit its supposed to be) era. Its just... GOOD.
08. Soukyuugurentai - Scoring system is solid, as is the rank system. The levels are well designed, boss fights are good, Sakimoto's soundtrack rocks, and its just a damn good game.
09. Thunder Force AC - In my opinion the best Thunder Force there is. Like Nexzr, its just "damn good". Great levels, great boss fights, great music, the game has everything.
10. Rayforce/Layer Section/Galactic Attack - Solid scoring system, good enemy patterns, awesome level concepts, and good music. Its pretty too.
Now, my personal top 10 would be (off the top of my head):
01. Radiant Silvergun
02. Blast Wind
03. Batsugun
04. Border Down
05. Hyper Duel
06. Game Tengoku
07. Nexzr
08. Thunder Force AC
09. Metal Black
10. Parodius Gokujyo
I know a lot of people would throw a hissy over Blast Wind, but fuck them, its a great game to just sit back and play through when you just want to relax. If I just want to blast through a shmup real quick between classes and work, Blast Wind is almost always going to be what I pick up, because I can pick it up, 1CC it, enjoy the hell out of it, and go about my way.
In so far as Cave, the only two Cave games I've EVER liked were Pro Gear and Dangun Feveron, and both of those I only liked enough to play for a day or two. Everything else I've played by them (DP, DDP, DDP DOJ, the ESP games, Guwange, uh... I think thats it) only lasted one or two plays and I never touched 'em again (nor have I ever felt inclined to do so).