Mortificator wrote:Pffft! You're just saying that to sound hardcore. I like Ultima a lot (especially False Prophet), but the series recycled a ton of stuff from game to game, one of the big downsides of a limited budget. There's overall much more creativity and imagination in Square Enix's stable. Terranigma and Final Fantasy Tactics have as much substance as you'll find in video games.
Really? Squeenix is just as guilty of recycling stuff as anyone else is. If anything, they haven't made anything truly original since Vagrant Story and the other RPGs from that gen. (Even Vagrant Story was a small rehash of Parasite Eve's system, to be honest.) The only difference is that Squeenix knows how to milk money out of their loyal suckers. Just take a look at the tons of Squaretards chomping at the bit every time a new FF, SaGa or Mana is announced, regardless of whether or not it has anything really innovative or redeeming.
Tell me when Squeenix pull their fingers out of their arses and make a new RPG that's truly innovative, instead of rereleasing older games with jumped-up graphics and added minigames. We'll probably be playing on the next-next-next-gen by then, however.
Mortificator wrote:Taking risks is a plus, but it's one of the only ones. If the game's team is made up of skilled people with good ideas, giving them more resources and time can only help.
True, resources and time do help, but as we've seen, there is little money to be made in the shooting game genre. Every company with money and time would rather invest it in making something cinematic, or realistic, and not something that is a throwback to the retro era. Until the big softdevs are convinced that there is money to be made making shooting games across the world, we'll continue to see this genre remain in the outer fringes.
Only Cave have managed to get the perfect shooting game manufacturer business model right, and out of all the shooting game devs, only they have the history (ex-Toaplan), the money (hordes of rabid fans across the world, and arcades in Japan, ready to splash on the new PCBs and merch) and the time (two main directors making a game each per year).
At least we have doujin if commercial goes tits up.