arcadia high scores

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zlk
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arcadia high scores

Post by zlk »

In the new issue of arcadia there is a score of 64.2m in donpachi. Could anyone translate what it says next to the score?

Also the new ketsui high score is an amazing 519m. There is a paragraph about it in the upper right. Could anyone translate this or at least give an idea about what it says?
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Post by Plasmo »

is the new 519mill with type-a or b?
any other new shmup WRs?
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Post by LUNardei »

Since we get slow or no updates at all from AIVA it would be great to have a topic completely dedicated to this kind of news. Thanks zlk, as usual!
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Post by zlk »

Tomorrow I will look up some other scores and post them. I will also continue to add scores to this thread each month. If anyone else who reads arcadia would like to post new scores here that would be fine also.
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Post by GaijinPunch »

A scan of the articles in question would help.
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Post by zlk »

7/2007 shmup scores

mushi futari
original 525642114 iso
maniac 987767882 tac
ultra 2933618692 kk

espgaluda 2
857725191 pb

ketsui
a-type 519396331 sps

pink sweets
extended mode 34069890
score attack mode 8870670 gal
normal mode 16538810

donpachi
a-type 64261030

raiden dx
stage 4-6 21271930 exchanger

slamander 2
2184600 cha

There may be some other scores and details, but I cannot tell what they are since I don't speak/read Japanese. The same player holds the two records for pink sweets. Odds are the donpachi player is SOF-WTN.
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Post by EOJ »

zlk wrote:7/2007 shmup scores

mushi futari
maniac 987767882 tac

WOW. :shock: :shock: :shock:
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Post by CIT »

zlk wrote:raiden dx
stage 4-6 21271930 exchanger
Do you know if this a training, novice or expert mode score?
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Post by DEL »

I'll bring exchanger's Raiden DX score to Mills' attention
raiden dx
stage 4-6 21271930 exchanger
I'm sure that Mills quoted his at 18,000,000
Not far off...

-----------------------
EDIT:- CIT - It would have to be Charlie (Advanced) Mission. That would be the default mode for multi-looping.
The reason why the loop distance is so low (only loop 4) is that it truly is a 1 life game. Plus there's only 1 extra life.
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Re: !

Post by CIT »

DEL wrote:EDIT:- CIT - It would have to be Charlie (Advanced) Mission. That would be the default mode for multi-looping.
The reason why the loop distance is so low (only loop 4) is that it truly is a 1 life game. Plus there's only 1 extra life.

Actually, I'm pretty sure now it's a Training Course score, since Exchanger still holds the runner-up record for that on AIVA's last update, and since the Expert Course score counter apparently maxes out at 10 Mio(?)

It is possible to loop from Training to Novice and then Expert, after that you just continuously loop Expert. NMT loops it 3 times on the INH DVD. The DVD's transfer rate is too low, so you simply cannot see the bullets anymore. :lol:
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Post by DEL »

CIT postulated;
and since the Expert Course score counter apparently maxes out at 10 Mio(?)
It might max out at 10mil, but I can't remember - i'll ask Mills. They might also have drawn the line at 10,000,000? As per other multi loopers like Tatsujin, Fire Shark etc.
Even if it did do something similar to the Intl version of Raiden Fighters 1, where the score starts again from 0 at the counter stop 100,000,000, you can still calculate the actual score easily :) .
It is possible to loop from Training to Novice and then Expert, after that you just continuously loop Expert.
I don't remember that on the PCB :? ?
Anyway, it wouldn't really matter. The Charlie 'Advanced' Mission is what counts.
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Re: !

Post by CIT »

DEL wrote:
It is possible to loop from Training to Novice and then Expert, after that you just continuously loop Expert.
I don't remember that on the PCB :? ?
Anyway, it wouldn't really matter. The Charlie 'Advanced' Mission is what counts.
It's very hard to do. You need to no-miss, no-bomb both Training and Novice with 100% secrets and destruction rate over 99%.
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Post by Twiddle »

6 stages on 6th loop difficulty holy shit
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Re: !

Post by Rastan78 »

CIT wrote:It's very hard to do. You need to no-miss, no-bomb both Training and Novice with 100% secrets and destruction rate over 99%.
Especially since the first loop of expert (2-1) will already be at 3rd loop difficulty.

On DX I think they only care about stage reached when looping the training mode. Check out this picture. They list DXP's expert mode score as 10,000,000 + A, but list NMT's training mode score simply as 3-5. I knew exchanger had since reached 3-8, but if the 4-6 score is really from training mode . . . :shock:
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Post by DEL »

Rastan78 wrote;
Especially since the first loop of expert (2-1) will already be at 3rd loop difficulty.

On DX I think they only care about stage reached when looping the training mode. Check out this picture. They list DXP's expert mode score as 10,000,000 + A, but list NMT's training mode score simply as 3-5. I knew exchanger had since reached 3-8, but if the 4-6 score is really from training mode . . .
If this is what exchanger is doing (starting at Training and pushing round to Bravo then Charlie), its impressive, but unnecessary. If Mills got 18mil from an Advanced 'Charlie' start and exchanger only got 3mil more from the Training start then......


I guess its about what the Japanese regard as the Default Start on DX :?

I would have thought that a 'Charlie' Mission start is perfectly acceptable.

EDIT:- Here's what Gemant has got on A.I.V.A: Records split as follows:-

PRACTICE 1-5-AUTO ON

PRACTICE 1-5 AUTO NO

NOVICE AUTO ON

NOVICE AUTO NO

PRACTICE SNP AUTO ON

PRACTICE SNP AUTO ON

PRACTICE SNP AUTO NO

ADVANCED AUTO ON 10.000.000+α

ADVANCED AUTO NO 10.000.000+α


So Counter Stop 10.000.000+α is only applicable to Advanced 'Charlie' Mission starts.

Otherwise its the Start from Practice challenge that exchanger seems to be attacking.
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Post by Ko.oS »

7/2007 shmup scores
thanks for posting those scores, zlk. i've got two tiny questions --

regarding the 519M Ketsui score, did they specifiy the approx. end of first round score
and/or number of reminding lifes upon clearing the game...?

re: futari; assuming you have the arcadia issue from last month (#85-june07), when you have some time,
can you check if there were any scores for ULTRA mode...? just curious, thanks. :)
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edit- here's a bunch of older DX scores
http://shmups.system11.org/viewtopic.ph ... ht=#195856 (4-2/19.25)
http://nmt.cside.com/q2/sc2006.htm (3-8/20.38)
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Post by zlk »

8/2007 shmup scores:

muchimuchi pork 2-4 74,207,470
muchimuchi pork 1-all 203,613,930
mushi futari original 507,469,899

donpachi 71,919,080 SOF-WTN

WTN's donpachi score is phenomenal.
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Post by LUNardei »

zlk wrote: donpachi 71,919,080 SOF-WTN

WTN's donpachi score is phenomenal.
Indeed :shock:

Anyway, is anyone translating that Ketsui stuff? Powerfuran can do it with the scan!
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Post by Smraedis »

zlk wrote:donpachi 71,919,080 SOF-WTN
Thats's an unbelievable score.. so when are they going to make replays? :D
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Post by stuminator »

Smraedis wrote:
zlk wrote:donpachi 71,919,080 SOF-WTN
Thats's an unbelievable score.. so when are they going to make replays? :D
:shock: Yes, it would be nice to see a replay of this. zlk, I remember you mentioned that world class players are getting something like 30 mil in the first loop, right? Just what are they doing to score this high??
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Post by zlk »

For the C-ship record, the new stratgey is not getting the capacity bonus past 1-5. It is even possible to set a record if you miss the 800k capacity bonus on 1-4. I guess new combos were developed and are easier to pull off if the rank is normal. It is pretty amazing because players are giving up 10m points from the 2-1 and 2-2 capacity bonus.

For the A-ship record, I have no idea what WTN is doing. In last months arcadia there was some special note about 2-4, so my guess is he can get the capacity bonus there which is worth an extra 5m points.
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Post by LUNardei »

This means no-miss the infamous 2-4, right? Amazing...
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Post by zlk »

We need someone reliable in Japan to go to the Daytona III arcade and ask some players how much would they want to make a replay. WTN (A-type record holder) and Exchanger (C-type record holder) both play there. I have been told that another top player is trying to break the record with the B-type ship there as well.

We need GaijinPunch.... :D
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Post by stuminator »

LUNardei wrote:This means no-miss the infamous 2-4, right? Amazing...
Just no-missing it through 2-2 is amazing enough. First time I no-missed up to 2-2 the game goes apeshit on me and the suicide bullets start spreading everywhere like in Batsugun's 3rd loop. I decided then if I got to the end of 1-5 without dying again I would suicide before killing him so the rank would go back down and I'd still have a full bomb stock going into 2-1. At 2-2 on full rank I have to waste all my bombs and still get killed anyway, so it's better to have 3 lives and 7 bombs than 3 lives and 3 bombs. :)
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Post by EOJ »

Does anyone know the current WR for Ibara Kuro Black Label? The Gamebox Q2 site shows RAM maxed at 202mil (his DVD superplay run was 199mil), but it does not mark it as a WR, so there must be someone who got a higher score.

Anyone know?
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Post by zlk »

Sorry for skipping Issue 88's scores.

Scores from Issue 89:

raiden iv: 68471940

mushihime sama futari:
original 538378364 ISO
original 510591449
maniac 913009231
ultra 3435256885 fufufu

muchimuchipork:
1 loop 219399010 T.O
1 loop 236531620 LIS
2 loop game 234683190 LAOS (2-5)

pink sweets:
harder mode 18271820 AFO

ketsui: 442651540 SPS (this is probably not the special loop)

It is good to see LAOS back in the high score section. :D
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