Interesting comments. A few of my own
icepick wrote:About the concept of this tournament; When thinking of a game genre where skills in one of the games could easily transfer to others, racing is the first that comes to mind; although perhaps it's not as much of a "game" genre as it is a realistic game representation of something in real-life, unless you're talking about something like Rally-X. Any arguments against the racing genre having too many little details between games and features (drifting, realism/arcade, and others) could go the same for shooting or platform or fighting.
I understand what you're saying, however I would argue against racing game as the differences are much more major -- for instance, the difference between a realistic driving game, an arcade driving game and an old-school driving game are REALLY great, and don't translate so well. Three games off the top of my head would be Night Driver (2600), Rush 2049 (Dreamcast) and Forza Motorsport (Xbox). Of those, I absolutely SUCK at Night Driver and Forza, and I am really rather good at Rush. But, even though I am good at Rush, I SUCK at the entire Crusin' series. Sega SCUD racer I'm relatively decent at however.
With Shmups, regardless of what era I get a game for, I know that I'll do *okay* at it, since I know my average reflexes. I can only think of a couple games that are shmups that I picked up and was absolutely horrible at. Everything else, I seemed to 'get' right away.
That's the concept, at least
Certainly, someone who has played many different releases and styles of shooting games will be able to fare quite well in a tournament like this, and of course that's likely what the producers have in mind. My idea is that a player well-versed in all ages of video games would fare nearly as well, and in fact might be one and the same as the capable shooting game player... until scoring is taken into account. The basic gameplay concepts (movement, shooting, dodging, memorization) might be portable between games and styles, but someone with scoring practice in a particular game would tip the scales. I think that the tournament is a great idea, and I thank the parties involved for setting it up... but I do also feel that scoring systems add a wrinkle to the otherwise simple concept that is being described.
Yes, and that is why each round is playing in more than one game. It comes from the pinball side of things. They figured that if one person knew a game, it would be unfair of them to have that advantage. And they couldn't just pick up five or more different games that the players had never seen before, because companies didn't have games that were done but not released. So, the concept is to play across different games in different genres.
In the pinball, how this works is that you might have one person that absolutely rules at a game because they own it -- For instance, I own a Jurassic Park, and I think it is the one game that I could probably be semi-competitive with against some of the pinball players. But, I have to play at least two other games each round, and chances are very good I won't know them all.
I'm glad that the tournament is taking place, and I feel that the MGC could basically be the E3 of the future unfolding before us, if I understand the shows properly. Lots of vendors, publishers, new game announcements by current independent developers (much of whom could very well be the beginnings of the next big developers), with a focus on "good gaming qualities." Back to basics in exploration of creating another branch on the tree of gaming life. I'm probably reading too much into things, but I like it!
Thanks

That is definitely what we are trying to do, although at the heart of our show is that we are a show made by gamers, for gamers. We won't become E3 ever because it was an event by the industry for the media. We want to ensure that each person there has a great time, no matter what they want to do.
(By the way; The link to rules in the Twin Galaxies press release links to the rules for the
MPC instead of the
WGSPT.)
D'oh! I thought this had been fixed. Thanks for the heads-up!