A few questions regarding PAL vs NTSC
1) We all know that old PAL 50games sucked:
- The 4:3 NTSC image (480 lines) resulted squashed when displayed on a 4:3 screen that can display up to 576 lines.
- Also, what happened in 1 second in an NTSC game took 1.2 seconds on a PAL 50 game.
Now, I'd like to know how exactly a fullscreen PAL game (PAL 60, but maybe not necessarily, is it possible to have full screen but 50 Hz?) works.
- We know that usually games are (were?) developed in VGA (640×480) resolutions which is 480 lines of proper pixels.
- Now, these 480 horizontal lines can "convert" easily to the 480 lines of NTSC TV.
But what happens with PAL if the game is full screen?
Does the game get "reprogrammed" (or whatever you'd say) to have 576 horizontal lines of pixels (thus increasing the resolution) or those 480 lines get displayed on the 576 TV lines?
2) Slightly related to this, do I need some specific cables to have PAL 60 displayed? Because a few days ago I tried to play VF4 on PS2 (all PAL) using a kinda old TV and a non RGB Scart lead. If I tried to play PAL 60, I got a black and white picture.
TV's fault or cable's fault?
Thanks for any answer
