X.X new vertical shooter
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P_HAT
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Kiken
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rockaroller
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Pixel_Outlaw
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Dave_K.
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P_HAT
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Dont say what.shoe-sama wrote:I wonder what kind of scoring mechanic they're stealing this time
Argh I need to reach True Last Boss of BWR before this comes out or something.
He not steal, he make tribute
I hope this be Mushi2
Last edited by P_HAT on Fri May 04, 2007 10:46 pm, edited 1 time in total.
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Pixel_Outlaw
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They all look like polished plastic. And no, DoDonPachi and DonPachi didn't. It just looks out of place to me because they don't really project 2D or 3D, more somewhere in between. By pre-rendered I mean making 3D meshes and texturing them then converting them to a flat and jaggy 2D image.Dave_K. wrote:Whats wrong with pre-rendered sprites? Almost all the Cave games (with the exception of Dangun and Guwange) all use this.Pixel_Outlaw wrote:Uggg please stop using pre rendered sprites they burrrnssss usssss.
It's all personal taste of course, however the gameplay is great in the X.X games.
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
No, this game is not Space Invaders.
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BulletMagnet
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cigsthecat
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Dave_K.
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I'm not certain about DDP, but DDPDOJ definately uses 3d models that have been flattened to 2d sprites. In fact it was mentioned in a developer interview that they've been doing this since ESPRade to save time in animating.Pixel_Outlaw wrote:[And no, DoDonPachi and DonPachi didn't.
Heh, I haven't playing Guwange in a long time to really notice. I just remember the artwork being so nice, I figured it was mostly hand drawn.cigsthecat wrote:lol, could it be any more pre-rendered?Dave_K. wrote:Whats wrong with pre-rendered sprites? Almost all the Cave games (with the exception of Dangun and Guwange) all use this.Pixel_Outlaw wrote:Uggg please stop using pre rendered sprites they burrrnssss usssss.
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landshark
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It's also probably much much MUCH quicker for him to create the graphics as models and render them, than to draw them by hand.
This would allow him to tweak the gameplay more instead of wasting time drawing shit.
This would allow him to tweak the gameplay more instead of wasting time drawing shit.

SiKrAiKeN: While I don't think everyone here -is- a Ninja Turtle, I DO believe everyone here has the potential to be a Ninja Turtle. No doubt.
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Pixel_Outlaw
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Lawfer
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Re: X.X new vertical shooter
Hey thanks, looks like a nice game!
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Davey
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It's a matter of style, IMHO. Call me crazy, but I think Nomltest's crude, simplistic graphics are more visually appealing than x.x's clunky models and god awful textures, and they undoubtedly took much less time to create. Granted, Nomtest only has a few types of enemies, but you get my point.landshark wrote:It's also probably much much MUCH quicker for him to create the graphics as models and render them, than to draw them by hand.
This would allow him to tweak the gameplay more instead of wasting time drawing shit.
And I really dig Kenta Cho's visual style. The guy knows he doesn't have the talent or time to create good looking sprites, but he's still able to make some cool looking games regardless. But I'm a fanboy, so I'm sure there's some bias there.
Having said all that, x.x's games more than make up for their ugliness with quality gameplay, but that doesn't change the fact that they're butt ugly.
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Dandy J
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landshark
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Eh. To each his own. I don't regard the model as ugly in any regard, I rather like the graphics. But I'm also not really looking at anything other than my ship and the mess of bullets around it.Davey wrote: It's a matter of style, IMHO. Call me crazy, but I think Nomltest's crude, simplistic graphics are more visually appealing than x.x's clunky models and god awful textures, and they undoubtedly took much less time to create. Granted, Nomtest only has a few types of enemies, but you get my point.
And I really dig Kenta Cho's visual style. The guy knows he doesn't have the talent or time to create good looking sprites, but he's still able to make some cool looking games regardless. But I'm a fanboy, so I'm sure there's some bias there.
Having said all that, x.x's games more than make up for their ugliness with quality gameplay, but that doesn't change the fact that they're butt ugly.
I do have to say that I am quite sick of Kenta Cho's style of graphics. I love his games, but I'd really wish some talented artists would hook up with him. He makes fun games.
In the end - if it's fun I'll play despite the graphics.

SiKrAiKeN: While I don't think everyone here -is- a Ninja Turtle, I DO believe everyone here has the potential to be a Ninja Turtle. No doubt.
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Necronom
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What's wrong with polished plastic? Don't you love Gundam? I thought all shmups players do...They all look like polished plastic.
It's interesting to see that people who are "quite sick of Cho's style" are mostly American. Maybe it's some cultural difference in terms of abstraction, who knows. Btw, I'm not trying to flame at all. I just find it interesting that I've read so many German and French articles/posts about how cool looking and futuristic his minimalistic style is but hardly any US one that doesn't have this "let's hope he teams up with a proper artist someday" line.
Judging by the interview on US-MTV he gave some time ago it's very important to him to have full control over the whole project and get it done quickly.
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P_HAT
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btw, X.X. use this program to models - http://www.doga.co.jp/ptdoga/ and music from http://www.geocities.jp/cyber_rainforce/
and textures from http://yosaku12.cool.ne.jp/s03/s1.htm
and textures from http://yosaku12.cool.ne.jp/s03/s1.htm
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SFKhoa
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I'd love to try it out, but... there's like a million files in there, and I have no idea which to download.P_HAT wrote:btw, X.X. use this program to models - http://www.doga.co.jp/ptdoga/
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P_HAT
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http://www.doga.co.jp/ptdoga/2007/progr ... nload.htmlSFKhoa wrote:I'd love to try it out, but... there's like a million files in there, and I have no idea which to download.P_HAT wrote:btw, X.X. use this program to models - http://www.doga.co.jp/ptdoga/
%-D im download the
http://doga.jp/archive/070119/dogal1_701a_setup.exe
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P_HAT
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P_HAT
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