2. Sorry for asking this if this was already answered in the glossary section)
So before barging in with the questions i'l start with a small introduction.
I'm Gydo from the netherlands and my usual gaming handle is Atamosk. I am 19 years old and just recently got active with shmups.
I have been browsing this forum for almost a year now after rediscovering the shmup genre with the purchase of gradius V. being a newbie i am however left with some question.
Only owning a PAL PS2 ive tryed out any shmup i could get my hands on... having that said i only own 5 titles

However with these 5 titles i have been capable of testing what my likes and dislikes are.
And with that info i was hoping you guys could point me in the right direction as to what to games(developers) to avoid or purchase.
Well here goes (PS2 PAL):
Gradius V:
Absolutely fell in love with this game, excellent learning curve and superb leveldesign. Not depending on one certain weapon/ship for each encounter is a big plus
1945 1&2:
As much as i love gradius this game i hate, depending on bombs to survive encounters is not fun in my book. (or do i suck and can this game be passed without the use of bombs?)
R-type final:
Well its diverent, instead of laying the emphasis on reflexis it wants you to memorise levels... not a bad game, just not my fafourite, still an enjoyable experience overall
Psyvariar:
love it, despite its rediculously short levels i greatly enjoy the frantic dodging and bullet grazing
Castle skigigami (shikigami no shiro) II:
Fun game, tough it seems to ly the emphasis on sheer firepower rather than skillfull dodging (tough with its grazing/scoring system its hard to do one without the other) (just got the game yesterday)
Summarisation:
Dodging > Firepower
reflexes > memorisation
Cant stand games that are not 1C able without the use of bombs
Yeah sorry for this long-ish post.
