Would you guys pay for such game? Paying online to compete in tournaments and creating your own ship?
Microtransactions in Shmups
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echan00
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Microtransactions in Shmups
What do you guys think about microtransactions in Shmups? An online PvP Shmup that lets you customize your ship and equip it with a variety of weapons sounds pretty neat to me.
Would you guys pay for such game? Paying online to compete in tournaments and creating your own ship?

Would you guys pay for such game? Paying online to compete in tournaments and creating your own ship?
Last edited by echan00 on Mon Apr 16, 2007 7:00 am, edited 1 time in total.
Online PvP Shmup - Mix Colors and Sound
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echan00
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Twiddle
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sure man $2.50 to fit my ship with ~-'*BLINGIN*`-~ fantastic grilles
and $10.00 a month to get a triple shot and homing missiles which gives me an unfair advantage over out-of-the-box players
do you not see anything wrong with this
if you don't you grossly underestimate the value of money
and $10.00 a month to get a triple shot and homing missiles which gives me an unfair advantage over out-of-the-box players
do you not see anything wrong with this
if you don't you grossly underestimate the value of money
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
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Ceph
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Re: Microtransactions in Shmups
Yes, if it's for free and out of the box. I would never pay for that and neither should anyone else who is sane. People who pay real money for weapon uprgades in videogames should not be allowed to procreate and vote because they are obviously unfit to partake in the progress of mankind.echan00 wrote:An online PvP Shmup that lets you customize your ship and equip it with a variety of weapons sounds pretty neat to me.
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echan00
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Hmmm. So what if you can play to win these items as well?> It's like gaining experience so you can unlock more upgrades. Or better yet, you will gain more experience by beating more people.
Online PvP Shmup - Mix Colors and Sound
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zinger
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Michaelm
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Who came up with the term microtransaction anyway ?
Probably someone with a micromind or something.
Anyway, most of the new ways found to earn money are a total ripoff one way or the other.
We'll be charged per breath sometime in the future...
Probably someone with a micromind or something.
Anyway, most of the new ways found to earn money are a total ripoff one way or the other.
We'll be charged per breath sometime in the future...
All errors are intentional but mistakes could have been made.
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BiQ
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Actually, depending what you actually suggest I can imagine something entertaining myself. However, this totally depends on few things:
Or something like two or more people shooting each other in free-scroll 2D levels in AUTS/Wings/Turbis/Turboraketti style? It would probably (IMHO) be neat to be able to take matches with some kind of bet system. If this was what you meant, we should have this thread moved into Off-topic section, since these games (AFAIK) are not "Shmups".
I beg of all of you, please please do not start the what's-a-shmup war all over again...
Or something else?
EDIT: To iterate further, what I think this essentially means is that the possibilities for customizing your ship should be the same for every player, experienced players and out-of-box newbies alike. .<hand-waving>I am currently thinking some kind of system where a set amount of points could be divided between speed, maneuverability, durability and firepower. Experienced players could MAYBE have the option to divide these points more freely than others. For example, the minimum amounts for all of these: speed, maneuverability, durability and firepower would be 5 and maximum 10. Every player gets a total of 30 points to divide between these. 20 of these points are eaten up by minimum amounts. Experienced players might get the freedom to drop some values below 5 and also rise some others over 10. Or something like that... </hand-waving>
However, if someone created a nice (comfortable, good-looking, working, fair) Turboraketti II clone with online gameplay and real money bets for people participating in the fights, yeah, I could even see myself trying that.
How would you describe the gameplay, exactly? Two (or more) people playing same vertically/horizontally scrolling levels and competing for score?echan00 wrote:An online PvP Shmup
Or something like two or more people shooting each other in free-scroll 2D levels in AUTS/Wings/Turbis/Turboraketti style? It would probably (IMHO) be neat to be able to take matches with some kind of bet system. If this was what you meant, we should have this thread moved into Off-topic section, since these games (AFAIK) are not "Shmups".
I beg of all of you, please please do not start the what's-a-shmup war all over again...
Or something else?
Well-executed ship customization is always fun. BUT, and this is a serious question...that lets you customize your ship and equip it with a variety of weapons sounds pretty neat to me.
... a system which lets (and actually condones/courages) you to pay real money to get the upper-hand situation to other players is a BAD IDEA. I am not sure if this was your original intention, but other people seem to have interpreted your post like it was. If it was, then please forget it. The only deciding factor in your success should be in your skill (be it the playing itself or choosing the right set of features into your ship). Experience-based systems are problematic since it must be made balanced enough so as to make it still possible for new players get into when there are hordes of LVL60 players already in.Would you guys pay for such game? Paying online to compete in tournaments and creating your own ship?
EDIT: To iterate further, what I think this essentially means is that the possibilities for customizing your ship should be the same for every player, experienced players and out-of-box newbies alike. .<hand-waving>I am currently thinking some kind of system where a set amount of points could be divided between speed, maneuverability, durability and firepower. Experienced players could MAYBE have the option to divide these points more freely than others. For example, the minimum amounts for all of these: speed, maneuverability, durability and firepower would be 5 and maximum 10. Every player gets a total of 30 points to divide between these. 20 of these points are eaten up by minimum amounts. Experienced players might get the freedom to drop some values below 5 and also rise some others over 10. Or something like that... </hand-waving>
However, if someone created a nice (comfortable, good-looking, working, fair) Turboraketti II clone with online gameplay and real money bets for people participating in the fights, yeah, I could even see myself trying that.
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FRO
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Ceph
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People who pay real money for weapon uprgades in videogames should not be allowed to procreate and vote because they are obviously unfit to partake in the progress of mankind.FRO wrote:It's no different than people paying money for rare & sought-after weapons in games like Diablo II
Only if some idiots participate.FRO wrote:Granted, the audience is much smaller, but if managed properly, it could work.
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Pixel_Outlaw
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The preservation of the simplicity of this genre is our prime concern for the most part. These games are supposed to be easy to pick up and play they are the last true form of pure gaming and I don't think many here want to be nickle and dimed to death. The whole point is to have an equal challenge for all players. Adding upgrades would just make the games easier for newcomers destroying the strong underlying theme of perseverance associated with this genre as a whole. These games present an equal playing field for all players that is the strongest reason that we play them to trounce the competition.
Basically these people arn't 34 year olds living in the attic building expearance points. We play for maybe half an hour to an hour per secession. Shmups just get picked up and played to feed the urge to blow something up skillfully.
Basically these people arn't 34 year olds living in the attic building expearance points. We play for maybe half an hour to an hour per secession. Shmups just get picked up and played to feed the urge to blow something up skillfully.
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
No, this game is not Space Invaders.
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Acid King
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Maybe if it was for new, balanced ships that played differently or rearranged levels or arrange modes...
Feedback will set you free.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
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shoe-sama
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Re: Microtransactions in Shmups
AHHHHHH MY EYES!!!echan00 wrote:PvP Shmup
<Sidwell> TSS is manlier than a jet figher made of biceps.
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Necronom
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Hehe, no offence echan00 but what kind of aswers do you actually expect asking such a question on THIS forum? The most active posters here collect PCBs and play for score. Hardly the crowd willing to buy an extraset of smartbombs for a dollar...
Seriously, microtransactions can work with a really big game. Being basically nothing else than commercialized mods extending the life cycle of the product. Compared to games like UT or WOW shmups are rather small titles so I guess it would make more sense to do a new game using the same engine instead selling nonsense like new ships or powerups...
Paying for a shmup on XBLA is basically a microtransaction compared to your usual PS2-JP cavegame import
@shoe-sama:
Senko no Ronde...ever heard of it?
Seriously, microtransactions can work with a really big game. Being basically nothing else than commercialized mods extending the life cycle of the product. Compared to games like UT or WOW shmups are rather small titles so I guess it would make more sense to do a new game using the same engine instead selling nonsense like new ships or powerups...
Paying for a shmup on XBLA is basically a microtransaction compared to your usual PS2-JP cavegame import
@shoe-sama:
Senko no Ronde...ever heard of it?
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Sonic R
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Kiken
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Dave_K.
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Re: Microtransactions in Shmups
Besides Senko No Ronde (which I don't consider a shmup), Change Air Blade is an AWSOME PvP shmup (http://www.klov.com/game_detail.php?let ... e_id=11351) I'd love to see another like this.shoe-sama wrote:AHHHHHH MY EYES!!!echan00 wrote:PvP Shmup
FYI, micropayments are typically 1 cent or less (hence the "micro" part of it). However, I do not think you can apply RPG or MMPORG micropayment concepts to shmups. A very bad idea, as already described by Pixel_Outlaw.
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Acid King
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Who do Cave think they are charging more money for so called "black label" PCBs? That shit should have been in there in the first place!Ceph wrote:No. That should be free and unlockable conent that is "earned" by playing the game.
Feedback will set you free.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
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Acid King
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So they gave everyone who bought Ibara PCBs black label for free?Ceph wrote:They are not charging arcade goers more.
Feedback will set you free.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
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Ceph
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PCBs aren't intended for home use, they are made for and sold to arcade operators, who use them to make money. And please tell me again how this is related to micro transactions, my earth-logic cannot follow your logic.
Last edited by Ceph on Mon Apr 16, 2007 4:47 pm, edited 1 time in total.
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Acid King
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The point is no one seems to have a problem with Cave releasing remixed versions of PCBs months after originals come out. How is it any different if they released a console game and sold arranged modes via a download service later?Ceph wrote:PCBs aren't for private consumers. And please tell me again how this is related to micro transactions, my earth-logic cannot follow your logic.
Feedback will set you free.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
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Michaelm
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Ceph
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And the other slight difference is that an arcade operator uses a PCB to earn money.
And the players who come to the arcade to play the game will pay the same price of admission they did for the non black label version.
And the players who come to the arcade to play the game will pay the same price of admission they did for the non black label version.
Last edited by Ceph on Mon Apr 16, 2007 4:55 pm, edited 1 time in total.
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Kiken
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Arcade hardware/software isn't intended for personal/home use. Not to mention, most of their prior ports have featured arrange/remix modes right on the disc. The reason being that there is a push to add bonus material for homeports to make them desirable.. otherwise, why buy the homeport when you can continue playing the superior arcade version?Acid King wrote:The point is no one seems to have a problem with Cave releasing remixed versions of PCBs months after originals come out. How is it any different if they released a console game and sold arranged modes via a download service later?Ceph wrote:PCBs aren't for private consumers. And please tell me again how this is related to micro transactions, my earth-logic cannot follow your logic.
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Acid King
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What it's intended for isn't the point. People on here still pay thousands for stuff to play in their home. Disregarding that fact, the situations are analogous. For example, a game Ceph's been pushing for on the top 25, Nexzr, has 2 releases. They released a second version with extra modes on it. Would it have been uncalled for for them to sell the modes individually for a few dollars each instead of selling the game over for full price again? Or is it ok simply because they released them all on one disc? Games get rereleased all the time with additional content, and I don't think it would be uncalled for for a developer like Cave to sell additional modes/content for console releases. Seriously, how many people here would shell out extra money for the scoring mode they used for Mushi at the festival in December? Or for Black Label for owners of DOJ for the PS2?Kiken wrote: Arcade hardware/software isn't intended for personal/home use. Not to mention, most of their prior ports have featured arrange/remix modes right on the disc. The reason being that there is a push to add bonus material for homeports to make them desirable.. otherwise, why buy the homeport when you can continue playing the superior arcade version?
Feedback will set you free.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb

