Ketsui for DS?!

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BAD
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??????

Post by BAD »

Is this a joke? If it's not, then it better be some sort of "lite" version or something...they need to change the title so that people know it's different from the original version. I agree that it seems strange how they aborted the PS2 version due to whatever "stage" issues, but then they probably ran into a whole new set of problems in trying to put it on the DS. My question is this...why the fuck haven't they made Ketsui or any other Cave shooters for XBox Live Arcade? There could be a gold mine waiting for them in XBLA, but apparently the DS gold mine seems more promising...
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Re: ??????

Post by glitch »

BAD wrote:My question is this...why the fuck haven't they made Ketsui or any other Cave shooters for XBox Live Arcade? There could be a gold mine waiting for them in XBLA, but apparently the DS gold mine seems more promising...
xbox isn't big in japan, ketsui isn't big outside japan. no goldmine there methinks...
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Post by GaijinPunch »

f it's not, then it better be some sort of "lite" version or something...they need to change the title so that people know it's different from the original version
Did you read:
1: The title screen of the video?
2: Any of the 2 or 3 times where I mentioned the official title?

It is "Ketsui Jigoku no Kizunatachi: Death Label". At least at this point.
xbox isn't big in japan, ketsui isn't big outside japan. no goldmine there methinks...
You think right, young grasshopper. That, and the fact that the only company willing to do a home port of a Cave titlle (and possibly take a hit) is Arika, and they're not going to do a home console on the Xbox. Can't handle the low res display -- case closed.
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Post by ARCADIA »

See, it wasn't a joke and this might be a joke but according to his blog (posted on April 1st) he mentioned that he was going to show Mushihimesama DS as well...

oh here is another video, he actually was at the party for Ketsui fan and downloaded the demo and could try it. http://blog.livedoor.jp/stghajimemasita ... 38677.html
Last edited by ARCADIA on Mon Apr 02, 2007 8:17 am, edited 3 times in total.
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Post by eretsua »

ARCADIA wrote:See, it wasn't a joke and this might be a joke but according to his blog (posted on April 1st) he mentioned that he was going to show Mushihimesama DS...

oh here is another video http://www.youtube.com/watch?v=05mS2rmJhXo
this 2nd video gives the whole story a lot more credibility so i'm hoping it will prove to be real.

the mushihimesama ds, well i must say that seems a strong candidate for an april fools' joke.
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glitch wrote:xbox isn't big in japan, ketsui isn't big outside japan. no goldmine there methinks...
You think right, young grasshopper. That, and the fact that the only company willing to do a home port of a Cave titlle (and possibly take a hit) is Arika, and they're not going to do a home console on the Xbox. Can't handle the low res display -- case closed.
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Post by Fighter17 »

Well at least all that code in the PS2 port of Ketsui didn't went to waste.

If they did made a great DS port of Ketsuit for the DS, this will make me BUY a DS!

But........ will they run the same problem with stage 5 in the DS development? Who knows....
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Post by Limbrooke »

Fighter17 wrote:Well at least all that code in the PS2 port of Ketsui didn't went to waste.

If they did made a great DS port of Ketsuit for the DS, this will make me BUY a DS!

But........ will they run the same problem with stage 5 in the DS development? Who knows....
If it's Death Label as GP states then my guess it'll simply be a more challenging boss-rush type of game. Rather than the full arcade game.

BTW, I only stated Ketsui Lite as a joke, I didn't watch the clips entirety to see the Death Label screen for myself.
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Post by Fighter17 »

Limbrooke wrote:
Fighter17 wrote:Well at least all that code in the PS2 port of Ketsui didn't went to waste.

If they did made a great DS port of Ketsuit for the DS, this will make me BUY a DS!

But........ will they run the same problem with stage 5 in the DS development? Who knows....
If it's Death Label as GP states then my guess it'll simply be a more challenging boss-rush type of game. Rather than the full arcade game.

BTW, I only stated Ketsui Lite as a joke, I didn't watch the clips entirety to see the Death Label screen for myself.
You might have a point right there, but if it was a boss rush game then the game wouldn't sell well.
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Post by GaijinPunch »

I didn't watch the clips entirety to see the Death Label screen for myself.
Well...it was in the first few seconds of the video. He shows the title screen before playing.
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Post by mrkotfw »

Ok, I'm really confused here. So this in fact real? Its just a demo to see if the Programmers can pull it off?
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Post by Limbrooke »

GaijinPunch wrote:
I didn't watch the clips entirety to see the Death Label screen for myself.
Well...it was in the first few seconds of the video. He shows the title screen before playing.
The DS video from Mihara's blog and the GBA link from Icarus don't show any title screen from the start...
Last time I make a remark like that. :roll:

OT, since it is pending to become a Death Label type game I doubt it would interest me more to get a DS. I'm not much of a fan for boss rushes, pardon the fact it's good for practice.
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Post by Icarus »

GaijinPunch wrote:It is "Ketsui Jigoku no Kizunatachi: Death Label". At least at this point.
Is the name juggled around like that on purpose?

Even if Ketsui Death Label was just a simple boss attack game and not a reworking of the complete game, I'd still buy it. I'd prefer a decent reworking, but beggars can't be choosers in this case.
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Post by BrianC »

I like boss rushes as a separate mode, but I don't know about a full retail game with them. I would like to see some more shmups on the DS, but I rather see full fledged shmup. I can't wait to play some old school shmups on the DS with the Konami Arcade Collection.
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Post by GaijinPunch »

Limbrooke wrote:
The DS video from Mihara's blog and the GBA link from Icarus don't show any title screen from the start...
Sorry, it's at the very end, not the very start.
Is the name juggled around like that on purpose?
Probably something to differentiate it from the Aracade release, yet still say "Cave".
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Post by SFKhoa »

Limbrooke wrote:OT, since it is pending to become a Death Label type game I doubt it would interest me more to get a DS.
You can always borrow mine since you're just around the corner.
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Post by Limbrooke »

SFKhoa wrote:
Limbrooke wrote:OT, since it is pending to become a Death Label type game I doubt it would interest me more to get a DS.
You can always borrow mine since you're just around the corner.
If you have a Lite then, thanks but no thanks. It does a number on my hands.
Last edited by Limbrooke on Sun Apr 01, 2007 1:18 am, edited 1 time in total.
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Post by SFKhoa »

You're in luck then, I have a regular DS. Even so, I don't think I should have high hopes about this DS "remix" just yet.
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Post by Fighter17 »

(Waiting for more news).

Oh screw it, let me blow my money on a Atari VCS.
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Post by Kiken »

Fighter17 wrote:But........ will they run the same problem with stage 5 in the DS development? Who knows....
No.

The problem with the PS2 port was a memory issue. There were simply too many sprites and tiles to keep in memory at one time.. the PS2 was trying its best to stream the data off the DVD but was running into so much trouble that it caused frame dropping.

That isn't going to be an issue on the DS since it uses carts and therefore has direct access to the program ROM... just like the PCB. The problems with a version on the DS are apparent in the video. The stretched resolution (conversion from tate to yoko) completely alters how the bullet patterns work. Not only are all of Doom's patterns slower (especially the final "death rain" pattern), they are also spread out more along the horizontal axis making for some huge gaps. I did notice fewer bullets in a couple of the patterns as well. Also, the DS's sprite-draw limit would most likely be pushed quite a bit during the second loop (assuming a full conversion and not simply a boss-rush).
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Post by mrkotfw »

Would it be a problem if they tated a DS or does it look really silly?
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Post by Monk 0 Nuggets »

This looks wacky indeed. I don't know if they could tate it because that would cause an incredible amount of discomfort in trying to control the damn thing. This would be fantastic, as DS games are region free!

PS:
That blog entry video looks pretty awesome.
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Post by Frederik »

Piratero wrote:Would it be a problem if they tated a DS or does it look really silly?
It would be pretty much unplayable that way, I guess.

Just tested some SNES shmups on my DS R4 (EDIT: I am talking about the Lite here) flash cart, and while the d-pad is fine for platformers and the like, pushing diagonals is nigh impossible, which is a pain even in slower games like R-Type 3. If they would take over all those brainbusting patterns, a lot of DSes will be thrown against walls. (Not to carry over the exhausting stick vs. pad topic, I love my d-pads, but the one on the DS is a bit problematic.)

But still, Ketsui on the DS = handheld heaven.
Last edited by Frederik on Mon Apr 02, 2007 12:16 pm, edited 1 time in total.
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Post by SFKhoa »

Piratero wrote:Would it be a problem if they tated a DS or does it look really silly?
Was it a problem when people did it for Brain age? They've added a tate option for Twinbee in the Konami Arcade Collection as well, so I'm sure it's fine.
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Post by Shocky »

SFKhoa wrote:
Piratero wrote:Would it be a problem if they tated a DS or does it look really silly?
Was it a problem when people did it for Brain age? They've added a tate option for Twinbee in the Konami Arcade Collection as well, so I'm sure it's fine.
Brain Age didn't use the dpad and buttons. It's possible, but not ergonomic. Anyway, always when I play DS lite tated (Brain Age and Hotel Dusk), people come and ask "what device is that?", but when I play it in yoko nobody asks anything :D
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Post by BrianC »

FrederikJurk wrote:
Piratero wrote:Would it be a problem if they tated a DS or does it look really silly?
It would be pretty much unplayable that way, I guess.

Just tested some SNES shmups on my DS R4 flash cart, and while the d-pad is fine for platformers and the like, pushing diagonals is nigh impossible, which is a pain even in slower games like R-Type 3. If they would take over all those brainbusting patterns, a lot of DSes will be thrown against walls. (Not to carry over the exhausting stick vs. pad topic, I love my d-pads, but the one on the DS is a bit problematic.)

But still, Ketsui on the DS = handheld heaven.
I have the DS phat. I tested it with Gradius Galaxies and King of Fighters EX 2. It doesn't have a problem with diagonals. I'm guessing you are talking about DS Lite? The DS lite has a different D-pad.
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Post by Never_Scurred »

This thread=Somebody twisting that knife they put in your gut.

oh well, anyone have $1300 they can let me hold 'til payday?..I'm good for it.
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Post by BrianC »

Shocky wrote:
SFKhoa wrote:
Piratero wrote:Would it be a problem if they tated a DS or does it look really silly?
Was it a problem when people did it for Brain age? They've added a tate option for Twinbee in the Konami Arcade Collection as well, so I'm sure it's fine.
Brain Age didn't use the dpad and buttons. It's possible, but not ergonomic. Anyway, always when I play DS lite tated (Brain Age and Hotel Dusk), people come and ask "what device is that?", but when I play it in yoko nobody asks anything :D
I tried a couple Tate GBA games on the DS. It it slightly awkward, but still very playable. It worked out better than I thought it world. I can't wait to play the Konami Collection.
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Post by Frederik »

But how do you use the face buttons AND the d-pad when having the unit sideways?!? Or do you use the shoulder buttons instead? I suppose you´re not talking about just the play area being tilted with rotated controls (like that option in Ikaruga, Strikers 1945 II and such).

Anyway, if they make Ketsui for the DS, they will take the device into cosideration.
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Post by Frederik »

CMoon wrote: Everyone in Japan apparently has a DS, and many still have GBAs and GCs, so despite the non-believers, it at least makes sense on a motivation level.
I mean, they ported DDP, Espgaluda and the like to MOBILE PHONES. Not exactly the true arcade experience, but everyone has a mobile and can d/l it for a few bucks/yen. So porting a much-wanted arcade game to a very widespread portable 2D console makes sense. I am just happy that the DS doesn´t have region restrictions.
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Post by GaijinPunch »

Mobile phone games don't cost 5,000 yen. DS games do. Only makes sense if people will buy it.
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