If ayone has the manual for the original jamma board in any possible form, please let me know - would be much appreciated!
Thanks!
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DIP-1 1 2 3 4 5 6 7 8
Coin Shutter 1 1 Coin/1 Credit Off Off Off
1 Coin/2 Credits On Off Off
1 Coin/3 Credits Off On Off
1 Coin/4 Credits On On Off
2 Coins/1 Credit Off Off On
3 Coins/1 Credit On Off On
4 Coins/1 Credit Off On On
Free Play On On On
Coin Shutter 2 1 Coin/1 Credit Off Off Off
1 Coin/2 Credits On Off Off
1 Coin/3 Credits Off On Off
1 Coin/4 Credits On On Off
2 Coins/1 Credit Off Off On
3 Coins/1 Credit On Off On
4 Coins/1 Credit Off On On
Free Play On On On
Demo Sound Play Off
Don't Play On
Unused *
DIP-2 1 2 3 4 5 6 7 8
Player 3 Off Off
2 On Off
4 Off On
5 On On
Unused * *
Difficulty Normal Off Off
Normal +1 On Off
Normal +2 Off On
Normal +3 On On
Type Table Off
Upright On
Monitor Rotation Normal Off
Flip OnI know absolutely nothing about this game, but that was my understanding from the manual page as well. (The description actually reads something like "one step higher than Normal", but that was too big to fit in my chart and I was too lazy to respace everything.)yojo! wrote:I thought it would go, normal-> hard (normal +1) -> very hard (normal +2) > ultra hard (normal +3)
Whatever it is, it is definitely easier to play than in Raine (in normal+1 weapons never diminish fully, not as many enemies, not as many bullets, enemies seem to die even with fewer hits)yojo! wrote:MJR wrote:EDIT: your interpretations for dip 1 are correct. I'll check the dip2 later. At least I can say that NORMAL+1 equates easy!so normal +3 equals super duper easy ?. I thought it would go, normal-> hard (normal +1) -> very hard (normal +2) > ultra hard (normal +3)