Mame 112

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postman
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Mame 112

Post by postman »

Newest Mame32 is out, and it has support for:

Star Soldier: Vanishing Earth
Wyvern Wings

New shmups in Mame make me happy ;)
Don't just dodge bullets, dance around them.
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JBC
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Post by JBC »

:) Yay! I wonder if that glitch in Storm Blade is fixed yet?
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rolins
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Post by rolins »

Awesome, looking forward to playing Soldier Blade: Vanishing Earth. :)
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FRO
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Post by FRO »

I haven't played the arcade version, but Vanishing Earth on N64 is only okay. It is easier to see everything if you're using an S-Video connection - everything is WAY too fuzzy w/o that. However, I'm looking forward to Wyvern Wings!
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Post by Ed Oscuro »

Jeez, I checked only this morning. Gonna check it out ASAP. Maybe my input files will work one somebody else's computer - at least for a few days!
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Bloodreign
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Post by Bloodreign »

Another new MAME release, and still no sound in Fire Shark. :(
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Post by zakk »

Bloodreign wrote:Another new MAME release, and still no sound in Fire Shark. :(
Sound in Fire Shark is non-trivial. Expect to be waiting a long time.
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Post by gameoverDude »

FRO wrote:I haven't played the arcade version, but Vanishing Earth on N64 is only okay. It is easier to see everything if you're using an S-Video connection - everything is WAY too fuzzy w/o that. However, I'm looking forward to Wyvern Wings!
Vanishing Earth in the arcade runs on Aleck64, which is Seta's N64 based board. The arcade version is probably not too different.

http://www.arcade-history.com/index.php ... l&id=11026
http://www.mameworld.net/vlinde/
A couple screenshots of SSVE arcade with maybe minor differences from the N64 one. In the arcade, it takes 2 buttons to do the 2nd ExArms attack.
Kinect? KIN NOT.
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FRO
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Post by FRO »

Still no fix for Viper Phase 1 :(
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JBC
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Post by JBC »

FRO wrote:Still no fix for Viper Phase 1 :(
Meh? What's wrong with it? I've been playing it for a year or so...
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Daigohji
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Post by Daigohji »

Radiant Silvergun performance actually seems to have degraded a bit. Still no sound effects, and now the music has picked up an annoying jitter, which wasn't present running in version 0106b. Still a fair amount of slowdown in places, too, though that's probably just the limitations of my PC.
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Iaspis
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Post by Iaspis »

We have to live with it: Mame devs are and will be sucrificing performance on the altar of emulation quality and accuracy..
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JBC
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Post by JBC »

Daigohji wrote:Radiant Silvergun performance actually seems to have degraded a bit. Still no sound effects, and now the music has picked up an annoying jitter, which wasn't present running in version 0106b. Still a fair amount of slowdown in places, too, though that's probably just the limitations of my PC.
It's running pretty well in SSF now. :wink:
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FRO
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Post by FRO »

circuitface wrote:
FRO wrote:Still no fix for Viper Phase 1 :(
Meh? What's wrong with it? I've been playing it for a year or so...
The last several versions of MAME Plus! I've downloaded, Viper Phase 1 boots up & comes up with this "Updating" screen that counts down from 999 to 0, while playing background music & has the Viper Phase 1 logo on the screen. Anyway, the game itself never actually loads. It doesn't matter whether I'm running MAME Plus! or MAME32qa, neither version works. I am not running the command-line version of MAME, though if someone could recommend a good front-end that would give me GUI configuration options over MAME, I'd switch if it meant better compatibility in situations like this.
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JBC
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Post by JBC »

ROFLMAO!!! They've been working this whole time. You have to wait until the countdown reaches zero and then hit reset from the menu. Viola! :P
Look on the bright side though, now you can enjoy them all ^.^
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FRO
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Post by FRO »

Wow, thanks for that. I didn't realize that would work. I'll give that a try...

Well, that did the trick. Thanks!
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Brain Slug
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Post by Brain Slug »

Does anyone here use MacMAME?

I've never really fiddled with it before (on PC), but the newest Mac version is equivalent to MAME32 v.0.103u2. Is this good? Can I still play a few shooters? I'm running a 400Mhz G4 tower with 640Meg of RAM. I'll have OS-X Tiger on here in a day or so.

Ideally, I'd just like to have a good crack on Progear and Alien vs. Predator CPS2 :)
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Post by dave4shmups »

Any Atomiswave support for MAME yet?
"Farewell to false pretension
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elvis
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Post by elvis »

Brain Slug wrote:Does anyone here use MacMAME?

I've never really fiddled with it before (on PC), but the newest Mac version is equivalent to MAME32 v.0.103u2. Is this good? Can I still play a few shooters? I'm running a 400Mhz G4 tower with 640Meg of RAM. I'll have OS-X Tiger on here in a day or so.

Ideally, I'd just like to have a good crack on Progear and Alien vs. Predator CPS2 :)
No chance at running CPS2 on 400Mhz PowerPC. You'll need double that speed at least.
dave4shmups wrote:Any Atomiswave support for MAME yet?
Even if there was, it would never be playable. You're talking 200MHz SH-4 RISC processor, not to mention the PowerVR card for video, which again is another damned complex piece of kit.

Even Chankast (Dreamcast emulator for roughly the same hardware) needs a bleeding-edge PC to get full framerates, and it uses all sorts of horrible Direct3D guestimation for the geometry generation and rasterization. MAME is utterly dogmatic in their drive to emulate things correctly and accurately, which will forever mean software renderers. Expect Atomiswave emulation to be playable on 200GHz (yes, two hundred Gigahertz) machines from any sane estimate.

Short answer: no, there's no Atomis support. Nor do I think there will be for another 10 years yet.

Put it into perspective: Sega ST-V (aka: Sega Saturn in an arcade machine) is a dual 28MHz SH-2. 2 generations older, and 1/10 the speed.

MAME cheats by turning off the second processor for games that didn't use it (which was the majority, as it was too hard to program for).

The one and only CPU I've seen Radiant Silvergun run full speed on was an Intel Core2Duo Extreme 3GHz machine with 2MB cache on board.

Benchmarks at my MAME benchmarking site:
http://benchmark.mameworld.net/

Atomiswave as mentioned is a 200MHz SH-4. Almost 10 times the speed, 2 generations old (and a shitload more complex), AND with the PowerVR for video for added insanity.

I take it back. 200GHz was a pretty low estimate. Double it.
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Post by Bloodreign »

FRO wrote:Wow, thanks for that. I didn't realize that would work. I'll give that a try...

Well, that did the trick. Thanks!
Or you could've moved the ini file over, saving you a lot of time, barring they didn't change MAME so much that the ini carry over can no longer work (I know for sure save states didn't carry over).
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Post by yojo! »

zakk wrote:
Bloodreign wrote:Another new MAME release, and still no sound in Fire Shark. :(
Sound in Fire Shark is non-trivial. Expect to be waiting a long time.
That's because they could not dump the MCU for the sound. But it looks like there is finally some progress to get the dumps for Toaplan games (and others):

http://www.mameworld.net/gurudumps/decap/index.html
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Post by zakk »

yojo! wrote:
zakk wrote:
Bloodreign wrote:Another new MAME release, and still no sound in Fire Shark. :(
Sound in Fire Shark is non-trivial. Expect to be waiting a long time.
That's because they could not dump the MCU for the sound. But it looks like there is finally some progress to get the dumps for Toaplan games (and others):

http://www.mameworld.net/gurudumps/decap/index.html

What a bizzare service to sell. Interesting.
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Bloodreign
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Post by Bloodreign »

Coincidence I mention sound in Fire Shark, and this comes along, I'm patient, as long as the game runs perfect in the end (and Bubble Bobble is perfect it seems). This should finally bring the quiet Toaplan games to the front, love the Toaplan explosions.
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Neon
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Post by Neon »

FRO wrote:Wow, thanks for that. I didn't realize that would work. I'll give that a try...

Well, that did the trick. Thanks!
f10 in case you didn't know = frameskip, that's nice for situations like these
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postman
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Post by postman »

Has anyone been able to try Space Ace yet? I'm wondering how laserdisc games look in Mame.....
Don't just dodge bullets, dance around them.
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Post by Frogacuda »

circuitface wrote:
Daigohji wrote:Radiant Silvergun performance actually seems to have degraded a bit. Still no sound effects, and now the music has picked up an annoying jitter, which wasn't present running in version 0106b. Still a fair amount of slowdown in places, too, though that's probably just the limitations of my PC.
It's running pretty well in SSF now. :wink:
It runs pretty great in MAME, too, but MAME stinks at frame skipping so you need a PC that can really handle it at full speed.
postman wrote:Has anyone been able to try Space Ace yet? I'm wondering how laserdisc games look in Mame.....
It's a skeleton driver. It doesn't actually do anything right now.

Laserdisc games are coming soon, though, and they will look amazing. They're going to take up way more space than you'll want to devote though, since they're going to be using a non-lossy codec.
Neon wrote:f10 in case you didn't know = frameskip, that's nice for situations like these
F10 switches frame limiting on and off. Has nothing to do with the frame skip. That's cycled using F8 and F9

Personally, I really want to play arcade Time Gal.

Oh and regarding the Toaplan sound stuff, notice Batsugun has sound now, but no music. Progress is being made.
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Post by zakk »

Frogacuda wrote: Oh and regarding the Toaplan sound stuff, notice Batsugun has sound now, but no music. Progress is being made.

It doesn't seem to have any more sound than it did before?

There was always SOME sound, just not all of it.
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