Star Soldier: Vanishing Earth
Wyvern Wings
New shmups in Mame make me happy
Vanishing Earth in the arcade runs on Aleck64, which is Seta's N64 based board. The arcade version is probably not too different.FRO wrote:I haven't played the arcade version, but Vanishing Earth on N64 is only okay. It is easier to see everything if you're using an S-Video connection - everything is WAY too fuzzy w/o that. However, I'm looking forward to Wyvern Wings!
It's running pretty well in SSF now.Daigohji wrote:Radiant Silvergun performance actually seems to have degraded a bit. Still no sound effects, and now the music has picked up an annoying jitter, which wasn't present running in version 0106b. Still a fair amount of slowdown in places, too, though that's probably just the limitations of my PC.
The last several versions of MAME Plus! I've downloaded, Viper Phase 1 boots up & comes up with this "Updating" screen that counts down from 999 to 0, while playing background music & has the Viper Phase 1 logo on the screen. Anyway, the game itself never actually loads. It doesn't matter whether I'm running MAME Plus! or MAME32qa, neither version works. I am not running the command-line version of MAME, though if someone could recommend a good front-end that would give me GUI configuration options over MAME, I'd switch if it meant better compatibility in situations like this.circuitface wrote:Meh? What's wrong with it? I've been playing it for a year or so...FRO wrote:Still no fix for Viper Phase 1
No chance at running CPS2 on 400Mhz PowerPC. You'll need double that speed at least.Brain Slug wrote:Does anyone here use MacMAME?
I've never really fiddled with it before (on PC), but the newest Mac version is equivalent to MAME32 v.0.103u2. Is this good? Can I still play a few shooters? I'm running a 400Mhz G4 tower with 640Meg of RAM. I'll have OS-X Tiger on here in a day or so.
Ideally, I'd just like to have a good crack on Progear and Alien vs. Predator CPS2
Even if there was, it would never be playable. You're talking 200MHz SH-4 RISC processor, not to mention the PowerVR card for video, which again is another damned complex piece of kit.dave4shmups wrote:Any Atomiswave support for MAME yet?
Or you could've moved the ini file over, saving you a lot of time, barring they didn't change MAME so much that the ini carry over can no longer work (I know for sure save states didn't carry over).FRO wrote:Wow, thanks for that. I didn't realize that would work. I'll give that a try...
Well, that did the trick. Thanks!
That's because they could not dump the MCU for the sound. But it looks like there is finally some progress to get the dumps for Toaplan games (and others):zakk wrote:Sound in Fire Shark is non-trivial. Expect to be waiting a long time.Bloodreign wrote:Another new MAME release, and still no sound in Fire Shark.
yojo! wrote:That's because they could not dump the MCU for the sound. But it looks like there is finally some progress to get the dumps for Toaplan games (and others):zakk wrote:Sound in Fire Shark is non-trivial. Expect to be waiting a long time.Bloodreign wrote:Another new MAME release, and still no sound in Fire Shark.
http://www.mameworld.net/gurudumps/decap/index.html
It runs pretty great in MAME, too, but MAME stinks at frame skipping so you need a PC that can really handle it at full speed.circuitface wrote:It's running pretty well in SSF now.Daigohji wrote:Radiant Silvergun performance actually seems to have degraded a bit. Still no sound effects, and now the music has picked up an annoying jitter, which wasn't present running in version 0106b. Still a fair amount of slowdown in places, too, though that's probably just the limitations of my PC.
It's a skeleton driver. It doesn't actually do anything right now.postman wrote:Has anyone been able to try Space Ace yet? I'm wondering how laserdisc games look in Mame.....
F10 switches frame limiting on and off. Has nothing to do with the frame skip. That's cycled using F8 and F9Neon wrote:f10 in case you didn't know = frameskip, that's nice for situations like these