PS1 shmups available for PSP NOW!

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Limbrooke
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Post by Limbrooke »

Does PSP support ZINC emulation btw?
Cause playing fullspeed Brave Blade on the go would rock.
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cl25
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Post by cl25 »

I would really like to upgrade my PSP to 3.02 OE-B firmware so that I could have access to the large library of PSX shooters (special thanks to BIG for his recent compatibility posts - I have all those PSX shooters and I can't wait to make them portable) - but I have an important question, primarily for those who have already upgraded from 1.50 to 3.02 OE-B:

Do the homebrew emulators still work as long as they are in the GAME150 folder? I have had a 1.50 PSP for more than a year, and I love its homebrew compatibility. I swore that I would never upgrade.

In particular, do the following emulators still work?

CPS1PSP
CPS2PSP
MVSPSP
DGEN
SNES9xTYL
PCEP
UNDEMULATOR (this one is not as important)

If they all still work, I think I'll finally take the plunge and upgrade my 1.50 firmware. Any information from those who have already done the upgrade would be greatly appreciated. Thanks!
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eretsua
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Post by eretsua »

i just downloaded & tried CPS2PSP v1.61 which boots up fine if you put it in the GAME150 folder. i'll try out the other emu's for you later but it's a pretty safe bet that they will work

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Kaspal
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Post by Kaspal »

cl25 wrote:I would really like to upgrade my PSP to 3.02 OE-B firmware so that I could have access to the large library of PSX shooters (special thanks to BIG for his recent compatibility posts - I have all those PSX shooters and I can't wait to make them portable) - but I have an important question, primarily for those who have already upgraded from 1.50 to 3.02 OE-B:

Do the homebrew emulators still work as long as they are in the GAME150 folder? I have had a 1.50 PSP for more than a year, and I love its homebrew compatibility. I swore that I would never upgrade.

In particular, do the following emulators still work?

CPS1PSP
CPS2PSP
MVSPSP
DGEN
SNES9xTYL
PCEP
UNDEMULATOR (this one is not as important)

If they all still work, I think I'll finally take the plunge and upgrade my 1.50 firmware. Any information from those who have already done the upgrade would be greatly appreciated. Thanks!
i made the transition today, and every emu i tried (CPS1 n 2, NeoGeo, SNES, GBA, NES, MegaDrive...) worked like a charm... and the PSX emu RULES ... lets hope they expand the compatibility list, and thats all about it... off to paly some Einhander.
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BIG
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Post by BIG »

cl25 wrote:I would really like to upgrade my PSP to 3.02 OE-B firmware so that I could have access to the large library of PSX shooters (special thanks to BIG for his recent compatibility posts - I have all those PSX shooters and I can't wait to make them portable) - but I have an important question, primarily for those who have already upgraded from 1.50 to 3.02 OE-B:

Do the homebrew emulators still work as long as they are in the GAME150 folder? I have had a 1.50 PSP for more than a year, and I love its homebrew compatibility. I swore that I would never upgrade.

In particular, do the following emulators still work?

CPS1PSP
CPS2PSP
MVSPSP
DGEN
SNES9xTYL
PCEP
UNDEMULATOR (this one is not as important)

If they all still work, I think I'll finally take the plunge and upgrade my 1.50 firmware. Any information from those who have already done the upgrade would be greatly appreciated. Thanks!
I've tested all but one (UMDemu) and they all seem to work fine.

Not that you need to run dh or umdemu on fw 3.02 oe-b anyway,since you can now launch UMD/ISOs on the fly.

B-
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RotateMe
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Post by RotateMe »

BIG wrote:
cl25 wrote:I would really like to upgrade my PSP to 3.02 OE-B firmware so that I could have access to the large library of PSX shooters (special thanks to BIG for his recent compatibility posts - I have all those PSX shooters and I can't wait to make them portable) - but I have an important question, primarily for those who have already upgraded from 1.50 to 3.02 OE-B:

Do the homebrew emulators still work as long as they are in the GAME150 folder? I have had a 1.50 PSP for more than a year, and I love its homebrew compatibility. I swore that I would never upgrade.

In particular, do the following emulators still work?

CPS1PSP
CPS2PSP
MVSPSP
DGEN
SNES9xTYL
PCEP
UNDEMULATOR (this one is not as important)

If they all still work, I think I'll finally take the plunge and upgrade my 1.50 firmware. Any information from those who have already done the upgrade would be greatly appreciated. Thanks!
I've tested all but one (UMDemu) and they all seem to work fine.

Not that you need to run dh or umdemu on fw 3.02 oe-b anyway,since you can now launch UMD/ISOs on the fly.

B-
How? What the hell I have totally missed that feature!!!
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BIG
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Post by BIG »

RotateMe wrote:
BIG wrote:
cl25 wrote:I would really like to upgrade my PSP to 3.02 OE-B firmware so that I could have access to the large library of PSX shooters (special thanks to BIG for his recent compatibility posts - I have all those PSX shooters and I can't wait to make them portable) - but I have an important question, primarily for those who have already upgraded from 1.50 to 3.02 OE-B:

Do the homebrew emulators still work as long as they are in the GAME150 folder? I have had a 1.50 PSP for more than a year, and I love its homebrew compatibility. I swore that I would never upgrade.

In particular, do the following emulators still work?

CPS1PSP
CPS2PSP
MVSPSP
DGEN
SNES9xTYL
PCEP
UNDEMULATOR (this one is not as important)

If they all still work, I think I'll finally take the plunge and upgrade my 1.50 firmware. Any information from those who have already done the upgrade would be greatly appreciated. Thanks!
I've tested all but one (UMDemu) and they all seem to work fine.

Not that you need to run dh or umdemu on fw 3.02 oe-b anyway,since you can now launch UMD/ISOs on the fly.

B-
How? What the hell I have totally missed that feature!!!
It's simple.

Place the ISOs (no CSO support in this vers.) in an ISO folder like you would with umdemu/dh. Go to your GAME folder and you should be able to see the game icons. Select the game you wish to play and launch.

However,since the 'noumd' feature isn't supported in this release,you'll need to have a UMD in the drive in order to launch ISOs.

B-
Kaspal
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Post by Kaspal »

BIG wrote:...snip ...

Place the ISOs (no CSO support in this vers.) in an ISO folder like you would with umdemu/dh. Go to your GAME folder and you should be able to see the game icons. Select the game you wish to play and launch.

However,since the 'noumd' feature isn't supported in this release,you'll need to have a UMD in the drive in order to launch ISOs.

B-
Actually, i have 3 games in CSO format in the ISO folder, and they work pretty good with FW 3.02 OE-B ... now, in case that for some odd reason, they dont boot (they should), you can always launch DevHook 0.52 from there and run FW 3.03...

and the No-UMD feature, it works, but has a low compatibility list yet... so, i guess D-A will be workin on it soon (hope so) ... but the feature its there, and works (partially).
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BIG
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Post by BIG »

Kaspal wrote:
BIG wrote:...snip ...

Place the ISOs (no CSO support in this vers.) in an ISO folder like you would with umdemu/dh. Go to your GAME folder and you should be able to see the game icons. Select the game you wish to play and launch.

However,since the 'noumd' feature isn't supported in this release,you'll need to have a UMD in the drive in order to launch ISOs.

B-

and the No-UMD feature, it works, but has a low compatibility list yet... so, i guess D-A will be workin on it soon (hope so) ... but the feature its there, and works (partially).
Heh,I'll stick with having my UMD bay loaded at all times.

B-
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Blade
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Post by Blade »

Nobody answered my question. I don't own a PSP yet, and I'd like to if I could do half of what was mentioned. :?
The world would be a better place if there were less shooters and more dot-eaters.

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Kaspal
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Post by Kaspal »

and... your question was?... because we've been tryin to provide as much info as possible....
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Post by Kaspal »

Blade wrote:Okay, I'm going to ask this ONCE, but if you haven't bought a PSP yet, I'm guessing there's no chance in heck you'll be able to run/exploit this Homebrew Ware? As in...you'd have to have an earlier model of PSP? :?
ok, found it...

dude, if you read thru the whole post, or any other with relative info, you'll fnd out that mostly EVERY PSP can be programmed to run homebrew or upgraded to FW 3.02 OE-B --- even the infamous PSP's with mobo TA-082 canbe programmed now (but with those, its a lil risky).

so, you wanna get one?... go ahead, but, you make sure it doesnt have FW 2.81 or above...
cl25
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Post by cl25 »

I just upgraded from 1.50 to 3.02 OE-B, and everything is working like a charm. FYI - here are some more games to add to the tested list:

Strikers 1945 I (J) - not working (loads; black screen during gameplay)
Strikers 1945 II (J) - working
Thunderforce V (U) - working
Gaia Seed (J) - working (no BGM)
Project X2 - not working (loads; white screen during gameplay)

Thanks to everyone for their help! :D

BTW, thanks to BIG for the tip about 3.02 OE-B not requiring undemulator - I'm able to directly load Star Soldier and Sengoku Cannon directly from the memory stick now. This firmware is amazing.
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CMoon
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Post by CMoon »

Any ideas why some psx games are working and others are not?
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Kaspal
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Post by Kaspal »

CMoon wrote:Any ideas why some psx games are working and others are not?
emulation itss not perfect science, so, im guessin that with every neew FW update from sony (since FW 3.00), they are releasing a new version of the emulator with more compatibility...
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BIG
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Post by BIG »

Kaspal wrote:
CMoon wrote:Any ideas why some psx games are working and others are not?
emulation itss not perfect science, so, im guessin that with every neew FW update from sony (since FW 3.00), they are releasing a new version of the emulator with more compatibility...
You're probably right.

Also,I think the fact that red book audio isn't supported can possibly be the contributing factor to non-working games.

Here are a few additions to the 'working' list:

Jumping Flash!
Samurai Shodown: Warriors' Rage
Internal Section
Adventures of Little Ralph
Capcom Vs. SNK Pro
Silent Bomber
Raystorm

B-
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Nullsleep
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Post by Nullsleep »

Currently have these loaded up:

- Einhander
- G Darius
- Raiden DX
- RayCrisis
- Soukyugurentai

This has seriously injected new life into my PSP.
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rib
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Post by rib »

did anyone notice that this makes the psp the handheld with the biggest selection of playable shmups?
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Post by Kaspal »

rib wrote:did anyone notice that this makes the psp the handheld with the biggest selection of playable shmups?
actually, it makes the PSP the portable console with the biggest collection of games to play on the go EVER! (if you add to the PSX ones, the CPS1&2, NeoGeo, GBA, NES, SNES, Genesis games).
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BIG
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Post by BIG »

Kaspal wrote:
rib wrote:did anyone notice that this makes the psp the handheld with the biggest selection of playable shmups?
actually, it makes the PSP the portable console with the biggest collection of games to play on the go EVER! (if you add to the PSX ones, the CPS1&2, NeoGeo, GBA, NES, SNES, Genesis games).
You damn right.

PSP for the win.

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cl25
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Post by cl25 »

A few more PS1 shooters to add to the list:

Darius Gaiden (J) :( - not working [bad backgrounds, no BGM]
Geki-Oh Shienryu (J) :) - working [it's not the Saturn version, but it's decent nonetheless, and portable too]
Salamander Deluxe Pack (J) :) - working

I plan to test a few more soon; will post the results on this thread.
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bVork
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Post by bVork »

Darius Gaiden's graphics are just fine. Try upgrading, if you aren't using 3.03 OE-A? Still no CDDA though.
bVork it up!
cl25
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Post by cl25 »

Thanks for letting me know about 3.03 OE-A. I was still testing the games on 3.02 OE-B. Time for yet another upgrade :) .
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BIG
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Post by BIG »

Most games should work now w/the new 3.03 oe-a/b upgrade.

There is also a new popstation.exe w/cdda support for games that contain red book audio. I converted both of the 'pachis and they worked fine.

I guess I'll try In the Hunt and Toaplan Shooting Battle next;)

Good stuff here,folks!

B-
cl25
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Post by cl25 »

I just converted Dodonpachi and Donpachi with 3.03 CDDA, and they are working fine with BGM now. I have one question, though: Is there a way to configure the d-pad so that it works properly in TATE mode? When you have the screen in TATE mode, I noticed that the d-pad still works as though it were in YOKO mode. I've noticed the same thing for other vertical shooters with a TATE option (e.g. Strikers 1945 I & II, Raiden DX, etc.). Any help would be appreciated. Thanks!
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Post by RotateMe »

Another question: is it possible to change the menu-pics and -names of the games after you converted the games? It sucks to have Hot Shots 2 like 4 times :D
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Post by jpolz »

RotateMe wrote:Another question: is it possible to change the menu-pics and -names of the games after you converted the games? It sucks to have Hot Shots 2 like 4 times :D
PSX2PSP lets you customize your eboots
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bVork
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Post by bVork »

cl25 wrote:I just converted Dodonpachi and Donpachi with 3.03 CDDA, and they are working fine with BGM now. I have one question, though: Is there a way to configure the d-pad so that it works properly in TATE mode? When you have the screen in TATE mode, I noticed that the d-pad still works as though it were in YOKO mode. I've noticed the same thing for other vertical shooters with a TATE option (e.g. Strikers 1945 I & II, Raiden DX, etc.). Any help would be appreciated. Thanks!
Look for games that have fake-horzi options like Raiden Project, where the controls are designed for you to play it without TATEing your TV.
jpolz wrote:
RotateMe wrote:Another question: is it possible to change the menu-pics and -names of the games after you converted the games? It sucks to have Hot Shots 2 like 4 times :D
PSX2PSP lets you customize your eboots
Commandline Popstation will find properly-named picture files in the same directory as your iso, as well as allow you to name your game. Check the readme for more info.

Incidentally, Darius Gaiden will not work with CDDA :(
bVork it up!
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BIG
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Post by BIG »

cl25 wrote:I just converted Dodonpachi and Donpachi with 3.03 CDDA, and they are working fine with BGM now. I have one question, though: Is there a way to configure the d-pad so that it works properly in TATE mode? When you have the screen in TATE mode, I noticed that the d-pad still works as though it were in YOKO mode. I've noticed the same thing for other vertical shooters with a TATE option (e.g. Strikers 1945 I & II, Raiden DX, etc.). Any help would be appreciated. Thanks!
For Don/Dodonpachi,go into the options menu and select 'Tate [yoko] mode for true tate action.

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cl25
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Post by cl25 »

Thanks for the tip - Dodonpachi and Donpachi are working fine in TATE now :) .

BTW, Darius Gaiden is working perfectly on my 3.03 OE-A PSP with full BGM. Are you sure that your .iso/.bin files are OK?
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