From Imnsoniac.ac:
I didn't actually wait in line to play because, as I've mentioned before, I haven't really gotten into Ibara yet. However, the differences between the the two versions are readily apparent. Ibara Kuro features:
- Selectable characters
- Selectable ship types
- Rank meter
- Selectable options
- Visible multipliers
- Automatic pick-up of items in close proximity to ship
As for the game's "Baradise" system (think Ibara + paradise), here is a translation of the details from the pic below:
- Rank gauge fills up by picking up bombs and medals
- As Rank increases, enemies fight more fiercely
- When you cancel enemy bullets with a bomb, they turn into roses
- Collect those roses and your Rank decreases
- The higher your Rank is when the bullets change to roses, the higher the score multiplier
- With the rank gauge at MAX level the multiplier is x300
To score high you'll want to cash in a full Rank gauge, but to do so you will have to refrain from bombing until the enemies are at their meanest.This sounds like a fun system, and will certainly be preferable to that of the impenetrable Ibara, at least to most fans.
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how many of those things are in arrange mode?
(i tried with search but didnt got an answer

