Lets talk about Raizing....and others shmup softCo.

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PPA
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Lets talk about Raizing....and others shmup softCo.

Post by PPA »

SO Raizing have been incorporated in 8ing in 2001, and after this no shooters were produced...

We can consider Raizing definitely dismantled or do you think we will see something new from them?



And, besides CAVE, are there other software houses still active in Shmup scene?

Psikyo? (who cares, i dont really love their games :P lol )

Treasure?


mmmh.....
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Rob
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Re: Lets talk about Raizing....and others shmup softCo.

Post by Rob »

Bullet wrote: Psikyo? (who cares,
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Kaiser
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Post by Kaiser »

and there's also alive g-rev company! though konami now seems dead on shmups
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Post by bVork »

A normal person would just look at recent releases and the companies behind them.

However, you are a very special person. Have a taco.

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bVork it up!
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GeneralWong
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Re: Lets talk about Raizing....and others shmup softCo.

Post by GeneralWong »

Bullet wrote:
And, besides CAVE, are there other software houses still active in Shmup scene?
No, shmup is dead as a genre and besides the Cave releases in Japan, nothing new will ever see the bright daylight.




Jesus man, just read some threads on the board before you make ridiculous threads like these....
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Post by sven666 »

bVork wrote:
However, you are a very special person. Have a taco.
you know, that shit is getting really old now, it stopped being "funny" ages ago too... besides this wasent even a troll topic.

on topic; skonec seem to be really up and about..
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Re: Lets talk about Raizing....and others shmup softCo.

Post by zinger »

Bullet wrote:We can consider Raizing definitely dismantled or do you think we will see something new from them?
No, but Shinobu Yagawa (Battle Garegga, Battle Bakraid, Armed Police Batrider) has been working for Cave (Ibara, Ibara Kuro, Ibara Sorekara). I'm sure we can expect more from him through them.
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PPA
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Post by PPA »

bVork wrote:A normal person would just look at recent releases and the companies behind them.

However, you are a very special person. Have a taco.

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woooh thankyo sir!
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ill6
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Post by ill6 »

Cave, GRev, Skonec, Alfa (unless this is just Skonec), Milestone, Moss, Warashi, Treasure, Konami = Still in the game.

Psikyo/X Nauts, Takumi, Triangle Service = Possibly out of the game

Seibu K, Raizing = Dead (though SK lives on through Moss and Raizing through Cave)

Irem, Capcom, SNK, and so on = Out of the game for new releases though you never know.
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Post by Edge »

BTW,
does anybody know "WHY" Takumi came up with nothing new. Their few games seemed pretty promising and I find it truly sad that they didn't come up with more titles. Wonder why, though. Where those games no comercial success? What about the company or it's staff, does anybody know something concretely?
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Post by Rob »

Edge wrote:BTW,
does anybody know "WHY" Takumi came up with nothing new.
They had a brief hot streak when they had backing from Capcom. I think it's as simple as that. They had one really good idea (bullet manipulating shields) and never had a chance to elaborate on it too much. Night Raid was new, sucked, and I'm guessing wasn't very popular in the arcades. Speaking of popularity, they shot themselves in the foot with Mars Matrix's counter stop issue (and I'd be surprised if it's 1 button gimmick didn't turn some away). I once saw a page with Japanese DC sales figures and MM was by far the lowest selling shooter (5,000 compared to 10,000-20,000).* Not sure of the accuracy of that, but I wouldn't doubt it.

Giga Wing obviously had some kind of following to see a third game out of nowhere, but it's pretty clear their best days are behind. Oh well.

*I think it's pretty sad, if so, that arcade players couldn't see the quality in the game enough to want the home version (with its various improvements). :?
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Post by JJG »

Bullet wrote: Psikyo? (who cares, i dont really love their games Razz lol )
Seconded!
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Post by jpj »

distribution has a lot to do with it. it's rare that a developer will have the clout and take the risk of publishing their own titles (like triangle did with trizeal). i think takumi were backed by capcom, but i don't know if they owned them as a developer. and capcom aren't making arcade titles anymore... a similar thing could one day happen to cave, if AMI lose too much money on a particular title (big price drops on mushi futari aren't the best sign). i mean it all comes back to money really. the 2d shooter genre exists so far on the periphery it's only ever gonna take less revenue... 5-10 years ago, you'd never have thought capcom would ditch the 2d beat-em-ups, and nowadays street fighter 4 is like some sort of holy grail... times change.
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Post by Kiken »

jpj wrote:distribution has a lot to do with it. it's rare that a developer will have the clout and take the risk of publishing their own titles (like triangle did with trizeal). i think takumi were backed by capcom, but i don't know if they owned them as a developer. and capcom aren't making arcade titles anymore... a similar thing could one day happen to cave, if AMI lose too much money on a particular title (big price drops on mushi futari aren't the best sign). i mean it all comes back to money really. the 2d shooter genre exists so far on the periphery it's only ever gonna take less revenue... 5-10 years ago, you'd never have thought capcom would ditch the 2d beat-em-ups, and nowadays street fighter 4 is like some sort of holy grail... times change.
Well, considering that Takumi's first two arcade endeavours were on Capcom's CPS2, it would make sense that Capcom were bank-rolling them. I guess the IP for Giga Wing held over for GW2. Then they switched over to Taito for Night Raid and GWG. Taito are still farming out arcade releases so one would assume that they'd still be willing to back Takumi on a new game. Maybe the pachinko scene has been more profitable for them?

As for Triangle Service... the DC version was self-published, but the PS2 version was published by Sega, right? Maybe Fujino is on a strict one game/port per year diet. So we might see something new from him next year. Granted, do we even have any idea what arcade hardware he's working with now (still on NAOMI or has he moved on to Type-X?).
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Post by nZero »

Kiken wrote:As for Triangle Service... the DC version was self-published, but the PS2 version was published by Sega, right? Maybe Fujino is on a strict one game/port per year diet. So we might see something new from him next year. Granted, do we even have any idea what arcade hardware he's working with now (still on NAOMI or has he moved on to Type-X?).
Wasn't he credited with helping out on Shikigami no Shiro 3? That'd put him in Type-X territory now, and he (or his company, at least) has had good past relations with both Sega and Taito. I'd like to see him as part of a larger team someday, between his brass balls and love of the genre, a shmup both polished and full of soul could be produced.
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Post by sven666 »

nZero wrote:
Kiken wrote:As for Triangle Service... the DC version was self-published, but the PS2 version was published by Sega, right? Maybe Fujino is on a strict one game/port per year diet. So we might see something new from him next year. Granted, do we even have any idea what arcade hardware he's working with now (still on NAOMI or has he moved on to Type-X?).
Wasn't he credited with helping out on Shikigami no Shiro 3? That'd put him in Type-X territory now, and he (or his company, at least) has had good past relations with both Sega and Taito. I'd like to see him as part of a larger team someday, between his brass balls and love of the genre, a shmup both polished and full of soul could be produced.
there were alot of tech demos (albeit pretty uninteresting but still) on the INH DVD, im sure we havent seen the last of him!
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
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