We can consider Raizing definitely dismantled or do you think we will see something new from them?
And, besides CAVE, are there other software houses still active in Shmup scene?
Psikyo? (who cares, i dont really love their games
Treasure?
mmmh.....

No, shmup is dead as a genre and besides the Cave releases in Japan, nothing new will ever see the bright daylight.Bullet wrote:
And, besides CAVE, are there other software houses still active in Shmup scene?
you know, that shit is getting really old now, it stopped being "funny" ages ago too... besides this wasent even a troll topic.bVork wrote:
However, you are a very special person. Have a taco.
No, but Shinobu Yagawa (Battle Garegga, Battle Bakraid, Armed Police Batrider) has been working for Cave (Ibara, Ibara Kuro, Ibara Sorekara). I'm sure we can expect more from him through them.Bullet wrote:We can consider Raizing definitely dismantled or do you think we will see something new from them?
They had a brief hot streak when they had backing from Capcom. I think it's as simple as that. They had one really good idea (bullet manipulating shields) and never had a chance to elaborate on it too much. Night Raid was new, sucked, and I'm guessing wasn't very popular in the arcades. Speaking of popularity, they shot themselves in the foot with Mars Matrix's counter stop issue (and I'd be surprised if it's 1 button gimmick didn't turn some away). I once saw a page with Japanese DC sales figures and MM was by far the lowest selling shooter (5,000 compared to 10,000-20,000).* Not sure of the accuracy of that, but I wouldn't doubt it.Edge wrote:BTW,
does anybody know "WHY" Takumi came up with nothing new.
Well, considering that Takumi's first two arcade endeavours were on Capcom's CPS2, it would make sense that Capcom were bank-rolling them. I guess the IP for Giga Wing held over for GW2. Then they switched over to Taito for Night Raid and GWG. Taito are still farming out arcade releases so one would assume that they'd still be willing to back Takumi on a new game. Maybe the pachinko scene has been more profitable for them?jpj wrote:distribution has a lot to do with it. it's rare that a developer will have the clout and take the risk of publishing their own titles (like triangle did with trizeal). i think takumi were backed by capcom, but i don't know if they owned them as a developer. and capcom aren't making arcade titles anymore... a similar thing could one day happen to cave, if AMI lose too much money on a particular title (big price drops on mushi futari aren't the best sign). i mean it all comes back to money really. the 2d shooter genre exists so far on the periphery it's only ever gonna take less revenue... 5-10 years ago, you'd never have thought capcom would ditch the 2d beat-em-ups, and nowadays street fighter 4 is like some sort of holy grail... times change.
Wasn't he credited with helping out on Shikigami no Shiro 3? That'd put him in Type-X territory now, and he (or his company, at least) has had good past relations with both Sega and Taito. I'd like to see him as part of a larger team someday, between his brass balls and love of the genre, a shmup both polished and full of soul could be produced.Kiken wrote:As for Triangle Service... the DC version was self-published, but the PS2 version was published by Sega, right? Maybe Fujino is on a strict one game/port per year diet. So we might see something new from him next year. Granted, do we even have any idea what arcade hardware he's working with now (still on NAOMI or has he moved on to Type-X?).

there were alot of tech demos (albeit pretty uninteresting but still) on the INH DVD, im sure we havent seen the last of him!nZero wrote:Wasn't he credited with helping out on Shikigami no Shiro 3? That'd put him in Type-X territory now, and he (or his company, at least) has had good past relations with both Sega and Taito. I'd like to see him as part of a larger team someday, between his brass balls and love of the genre, a shmup both polished and full of soul could be produced.Kiken wrote:As for Triangle Service... the DC version was self-published, but the PS2 version was published by Sega, right? Maybe Fujino is on a strict one game/port per year diet. So we might see something new from him next year. Granted, do we even have any idea what arcade hardware he's working with now (still on NAOMI or has he moved on to Type-X?).