Depending on how well I sleep, I may be at varying levels of alertness for the next day. One very interesting consequence of this is that my shmup performance is drastically different depending on how alert I am.
Outside of shmups, it's actually not that easy to quantify exactly how alert I am - but with a shmup it's simpler. On great days, I can manage to 1CC DDP's first loop - on bad days, I crash and burn in level 4, a rather large difference in performance. So using DDP as a tool, I can actually quantify exactly how alert I am, in a rather unscientific way.
Anyone else experience something similar? Shmup performance varying most directly with wakefulness rather than other factors?
Shmups as alertness test
I can tell when I'm more or less alert. There are certain patterns that I just can't interpret on some days, but other days I just go through them without really trying. The weird thing is it doesn't seem to have anything to do with fatigue or sleepiness. Usually I need a couple credits or aborts to get warmed up, but there are times when my first, cold run is the best I'll do all day. And sometimes I do best after an hour of mistakes.
I think my sense of timing just drifts in some way that I don't know how to control.
I think my sense of timing just drifts in some way that I don't know how to control.
Re: Shmups as alertness test
Strangely enough, that's exactly where I'm at in my DDP playing. Chaining is also a factor. If I can pull of the ~470 hit chain in level 2 it's a good sign (though the increased rank usually leads to death).Zhon wrote:Outside of shmups, it's actually not that easy to quantify exactly how alert I am - but with a shmup it's simpler. On great days, I can manage to 1CC DDP's first loop - on bad days, I crash and burn in level 4, a rather large difference in performance. So using DDP as a tool, I can actually quantify exactly how alert I am, in a rather unscientific way.
Considering this topic: I highly doubt you could get hyper vigilance aka PTSD from a Shmup. It's more of a reflex development than anything else. I really don't think it's going to affect your overall alertness as that involves more than just hand-eye coordination like most games....unless you were playing Dodonpachi with a DDR Pad or something...
The world would be a better place if there were less shooters and more dot-eaters.
Jesus' BE ATTITUDE FOR GAINS:
1. Pure, Mournful, Humble Heart
2. Merciful Peacemaker
3. Suffer for Righteous Desire
Jesus' BE ATTITUDE FOR GAINS:
1. Pure, Mournful, Humble Heart
2. Merciful Peacemaker
3. Suffer for Righteous Desire
I don't even remember what alert is, anymore.
System11's random blog, with things - and stuff!
http://blog.system11.org
http://blog.system11.org