Depending on how well I sleep, I may be at varying levels of alertness for the next day. One very interesting consequence of this is that my shmup performance is drastically different depending on how alert I am.
Outside of shmups, it's actually not that easy to quantify exactly how alert I am - but with a shmup it's simpler. On great days, I can manage to 1CC DDP's first loop - on bad days, I crash and burn in level 4, a rather large difference in performance. So using DDP as a tool, I can actually quantify exactly how alert I am, in a rather unscientific way.
Anyone else experience something similar? Shmup performance varying most directly with wakefulness rather than other factors?
Shmups as alertness test
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Fighter17
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Now if we could just adapt this for use as a sobriety test...
"OK sir, now please walk this line... Good. Now if you would step right this way and beat Hibachi in one life..."
"OK sir, now please walk this line... Good. Now if you would step right this way and beat Hibachi in one life..."
We want you, save our planet!
The Sledgehammer - Version 3.0
The Sledgehammer - Version 3.0
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shiftace
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I can tell when I'm more or less alert. There are certain patterns that I just can't interpret on some days, but other days I just go through them without really trying. The weird thing is it doesn't seem to have anything to do with fatigue or sleepiness. Usually I need a couple credits or aborts to get warmed up, but there are times when my first, cold run is the best I'll do all day. And sometimes I do best after an hour of mistakes.
I think my sense of timing just drifts in some way that I don't know how to control.
I think my sense of timing just drifts in some way that I don't know how to control.
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Tomtom
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Re: Shmups as alertness test
Strangely enough, that's exactly where I'm at in my DDP playing. Chaining is also a factor. If I can pull of the ~470 hit chain in level 2 it's a good sign (though the increased rank usually leads to death).Zhon wrote:Outside of shmups, it's actually not that easy to quantify exactly how alert I am - but with a shmup it's simpler. On great days, I can manage to 1CC DDP's first loop - on bad days, I crash and burn in level 4, a rather large difference in performance. So using DDP as a tool, I can actually quantify exactly how alert I am, in a rather unscientific way.
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Blade
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Considering this topic: I highly doubt you could get hyper vigilance aka PTSD from a Shmup. It's more of a reflex development than anything else. I really don't think it's going to affect your overall alertness as that involves more than just hand-eye coordination like most games....unless you were playing Dodonpachi with a DDR Pad or something...
The world would be a better place if there were less shooters and more dot-eaters.
Jesus' BE ATTITUDE FOR GAINS:
1. Pure, Mournful, Humble Heart
2. Merciful Peacemaker
3. Suffer for Righteous Desire
Jesus' BE ATTITUDE FOR GAINS:
1. Pure, Mournful, Humble Heart
2. Merciful Peacemaker
3. Suffer for Righteous Desire
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system11
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I don't even remember what alert is, anymore.
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