Capcom Classics Collection Vol 2 is out

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EOJ
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Post by EOJ »

Like many others on these forums, I only play vert shmups in TATE mode. I have a dedicated TATE monitor for this purpose. So when a compilation does not include TATE mode options, it's worthless to me as I cannot play it properly. There's no excuse for them to leave it out.
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Post by Ghegs »

twe wrote:Like many others on these forums, I only play vert shmups in TATE mode. I have a dedicated TATE monitor for this purpose. So when a compilation does not include TATE mode options, it's worthless to me as I cannot play it properly.
So...you don't have a "normal" TV or monitor at all?

I have a dedicated TATE monitor. My systems are set up so that the signal goes from the gaming machine of my choice to both my TV and the TATE monitor. I just turn on the one I need to use. Simple and effective.
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Post by EOJ »

Yeah of course I have a 'normal' TV too, but playing verts on that in the fake YOKO mode with the black bars on the sides (or wallpaper or whatever) sucks big time. That's not how these games were meant to be played.
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Post by professor ganson »

twe wrote:Like many others on these forums, I only play vert shmups in TATE mode. I have a dedicated TATE monitor for this purpose. So when a compilation does not include TATE mode options, it's worthless to me as I cannot play it properly. There's no excuse for them to leave it out.
I agree 100%. Maybe I'll pick it up for the non-shmups at some point, but this one has a very low priority for me.
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Post by The Coop »

professor ganson wrote:
twe wrote:Like many others on these forums, I only play vert shmups in TATE mode. I have a dedicated TATE monitor for this purpose. So when a compilation does not include TATE mode options, it's worthless to me as I cannot play it properly. There's no excuse for them to leave it out.
I agree 100%. Maybe I'll pick it up for the non-shmups at some point, but this one has a very low priority for me.
Well, if that's how you guys feel. I can't help but think you're going to waiting a long, long time for a TATE-filled compilation like this for consoles (especially with the current "fake low res" kick). Guess I'm just not as demanding, seeing I'll play any shmup that interests me regardless of what modes it comes in. The black bars never bothered me, probably because I grew up playing 8-bit and 16-bit shmups, so I got used to them.

But, whatever. You've made your choice. I on the other hand, will hopefully be picking this compilation up come Wednesday :)
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Post by gunbird18 »

Once you play any shmup in TATE, you will understand where Limbrooke and twe are coming from. I sacrifice my strength every time I break out my vert shmups to turn a 32" TV on its side. :lol:

Also, please tell me why the TATE option was put in the PSP Remixed collection, when it is really difficult to play it that way??? Makes much more sense to put it in the Xbox/PS2 ports.
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Post by The Coop »

gunbird18 wrote:Once you play any shmup in TATE, you will understand where Limbrooke and twe are coming from. I sacrifice my strength every time I break out my vert shmups to turn a 32" TV on its side. :lol:
I have played TATE mode on my various Saturn and PS1 import shmups. Full screen was nice, but I didn't think it was TV damaging/worthy of buying another TV/play it only in TATE-nice either. If it's included, cool. If not, I won't miss it. As I said, for me, TATE mode is a perk... not a requirement.

Keep in mind, I'm not pissing on anyone who really likes TATE to level twe and others do. It's all opinions and tastes. I was just curious why someone would leave a good compilation behind over something like the lack of a TATE mode, that's all.
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Post by shinsage »

gunbird18 wrote: Also, please tell me why the TATE option was put in the PSP Remixed collection, when it is really difficult to play it that way??? Makes much more sense to put it in the Xbox/PS2 ports.
Because you can't break a PSP by turning it on its side?
I guess the only reason it wasn't included in console versions is because they didn't want kids to break their TVs by flipping it, which is just stupid.
Just my guess, tho.
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Post by CMoon »

There was nothing to suggest this comp would have tate given that vol. 1 (which has many more vertical shooters on it) did not.

Guys, I also play all my vertical shmups in tate, but this is silly whining. Most of the reasons to own this collection are games like Black Tiger and Magic Sword (that have never been ported before). And as said, some of the better shmups on here are horizontal anyway.

If you really want to play the 1940 games so much, go for the capcom generations disc.
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Post by SuperGrafx »

For the record, the first CCC1 didn't have TATE mode either.
No reason why they'd add it to volume 2 going by that.
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Post by BulletMagnet »

The Coop wrote:Full screen was nice, but I didn't think it was TV damaging/worthy of buying another TV/play it only in TATE-nice either. If it's included, cool. If not, I won't miss it. As I said, for me, TATE mode is a perk... not a requirement.
For me it sort of depends on what shmup you're talking about...some really don't suffer all that much when played letterboxed, while others are nearly impossible to play that way, usually due to bullet visibility issues or some such thing.
I was just curious why someone would leave a good compilation behind over something like the lack of a TATE mode, that's all.
That said, I do have both Taito Memories compilations (which lack tate), not to mention GWG on the PS2, so I don't demand "perfection" from everything I buy, though I probably will grumble about it.
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Post by SuperGrafx »

I've yet to see this in stores.
Anyone had any luck?
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Post by Xexyz »

Nope. I hope Capcom doesn't pull a recall and cancelation at the last minute... The delay is getting ridiculous.
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Post by Nemo »

I can only think of a few US released shooters that ever featured a TATE option. And it was usually out of laziness that they didn't remove it from the original (ex: Raystorm, Xs Shiki games). Besides the obvious fact of the extra required effort to add it, I'd imagine most companies think US games are ignorant to how shooters are supposed to be played. That, or like someone else said, they fear the backlash of people complaining that their kid broke their TV by flipping it on its side.
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Post by Kiken »

SuperGrafx wrote:I've yet to see this in stores.
Anyone had any luck?
A buddy of mine picked up the X-Box version... but I've yet to see any stores in this area get the PS2 version.
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Post by llabnip »

Kiken wrote:
SuperGrafx wrote:I've yet to see this in stores.
Anyone had any luck?
A buddy of mine picked up the X-Box version... but I've yet to see any stores in this area get the PS2 version.
I just picked up the PS2 version at lunch today. They exist! The collection looks fantastic - a good mix of shooters, platformers, brawlers and fighters. At a buck a game, this looks to be a stunning deal. Will play tonight!
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Post by Pixel_Outlaw »

I'm going to look today. I've seen nothing yet. I'll try Wal*Mart first....*groan*.
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Post by Turrican »

Backbone replied to an email of mine - assuring the upcoming PAL version will have a 50/60hz switch. Good!
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Post by SuperGrafx »

Kiken wrote:
SuperGrafx wrote:I've yet to see this in stores.
Anyone had any luck?
A buddy of mine picked up the X-Box version...
Ya, that's the one I'm looking for.
Some Gamestop employee told me that it was delayed until December. Of course, I told him that wasn't true as people already have it so who knows where that misinformation stems from.

I'll keep searching then. :?
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Post by The Coop »

And now EB/Gamestop says it's not shipping until November 22nd. If places like Walmart, Best Buy, FYE and them have gotten this game already, I'd sure like to know what the hell's up with EB/Gamestop and this constant delaying.
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Post by Pixel_Outlaw »

The Coop wrote:And now EB/Gamestop says it's not shipping until November 22nd. If places like Walmart, Best Buy, FYE and them have gotten this game already, I'd sure like to know what the hell's up with EB/Gamestop and this constant delaying.
Hmm well I get the impression that they as a company are stuck up. The store here in town acts likt they know everything about everything. I asked if they had any "space shooters" and I just got a blank look. "You mean like Halo?" no you dumbass like ikaruga or chaos field.
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Post by CMoon »

Pixel_Outlaw wrote:I asked if they had any "space shooters" and I just got a blank look. "You mean like Halo?" no you dumbass like ikaruga or chaos field.
My god, that's amazing.

You should have asked if they had any "dot eaters".

No, no, no. Go all the way. Ask them if they have any bullet curtain shooters with complex scoring mechanics.

'Excuse me sir, do you by chance have any 2-dimensions, vertical scrolling games where you dodge incoming bullets and return fire?'
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Post by Bloodreign »

Finally snagged a copy after calling around all morning long, I was about to give up and call it a day, then I realized,"hey I haven't called Target". Turns out they had just gotten a fresh shipment of about 20 in, so I went in and got my copy.

Street Fighter 1 and Sagat have given me nightmares thus far.
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Post by Kiken »

The local EB said they would have it on Tuesday.. they didn't. Apparently, when a low budget release like this occurs and they receive no preorders, a store will receive zero copies of the game. How brilliant.

I finally did track down 1 remianing copy at a local Best Buy.

Having no TATE really hurts Varth and 1941. Microscopic flashing bullets make these games impossible to play in YOKO (unless you have a really big TV).

Strider is just as broken as ever. Playing both this and the PS1 version really make me appreciate just how much tweaking Sega did to the MD version (they removed a ton of collision detection glitches and fixed the jumping/rappling). Although, I love how all the characters during the intermissions are talking over one another.

Not a bad collection, otherwise. I decided to try working on an SCC of ECO Fighters.

So if we see a volume 3... what are the chances that Progear will make it on there?
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Post by Limbrooke »

Kiken wrote:.So if we see a volume 3... what are the chances that Progear will make it on there?
I imagine that's rhetorical, however I wouldn't expect to see Progear if at all until 4 if that makes the cut.
Even so there are still tons of game Capcom has yet to release like 19XX & AVP of which I'd be most interested in seeing on 3.
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Post by llabnip »

Kiken wrote:Having no TATE really hurts Varth and 1941. Microscopic flashing bullets make these games impossible to play in YOKO (unless you have a really big TV).
I found after turning on enhanced mode (which puts the score and things on the side to de-clutter the playfield) and then fully stretching the picture to the top and bottom of my 27" TV it looked and played fine. I'll admit the default screen size was far too small to play it properly - but the game has good YOKO screen stretching (this was true even for the horizontal games which looked even nicer when stretched to fit the screen). TATE would have been better, but it's pretty playable this way.

And Eco Fighters is brilliant! Worth the price of the compilation alone! I spent so much time with Varth (one of my favoriate games) and Eco Fighters that I hardly had time for anything else. I'm ultra pleased with the collection of 20 games for 20 bucks.

Now that Varth and Eco Fighters got ports (yay!), I hold out hope that 19XX (probably my favorite non-ported arcade shooter of all-time) will see the light of day.
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Post by Kiken »

Limbrooke wrote:I imagine that's rhetorical, however I wouldn't expect to see Progear if at all until 4 if that makes the cut.
Even so there are still tons of game Capcom has yet to release like 19XX & AVP of which I'd be most interested in seeing on 3.
There are major licensing issues with AVP. I wouldn't expect to see it hit one of these collections.
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Post by Limbrooke »

Kiken wrote:There are major licensing issues with AVP. I wouldn't expect to see it hit one of these collections.
Ah crap, you're probably right. Although it would be one of the best additions to any CCC.
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Post by Twiddle »

CMoon wrote:
Pixel_Outlaw wrote:I asked if they had any "space shooters" and I just got a blank look. "You mean like Halo?" no you dumbass like ikaruga or chaos field.
My god, that's amazing.

You should have asked if they had any "dot eaters".

No, no, no. Go all the way. Ask them if they have any bullet curtain shooters with complex scoring mechanics.

'Excuse me sir, do you by chance have any 2-dimensions, vertical scrolling games where you dodge incoming bullets and return fire?'
good post
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Post by shinsage »

Since Cave made Progear, I doubt it would be included on any CCC, considering, you know, it's a collection of Capcom games.
I'm not sure what else there would be to put on Volume 3 that wouldn't have copyright issues -- Cadillacs and Dinosaurs, The Punisher, AvP, and of course all the VS games...
It'd be a dream come true if they could do it. I wouldn't mind paying $50 for all that.
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