Darius Gaiden fire rate

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zinger
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Darius Gaiden fire rate

Post by zinger »

Was this game developed with autofire in mind? Being a well-crafted and balanced game in all other regards, I just can't believe they got the fire rate so very very wrong, the default difficulty is just ridiculus (and most routes are still VERY challanging using autofire)! Thoughts?
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Twiddle
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Post by Twiddle »

the other two preceding darius were balanced around autofire as well
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DarkWolf7
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Post by DarkWolf7 »

Like many other shooters, e.g. most of the Gradius series, the default firing rate is too slow to be worthwhile. You can achieve a much better speed manually.

Unlike the original, the extra version of Darius Gaiden has full-rate auto fire enabled. Of course, you need all the help you can get going through all of the game's 28 stages in a single run.
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zinger
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Post by zinger »

Twiddle wrote:the other two preceding darius were balanced around autofire as well
So did most cabs in japan have autofire circuits installed? It sounds kinda stupid, it's barely enjoyable without autofire.
DarkWolf7 wrote:Unlike the original, the extra version of Darius Gaiden has full-rate auto fire enabled. Of course, you need all the help you can get going through all of the game's 28 stages in a single run.
Well, that's just one of two game modes. The default game mode has seven stages like the original, but scrambled (learning curve out the window:)).
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Post by DarkWolf7 »

For the most part, I recommend against playing Darius Gaiden with full auto, as it is possible to defeat many of the game's bosses before they get to use some of their more interesting attacks. So, to this I'd say that the game definitely was not balanced around/meant to be played with full 60fps auto-fire (I personally feel like I'm cheating playing the game in this manner). I've had no problem 1CCing the game using manual-fire on a few routes.
zinger wrote: Well, that's just one of two game modes. The default game mode has seven stages like the original, but scrambled (learning curve out the window:)).
Well, I only thought the first stage of the game was bad in the 1P mode (Crusty Hammer on stage 1, wtf). The rest of it is just as difficult/balanced as Darius Gaiden original imo.
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zinger
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Post by zinger »

DarkWolf7 wrote:Well, I only thought the first stage of the game was bad in the 1P mode (Crusty Hammer on stage 1, wtf).
Well that's what I'm talking about, not so hard when you've learnt his attack patterns though.
DarkWolf7 wrote:I've had no problem 1CCing the game using manual-fire on a few routes.
Cool, I should try again then. I've no-missed no-bombed route V, should be relatively easy to clear without autofire.
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Twiddle
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Post by Twiddle »

zinger wrote:
Twiddle wrote:the other two preceding darius were balanced around autofire as well
So did most cabs in japan have autofire circuits installed? It sounds kinda stupid, it's barely enjoyable without autofire.
Yep, there's been a growing amount of autofire cabs in Japan since 1987, as designers put exponentially more health into their enemies.
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Post by gameoverDude »

If you are not using autofire, don't just hold down the button when fighting bosses. The default rate can be OK sometimes during stages but there are times when tapping is best (larger enemies, Captains etc) In these cases Track & Field it, or alternate 2 fingers on the same button. Point blanking a boss so you're constantly spitting missiles into a weak spot is good.

Bosses take more damage if the rank goes up (thanks to you taking too many red items once your main weapon is at MAX). Is that extra 5000 per piece worth it? Not IMO. Once you see the two multiples appear above & below your ship, it's time to back off on red items.
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