landshark wrote:I'd rather play Starforce for 24 hours straight.

This does have a forgiving chaining system - what kills me (mentally) is that it relies on a single chain to score well through the game. As soon as I see my chain drop, I'm likely to hit the escape key. Also this game relies on that spirit gimick which I dislike. I hate trying to keep it in one spot while I move and always end up dragging it into a corner.Icarus wrote:Shame really. This game is probably the easiest of all Cave chaining-based games to play, as well.landshark wrote:Haha. I never tried to hide the fact that I royally suck at chaining. Always have, always will, and I have no will to get better at it. I still just like "blowin' shit up" - so this game doesn't sit well with me.
Oh well. The comp was still fun.
Not yet, but I was damn close to 1PCing my keyboard. (One Punch Clearing)DJ Incompetent wrote: Hey Edge, you break your keyboard yet? :P8)
Edge wrote:Not yet, but I was damn close to 1PCing my keyboard. (One Punch Clearing)DJ Incompetent wrote: Hey Edge, you break your keyboard yet? :P8)
I am with landshark on this one, one chain through the entire game sucks big time for me. If the chaincounter would be reseted each stage it would be way more fun, if it would be based on stages. But this way if I somehow lose my chain in stage 2 I can't force myself to play on.
mulletgeezer wrote:You really don't need to keep your chain through the game for a good score - i believe Nemo is the only person here who's anywhere near doing this at the moment and his score isn't all that good. I've had a run where I dropped the chain at least twice and still beaten every score here apart from Icarus's, and last night i had a 9 million point run without ever forming a decent chain. If you're bad at chaining learning to finish the game could still bag you a very good score.
I don't have time to go through every post regarding the matter, but to me it seemed that in this thread http://shmups.system11.org/viewtopic.ph ... highlight=BBH wrote:Nobody actually demonstrated anything.Shocky wrote:What does that mean? Verified by who? And didn't someone already demonstrate in another thread that WolfMAME replays can be forged?Icarus wrote: Replay verified.
Still all conjecture, from what I've heard VMWare doesn't work anywhere near as well as you might believe when it comes to faking inps.Shocky wrote: I don't have time to go through every post regarding the matter, but to me it seemed that in this thread http://shmups.system11.org/viewtopic.ph ... highlight=
bloodflowers demonstrated exactly that?
I prefer the convenience of inps too, but it's only convenient if you're MAME-savvy and have a bazillion different versions.Anyway, I'd rather download small replay files than 200 MB avi's (unless the replay files require some exotic, hard-to-obtain MAME version), as both can be forged anyways, always.
Pick up a food item at maximum health and get coins added to your chain as a bonus. The food item in stage3 is worth 2,000 for example.GaijinPunch wrote:Back on about the game, where are these 2000 coin bonuses you people speak of?
I think it's been said before in this thread and a few others this past week that this Shikigami is not always your primary means to scoring. The thing with the control system is that you're supposed to be using the Shikigami in short bursts, switching to Shot to clear small enemies, to generate coins and to increase your mobility so you can quickly reposition yourself for the next wave. In my case at least, Shikigami use is for clearing some bullet patterns, attacking larger enemies and for bullet-stalling.landshark wrote:This does have a forgiving chaining system - what kills me (mentally) is that it relies on a single chain to score well through the game. As soon as I see my chain drop, I'm likely to hit the escape key. Also this game relies on that spirit gimick which I dislike. I hate trying to keep it in one spot while I move and always end up dragging it into a corner.
Yeah, I understand that. The game doesn't seem consistent to me. A few times I've been fighting the level 2/3 boss and I constantly have coins flying into me.Icarus wrote: I think it's been said before in this thread and a few others this past week that this Shikigami is not always your primary means to scoring. The thing with the control system is that you're supposed to be using the Shikigami in short bursts, switching to Shot to clear small enemies, to generate coins and to increase your mobility so you can quickly reposition yourself for the next wave. In my case at least, Shikigami use is for clearing some bullet patterns, attacking larger enemies and for bullet-stalling.
You should read the ST thread then. You need over 1,000 coins and your chain meter over half-filled and flashing gold before coinstreaming will happen.landshark wrote:Sometimes coins fly out of enemies when I shoot them with the normal shot, but the next game they won't. I know it's probably some trigger or # of coins or something - but it's frustrating not to know
You're doing something wrong then.The game doesn't seem consistent to me.
Playing w/ a keyboard is it.I finally got into the setup screen. I ended up holding the f2 button for like 10 seconds. Full-auto helped a bit.
As Icarus said, +1000 coins and you get small coins for each shot hit while your skull meter is gold.A few times I've been fighting the level 2/3 boss and I constantly have coins flying into me.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
Dude, I hear that. Screwing up on that corner is going to make me absolutely lose it one of these days.BulletMagnet wrote:Other parts of the game I've gotten better at as I've kept playing, but I only manage to get that particular bonus, when I do get it, after I've already lost my chain. Argh.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
Of course not. It takes a phenomenal player to create such replays even with save states, so there is no real reason why it couldn't be done in one session. I guess I was just hoping that in the .avi (your Air Gallet replay) there was a player visible, hand movements also, but it was just a screencapture, which is easier to forge (save states + some frame-by-frame video editing).Icarus wrote:Are you implying all my scores are faked?Shocky wrote:Anyway, I'd rather download small replay files than 200 MB avi's (unless the replay files require some exotic, hard-to-obtain MAME version), as both can be forged anyways, always.
Well what were those .inp's that bloodflowers posted then? Weren't they supposed to be exactly that? Try to give a clear answer this time so this issue can be buried.. tnx.BBH wrote: But has anyone presented an actual forged WolfMAME recording? I never saw one.