Rate this game: BORDER DOWN
I kinda felt bad not having post here and joining the big love-in for Border Down. I almost wish the first level didn't exist though since it gives no clue as to how great this game will get. It is a brilliantly designed horizontal shooter, perhaps even making up for the absurd slowdown problem in G-Darius. It is a crime more were not made and it didn't see a port on another console, since BD is easily one of the best horizontals in years (some will laugh given the existance of Gradius V, but Gradius is a very different kind of shmup!)
BD not only strongly reminds me of G-Darius, but also Thunderforce 3-5 ias far as fast paced, nearly manic horizontal shmups.
What more can be said? I wish it wasn't so damn expensive now...
BD not only strongly reminds me of G-Darius, but also Thunderforce 3-5 ias far as fast paced, nearly manic horizontal shmups.
What more can be said? I wish it wasn't so damn expensive now...
SHMUP sale page.Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
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The Bullet Dodger
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Oh well...
Yes, i agree with my review, even if tend to change my opinions over time. In case, it's in the archive, for the "new" people who are interested in it.
Yes, i agree with my review, even if tend to change my opinions over time. In case, it's in the archive, for the "new" people who are interested in it.
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I.M. Banks, "Consider Phlebas" (1988: 43).
I.M. Banks, "Consider Phlebas" (1988: 43).
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UnscathedFlyingObject
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Aren't we overrating this game a lot? I saw that video in the other BD thread and the player had to kill himself on purpose twice to make the game manageable when fighting the boss. That's just a big example of unbalanced gameplay. Whatever game that requires me to kill myself to be able to continue deserves a letter grade less. No matter if it is the best game on the planet.
Edit: is it possible to remain in one border to curb the need of suicide? If no, consider my previous comments seriously meant.
Edit: is it possible to remain in one border to curb the need of suicide? If no, consider my previous comments seriously meant.
"Sooo, what was it that you consider a 'good salary' for a man to make?"
"They should at least make 100K to have a good life"
...
"They should at least make 100K to have a good life"
...
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Zach Keene
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If it's the video I think it is (someone abusing stage 3 on green for an absurd break bonus?), I don't think rank control was the purpose of those suicides.UnscathedFlyingObject wrote:Aren't we overrating this game a lot? I saw that video in the other BD thread and the player had to kill himself on purpose twice to make the game manageable when fighting the boss.
My FAQs: http://arcanelore.net/
Yeah, most of the time when people are suiciding, it is for points. I find that rank is relatively managable, especially since you can get an extra life every level. Hmmm, here we go again with the rank thing...wheee!
SHMUP sale page.Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
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UnscathedFlyingObject
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It's the one set in the asteroid level, and how the heck does someone get points from smashing into the boss?Zach Keene wrote:If it's the video I think it is (someone abusing stage 3 on green for an absurd break bonus?), I don't think rank control was the purpose of those suicides.UnscathedFlyingObject wrote:Aren't we overrating this game a lot? I saw that video in the other BD thread and the player had to kill himself on purpose twice to make the game manageable when fighting the boss.
"Sooo, what was it that you consider a 'good salary' for a man to make?"
"They should at least make 100K to have a good life"
...
"They should at least make 100K to have a good life"
...
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Zach Keene
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From the fact that the value of every enemy is multiplied by 3 when you're in red border. The reason the player started stage 3 in green is that the green level 3 areas give better opportunties for getting hits with the break laser.
EDIT: after reviewing the video it's actually the green boss that's the main hit generator here, not the green areas. Destroying the first form on red border with a 999 multipler =
EDIT: after reviewing the video it's actually the green boss that's the main hit generator here, not the green areas. Destroying the first form on red border with a 999 multipler =

Last edited by Zach Keene on Fri Mar 18, 2005 7:20 am, edited 2 times in total.
My FAQs: http://arcanelore.net/
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UnscathedFlyingObject
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GaijinPunch
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BD
Dying on purpose is implicit in the name of the game = BORDER DOWN
Certain people here, haven't done their homework before posting comments on this thread.
This game is a Masterpiece
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As for the soundtrack, I'm not a huge fan of it, but I do like the ST5 track.
Certain people here, haven't done their homework before posting comments on this thread.
This game is a Masterpiece
--------------------------------------------------
As for the soundtrack, I'm not a huge fan of it, but I do like the ST5 track.
It must be the vidoe I posted that you're talking about.UnscathedFlyingObject wrote:It's the one set in the asteroid level, and how the heck does someone get points from smashing into the boss?Zach Keene wrote:If it's the video I think it is (someone abusing stage 3 on green for an absurd break bonus?), I don't think rank control was the purpose of those suicides.UnscathedFlyingObject wrote:Aren't we overrating this game a lot? I saw that video in the other BD thread and the player had to kill himself on purpose twice to make the game manageable when fighting the boss.
Correct me if I'm wrong, but I think it's a mix of two reasons.
1). The reason he killed himself with the first boss was to Border Down, and get more points by using the break laser. (Red Border being the most difficult meaning more points). He also tries to kill the last boss by the least possible time limit, which if done right gives more points.
2). Another possible reason he killed himself with the first boss, was so he can spend the remainder of the boss fight in the "Red Border", which can mean getting a different final stage at the end. (You have to spend at least 50% of your time in certain border colours, and clear the stage norm 4 or more times to get a different Final stage).
Which ever way you look at it, yes the whole sucide strategy and Border system is "alternative" I agree, and can turn some people off. I like the fact that it's different. How many countless other shmups do we have already that follow the same system? For me it's a welcome change.
UnscathedFlyingObject wrote:Aren't we overrating this game a lot? I saw that video in the other BD thread and the player had to kill himself on purpose twice to make the game manageable when fighting the boss. That's just a big example of unbalanced gameplay. Whatever game that requires me to kill myself to be able to continue deserves a letter grade less. No matter if it is the best game on the planet.
Edit: is it possible to remain in one border to curb the need of suicide? If no, consider my previous comments seriously meant.
You don't of course know what are you talking about. There's an ST in the proper section that exaplains how these things work, maybe you can read it to get an idea: of course if you want to have prejudices, your right.
And: the "We" is completely unappropriate, everyone overrates or underrates what he likes, conformism masked as "general consesus" is the worst aspect of this forum. If you don't like something, it's better if you speak for yourself and take responsibility for your point of view, instead of pretending that all the users share the same brain and have the same tastes,
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I.M. Banks, "Consider Phlebas" (1988: 43).
I.M. Banks, "Consider Phlebas" (1988: 43).
The suiciding isn't about border shifting. Lower borders are actually harder. It's about rank cooling. And since the game's multiplier gimmick is based on bullet cancelling, you have to sacrifice some scoring potential when you do it. There are advantages and disadvantages to playing like this. I don't think its all that unbalanced.UnscathedFlyingObject wrote:Aren't we overrating this game a lot? I saw that video in the other BD thread and the player had to kill himself on purpose twice to make the game manageable when fighting the boss. That's just a big example of unbalanced gameplay. Whatever game that requires me to kill myself to be able to continue deserves a letter grade less. No matter if it is the best game on the planet.
Edit: is it possible to remain in one border to curb the need of suicide? If no, consider my previous comments seriously meant.
Isn't doing something ballsy and taking a risk for a potential payoff what most good shmup playing is all about? It's not like the game forces you to play like this, it's just one strategy.UnscathedFlyingObject wrote:^![]()
It still sucks to die, even for points.
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UnscathedFlyingObject
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GaijinPunch
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Not necessarily. While I don't deny suiciding can ultimately mean more points, the main reason you would suicide through the game is to make it easier. To quote from the manual, "if you go through this game without dying, it gets VERY hard. It's recommended to suicide once per level."The suiciding isn't about border shifting. Lower borders are actually harder. It's about rank cooling.
But the game gets easier because of the rank cooling, not the shift in border. That's what I was saying. If you started on that border or bordered down between levels those borders would be harder (and possibly more lucrative in terms of points, if you can handle it).GaijinPunch wrote:Not necessarily. While I don't deny suiciding can ultimately mean more points, the main reason you would suicide through the game is to make it easier. To quote from the manual, "if you go through this game without dying, it gets VERY hard. It's recommended to suicide once per level."The suiciding isn't about border shifting. Lower borders are actually harder. It's about rank cooling.
Bordering up between levels and suiciding at the beginning of the next level is a good way to cool rank while staying on the lucrative borders. But then that requires A) making the norms every level, and B) never dying except those suicides, and if you can do that, I certainly wouldn't rip on you for taking the "easy" way out.
There are pros and cons of the rank thing, but I find that in Border Down it was well thought out and balanced in a way that it's not in Battle Garrega and Psyvariar 2. I don't think the game should be dismissed because of it. It's not like Garrega where you pretty much have to suicide, nor is it like Psyvariar where you can kinda halfass through the game and cakewalk through it at a low rank.
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Super Laydock
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Nothing more honorable than taking your own life. It's YOU who decides when and how you die and not some enemie bullet making you feel stupid/sorry afterward. Bu that's not the point here I guess...
Let's just say it's an optional strategy for people playing for highscores.
If you just play to finish it, the game won't punish you for it (if I am correct) though possibly only in the scoring department. It also adds more depth and strategy to this game.
In fact I find the scoring system in this system one of the most intriguing I've encountered, and still am learning new thing every time I play it.
Oh, and on topic:
I think this is one of the best shmups I've played so far. Great graphics (though I agree this is debatable and thus only my opinion), fantastic music which is one of the best soundtracks ever (alongside some stuff from the Gradii) and simple gameplay with lot's of depth.
I would rate it 9.5 out of 10!

Let's just say it's an optional strategy for people playing for highscores.
If you just play to finish it, the game won't punish you for it (if I am correct) though possibly only in the scoring department. It also adds more depth and strategy to this game.
In fact I find the scoring system in this system one of the most intriguing I've encountered, and still am learning new thing every time I play it.
Oh, and on topic:
I think this is one of the best shmups I've played so far. Great graphics (though I agree this is debatable and thus only my opinion), fantastic music which is one of the best soundtracks ever (alongside some stuff from the Gradii) and simple gameplay with lot's of depth.
I would rate it 9.5 out of 10!
Barroom hero!
Bathroom hero!
Bathroom hero!
The reason I don't think it's broken is that there's no tangible benefit to suiciding when playing for survival. It's not abuseable like that. Dying make the game get easier but it always sucks, and there's no advantage to dying sooner rather than later except to try to stay perpetually on the red border to go for the big points, which is risky any way you slice it.