Ragebound: Ninja Gaiden

Anything from run & guns to modern RPGs, what else do you play?
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NYN
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secret side story

Post by NYN »

Finally. Game card wait. Off to a rough start. Declined the "offer" to update, started it, and got a black screen several times. No indicator that it was booting. So, I took the update of 1 GB. :evil: Next challenge: agree kindly to terms of use on the title screen. :!: Otherwise one apparently cannot proceed, mind you I already paid for it. :roll: Is that The Norm for video games in 2025? :idea: I'm afraid so.

Cleared tutorial clean, only to fail and confirm the eminent sensei. Punku ninja. Hilarious how the speedo-metal-cutto way of playing must now be taught to novice players. To un-learn to stop and watch a stat, to feel the breeze of flow. Nice filter and screen shape to exorcise any notion of HD games. Found the intro level very funny, another legend to play: Hi, my name is Jô!
Tengu 👺 'tude
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NYN
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the price of charge

Post by NYN »

OK, I found something that bothers me. It's the delay after the slay of a zako that transfers the charge to become available. It's around 1 second, when I feel it should be INSTANT. That is enough in crowded situations that ask for high execution to lose composure over. I kind of wish that hardo modo would remedy that, yet being a basic element of play I highly doubt that. :x Others?
Tengu 👺 'tude
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Sumez
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Re: Ragebound: Ninja Gaiden

Post by Sumez »

That's confused the hell out of me in most boss fights. It often feels "random" if I get the charge, or lose it after taking a hit etc. Results in a lot of random buttom spam on my end.
I'm sure there's a predictable logic to it, but it feels unmanageble to me.
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NYN
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we kiss the pain matta o i eh

Post by NYN »

Cleared Norm, with all Side Ops, Scarabs&Skulls, never used any Muramasa item or looked anything up, and you can betcha Hypercharge I took my sweet time with it. Already played half the missions on Hardo Modo, aiming A, only accepting B when first clear, never under. Even the Norm last couple of mission where so sweet, I never felt diminished in challenge. That's where I collected my 3 Bs total. What an overall experience, I feel refreshed with a game! You know how Vania is the base for NES GAIDEN? If the new Curse would only have to offer half the experience, it would be all right. Alas, I continue to doubt it. Mark this one for excellence, please! No sceptics!
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MommysBestGames
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Re: the price of charge

Post by MommysBestGames »

NYN wrote: Thu Oct 30, 2025 11:11 am OK, I found something that bothers me. It's the delay after the slay of a zako that transfers the charge to become available. It's around 1 second, when I feel it should be INSTANT. That is enough in crowded situations that ask for high execution to lose composure over. I kind of wish that hardo modo would remedy that, yet being a basic element of play I highly doubt that. :x Others?
I generally was able to enjoy the game, but the stupid charge delay for me (as you mention) I never got figured out. Hated the delay and wished it was instant! Anyway, still a fun game, but that held back some of it for me. Like it messed up my rhythm while slicing through baddies, to all of a sudden have a delay, but be right in the face of a big dude that required the charge attack but I had to wait for that delay.
Making an action platformer with a transforming grappling hook: ChainStaff. Also made a shmup with multi-ships: Shoot 1UP DX, and more .
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lastemperorjubei
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Re: secret side story

Post by lastemperorjubei »

NYN wrote: Mon Oct 06, 2025 11:02 am Finally. Game card wait. Off to a rough start. Declined the "offer" to update, started it, and got a black screen several times. No indicator that it was booting. So, I took the update of 1 GB. :evil: Next challenge: agree kindly to terms of use on the title screen. :!: Otherwise one apparently cannot proceed, mind you I already paid for it. :roll: Is that The Norm for video games in 2025? :idea: I'm afraid so.

Cleared tutorial clean, only to fail and confirm the eminent sensei. Punku ninja. Hilarious how the speedo-metal-cutto way of playing must now be taught to novice players. To un-learn to stop and watch a stat, to feel the breeze of flow. Nice filter and screen shape to exorcise any notion of HD games. Found the intro level very funny, another legend to play: Hi, my name is Jô!
I didn't check online if this is normal with this game but same thing happened to me playing the physical version for the first time on Switch 2 without the update, so I had to download it. Will try with the Switch 1 if it's the same. I'm playing on normal, played in one session until act 3.2. Needed some repeats with the bosses. It's fun for casual play on normal. I prefer Neon Inferno and Moonrider until now but this could change if I progress further. It's easier than Shadow of the Ninja Reborn. I like all the games I mentioned. Shoutout to Huntdown, Blazing Chrome, Steel Assault and Katana Zero.
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Stevens
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Re: secret side story

Post by Stevens »

lastemperorjubei wrote: Sat Jul 11, 2026 11:30 am Shoutout to Huntdown, Blazing Chrome, Steel Assault and Katana Zero.
You are a scholar. I love all of those - have you played Akane or Kill the Crows?
Show me everything you have, puppet of Geppetto.
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lastemperorjubei
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Re: secret side story

Post by lastemperorjubei »

Stevens wrote: Sat Jul 11, 2026 12:29 pm
lastemperorjubei wrote: Sat Jul 11, 2026 11:30 am Shoutout to Huntdown, Blazing Chrome, Steel Assault and Katana Zero.
You are a scholar. I love all of those - have you played Akane or Kill the Crows?
No sir. I checked them and they seem like twin stick arena shooters? Not exactly my cup of tea. Do you recommend them and if yes why? I'm old school in my taste but sometimes try something different like roguelites like Hades or Absolum and then enjoy it until finishing.

I'm currently at the 4.5 boss in Ragebound. Really enjoying this game. Had some jank one time in one of the earlier levels where you switch screens and there is some train wagon and a new save point but there is dialogue and I didn't land on the wagon and didn't reach the save point and went back multiple times to the earlier save point. Then the dialogue didn't vanish from the screen and the bug kept repeating. A new start of the level helped.
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