Cleared tutorial clean, only to fail and confirm the eminent sensei. Punku ninja. Hilarious how the speedo-metal-cutto way of playing must now be taught to novice players. To un-learn to stop and watch a stat, to feel the breeze of flow. Nice filter and screen shape to exorcise any notion of HD games. Found the intro level very funny, another legend to play: Hi, my name is Jô!
Ragebound: Ninja Gaiden
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NYN
- Posts: 808
- Joined: Sun Apr 06, 2014 8:33 am
- Location: 0! Akedò
secret side story
Finally. Game card wait. Off to a rough start. Declined the "offer" to update, started it, and got a black screen several times. No indicator that it was booting. So, I took the update of 1 GB.
Next challenge: agree kindly to terms of use on the title screen.
Otherwise one apparently cannot proceed, mind you I already paid for it.
Is that The Norm for video games in 2025?
I'm afraid so.
Cleared tutorial clean, only to fail and confirm the eminent sensei. Punku ninja. Hilarious how the speedo-metal-cutto way of playing must now be taught to novice players. To un-learn to stop and watch a stat, to feel the breeze of flow. Nice filter and screen shape to exorcise any notion of HD games. Found the intro level very funny, another legend to play: Hi, my name is Jô!
Cleared tutorial clean, only to fail and confirm the eminent sensei. Punku ninja. Hilarious how the speedo-metal-cutto way of playing must now be taught to novice players. To un-learn to stop and watch a stat, to feel the breeze of flow. Nice filter and screen shape to exorcise any notion of HD games. Found the intro level very funny, another legend to play: Hi, my name is Jô!
Tengu
'tude
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NYN
- Posts: 808
- Joined: Sun Apr 06, 2014 8:33 am
- Location: 0! Akedò
the price of charge
OK, I found something that bothers me. It's the delay after the slay of a zako that transfers the charge to become available. It's around 1 second, when I feel it should be INSTANT. That is enough in crowded situations that ask for high execution to lose composure over. I kind of wish that hardo modo would remedy that, yet being a basic element of play I highly doubt that.
Others?
Tengu
'tude
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Sumez
- Posts: 9118
- Joined: Fri Feb 18, 2011 10:11 am
- Location: Denmarku
- Contact:
Re: Ragebound: Ninja Gaiden
That's confused the hell out of me in most boss fights. It often feels "random" if I get the charge, or lose it after taking a hit etc. Results in a lot of random buttom spam on my end.
I'm sure there's a predictable logic to it, but it feels unmanageble to me.
I'm sure there's a predictable logic to it, but it feels unmanageble to me.