DoDonPachi Resurrection Reignite Announced

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PC Engine Fan X!
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Re: DoDonPachi Resurrection Reignite Announced

Post by PC Engine Fan X! »

Ms. Tea wrote: Tue Jun 09, 2026 3:39 am You can turn the blur filter off. There's a "smoothing" setting in the screen settings menu.

Upon booting up DDP-RR demo for the very first time, from within the "in-game" sub menu of Screen setting, you'll see the Smoothing option has been been applied automatically on default setting. By turning it off and saving such screen settings upon exiting it, the CPU will remember to apply the last set of screen settings that the end-user chose previously before. This "Smoothing" filter applies to the Steam port of DDP-DFK & DDP-DFK BL stgs as well.

PC Engine Fan X! ^_~
Bassa-Bassa
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Re: DoDonPachi Resurrection Reignite Announced

Post by Bassa-Bassa »

Faith wrote: Tue Jun 09, 2026 1:36 am Can anyone confirm in demo if there is way to turn off the fk ugly blur blur BLURRRRR filter??? The screenshots on Steam page look HORRIBLE!~

For reference, here is screenshot I just took of game running on Xenia:

Look at how beautiful & sharp it is!

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And a tate 640x480 borderless option, for CRTs? That's the best possible way to display that...
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Starfighter
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Re: DoDonPachi Resurrection Reignite Announced

Post by Starfighter »

Uploading a demo of nothing new and lots of bugs sounds more like they want unpaid beta testing... Assuming they read feedback. Do they? :D
Slinky
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Re: DoDonPachi Resurrection Reignite Announced

Post by Slinky »

Starfighter wrote: Tue Jun 09, 2026 2:32 pm Uploading a demo of nothing new and lots of bugs sounds more like they want unpaid beta testing... Assuming they read feedback. Do they? :D
Feels like they rushed out a demo for Bullet Fest before it was ready.
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Starfighter
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Re: DoDonPachi Resurrection Reignite Announced

Post by Starfighter »

Slinky wrote: Tue Jun 09, 2026 3:00 pmBullet Fest
Oh, I didn't know that thing was back on. Good they changed the name. :D
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pablumatic
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Re: DoDonPachi Resurrection Reignite Announced

Post by pablumatic »

I think if they just added a line to define her nose it would be much better.
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Jonpachi
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Re: DoDonPachi Resurrection Reignite Announced

Post by Jonpachi »

pablumatic wrote: Tue Jun 09, 2026 5:19 pm I think if they just added a line to define her nose it would be much better.
You gotta go to the "in-game" menu and turn "NOSE" to "ON"
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KAI
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Re: DoDonPachi Resurrection Reignite Announced

Post by KAI »

Wait, maybe this is not gonna be that bad after all, just noticed who is voicing that new character, its Kikuko Inoue, the game has been saved.
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Robomommy confirmed!
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Jonpachi
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Re: DoDonPachi Resurrection Reignite Announced

Post by Jonpachi »

She's got quite the nose too
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xEbb1993x
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Re: DoDonPachi Resurrection Reignite Announced

Post by xEbb1993x »

KAI wrote: Tue Jun 09, 2026 6:30 pm Wait, maybe this is not gonna be that bad after all, just noticed who is voicing that new character, its Kikuko Inoue, the game has been saved.
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Robomommy confirmed!
The so-called forever 17-year-old?
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davyK
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Re: DoDonPachi Resurrection Reignite Announced

Post by davyK »

There's nothing in this trial game that's making me reach for the wishlist button.


Maybe they are counting downloads to gauge interest - if they are it would send a signal to uninstall it.
tzm_rade
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Re: DoDonPachi Resurrection Reignite Announced

Post by tzm_rade »

I finally bought the old PC version in the last sale. Wasn't sure if they'd take that version down and make this one the only version available to buy.
Firehawke
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Re: DoDonPachi Resurrection Reignite Announced

Post by Firehawke »

Can't shake the feeling this might shape up to be the monkey's paw version of "CAVE is back and publishing their archives on modern platforms!"
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Jonpachi
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Re: DoDonPachi Resurrection Reignite Announced

Post by Jonpachi »

I mean, who’s even left? It’s not like the whole dream team that made Ketsui and DOJ are just sitting there waiting for the green light. Cave is just a brand now like SEGA.
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hamfighterx
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Re: DoDonPachi Resurrection Reignite Announced

Post by hamfighterx »

I wonder how much overlap with whoever is responsible for developing the exA versions of Cave's games with their various adjustments, arranges, soundtracks, etc.

I guess philosophically, I'm supportive of the idea of actually releasing this stuff in a format more easily accessible to audiences. As opposed to the trend toward all of these exA exclusive remasters with arrange modes and other features locked to arcades. So, if I want to see more official arrange-like releases on home platforms, I suppose showing it by supporting a release like this kind of makes sense. And I do like DOJ a lot. But eh, I haven't even paid attention to the demo or bothered to download it, wake me up when the game gets here I guess. Didn't expect to feel that sort of malaise but here we are.
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slateman
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Re: DoDonPachi Resurrection Reignite Announced

Post by slateman »

To be fair, the new arranged mode (whatever it is) could very well be quite cool. Again, they didn't share any of that: new stages, a new character (guessing it's who we see in the promo art with the wings, unless she's the boss of the new stage), and 'other new elements'.

Worth a full new purchase? Worth the painful-to-look-at art? Who knows. I'm disappointed in this, but still holding out hope for the final product to be good. Perhaps that's folly. Fanboy folly. :(
Bassa-Bassa
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Re: DoDonPachi Resurrection Reignite Announced

Post by Bassa-Bassa »

The thing with Exarcadia releases is that they're all published by Exarcadia. The Cave-licensed games are even entirely developed by them, so no overlap.
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Ms. Tea
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Re: DoDonPachi Resurrection Reignite Announced

Post by Ms. Tea »

I mean, the core game here seems fine. I don't see the need to be this negative yet just because the demo has a couple bugs that seem pretty fixable by the time the game comes out. If the actual game releases with big issues then we can get back to panicking about it being over.

And yeah, the exA versions had all their new stuff done in-house at exA. There's no overlap between the staff on those releases and this.
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