Tatsujin Ou Newer Ver

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mycophobia
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Tatsujin Ou Newer Ver

Post by mycophobia »

i changed a bunch of stuff, too much to go into really. i will say up front that region setting no longer matters. give it a whirl:

https://mycophobia.org/tp024_1.ips

patch to tp024_1.bin from an original unmodified truxton2.zip
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Kino
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Re: Tatsujin Ou Newer Ver

Post by Kino »

A newerer Tatsu-Ou, you say? Definitely checking this out when I get home :D
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mycophobia
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Re: Tatsujin Ou Newer Ver

Post by mycophobia »

ah yes, thank you impartial bystander, please do ;)
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Sumez
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Re: Tatsujin Ou Newer Ver

Post by Sumez »

mycophobia wrote: Tue Mar 24, 2026 9:13 pm too much to go into really
General idea of the objective of the hack then, at least? :P
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mycophobia
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Re: Tatsujin Ou Newer Ver

Post by mycophobia »

it's kinda like Tatsujin Ou New Version but different viewtopic.php?t=68027

it's harder and it replaces one extremely boring boss milk with a potentially exciting and very lucrative one (but not on the same boss). scoring overall has been altered. item order is different. etc etc
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mycophobia
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Re: Tatsujin Ou Newer Ver

Post by mycophobia »

okay fine

- weapon damage values have been tweaked and remain consistent across all difficulties/rounds
- bomb damage values have been tweaked
- item order is completely different (and resets on death just like New Version)
- rank is based on survival time on one life instead of weapon power (assuming normal dips, in round 1 it starts out very low but reaches tatsujin ou's peak round 1 rank; in round 2+ it starts out at tatsujin ou's regular base round 2+ value but will go beyond its peak)
- tick points are gone
- point values for enemy kills have been doubled
- anything that used to explicitly award 0 points now awards an amount of points
- no score extends, no bombable 1up carriers (but there are still extends)
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