Regarding Sky Soldiers…

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Skyknight
Posts: 553
Joined: Wed Jan 26, 2005 7:27 pm
Location: Orleans, MA

Regarding Sky Soldiers…

Post by Skyknight »

I somehow never see longplays where the player lets certain large enemies escape to trigger more large enemies (which I’d think would translate to more points) later in the stage. 6-2 is a good example—letting the two large planes after the cloud fighters escape results in FIVE large planes near the stage’s end. Is it that unknown a secret?
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BareKnuckleRoo
Posts: 6944
Joined: Mon Oct 03, 2011 4:01 am
Location: Southern Ontario

Re: Regarding Sky Soldiers…

Post by BareKnuckleRoo »

Videos marked as "longplay" don't necessarily feature a skilled player and often use tool assistance to clear the game simply for the sake of showing it off.
dethcow
Posts: 18
Joined: Sun Dec 04, 2016 3:31 am

Re: Regarding Sky Soldiers…

Post by dethcow »

Skyknight wrote: Sun Oct 05, 2025 8:34 pm I somehow never see longplays where the player lets certain large enemies escape to trigger more large enemies (which I’d think would translate to more points) later in the stage. 6-2 is a good example—letting the two large planes after the cloud fighters escape results in FIVE large planes near the stage’s end. Is it that unknown a secret?
Scrub the word "longplay" from your brain forever and partake of the infinite glory that is the Replay Burners channel on Youtube.
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