Regarding Sky Soldiers…
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Skyknight
- Posts: 553
- Joined: Wed Jan 26, 2005 7:27 pm
- Location: Orleans, MA
Regarding Sky Soldiers…
I somehow never see longplays where the player lets certain large enemies escape to trigger more large enemies (which I’d think would translate to more points) later in the stage. 6-2 is a good example—letting the two large planes after the cloud fighters escape results in FIVE large planes near the stage’s end. Is it that unknown a secret?
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BareKnuckleRoo
- Posts: 6944
- Joined: Mon Oct 03, 2011 4:01 am
- Location: Southern Ontario
Re: Regarding Sky Soldiers…
Videos marked as "longplay" don't necessarily feature a skilled player and often use tool assistance to clear the game simply for the sake of showing it off.
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dethcow
- Posts: 18
- Joined: Sun Dec 04, 2016 3:31 am
Re: Regarding Sky Soldiers…
Scrub the word "longplay" from your brain forever and partake of the infinite glory that is the Replay Burners channel on Youtube.Skyknight wrote: ↑Sun Oct 05, 2025 8:34 pm I somehow never see longplays where the player lets certain large enemies escape to trigger more large enemies (which I’d think would translate to more points) later in the stage. 6-2 is a good example—letting the two large planes after the cloud fighters escape results in FIVE large planes near the stage’s end. Is it that unknown a secret?