1KMS wrote: ↑Fri Jul 18, 2025 10:13 pmeventually someone making these games should recognize what Final Fight figured out in 1989.
1KMS wrote: ↑Fri Aug 01, 2025 8:16 pm
Capcom didn't get everything right on the first try, but it's pretty amazing what they established, including details later games would overlook.
Old arcade developers at least tried to copy and refine Final Fight's mechanics. A lot of modern indies manage to overcomplicate and fumble all kinds of things that have been solved problems for decades. They're not coming up with anything better than the standard grab and superjoy mechanics that everybody cloned in the 90s.
Mortificator wrote: ↑Fri Jul 25, 2025 1:33 am
Final Fight's a masterpiece and my love for it is well known, but comments about how Gaiden could be more like it in terms of difficulty feel a little strange, because Final Fights is super unforgiving. Sodom has crueler shenanigans than any Gaiden baddie and he's the stage TWO boss.
The difficulty's the thing I DON'T like so much: hits feel great, you've got a great toolset of attacks, every enemy type feels different. On the other hand, you can make Gaiden a lot harder by picking a weak character and maxing out all the difficulty sliders, but it doesn't fix any of the weak spots, it just means you die in one mistake and have to hit enemies twice as many times.
Sima Tuna wrote: ↑Fri Aug 01, 2025 2:39 am
Vendetta seems (to ME, at least) incredibly fair. Everything kills you super fast but you can kill enemies even faster. I think it's a case of all the jank cancelling out other potential frustrations.
Towards the end it gets pretty bad about killing the player without much warning, with surprise molotovs etc. But overall I agree. It's so generous in giving the player ways to kill the baddies. I don't understand how half the stuff in the game works, but I think there are some write-ups around here I could look into.