Beat 'em Ups (Including Switch List)

Anything from run & guns to modern RPGs, what else do you play?
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Sima Tuna
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Joined: Tue Sep 21, 2021 8:26 pm

Re: Beat 'em Ups (Including Switch List)

Post by Sima Tuna »

Sodom is just a case of Capcom being particularly sadistic. Stage 2 in general is a rough one. I believe it's the hardest level until Uptown. Anyway, I wasn't talking about "double dragon gaiden should be more like final fight" in the sense of Sodom's weird strike resistance and bizarre spacing requirements. I meant more in the sense of your character feeling good to move around, of your superjoy being fully invincible and your frame data on your attacks being generous. Even slow characters like Haggar feel good to use because their attacks are snappy and they have a lot of i-frames. The game is still hard as balls but for different reasons than gamefeel.

When it comes to pure arcade beat em ups, I think pretty much all of them have some absolute horse shit in them. Except maybe Vendetta. Vendetta seems (to ME, at least) incredibly fair. Everything kills you super fast but you can kill enemies even faster. I think it's a case of all the jank cancelling out other potential frustrations. :lol:
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TransatlanticFoe
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Re: Beat 'em Ups (Including Switch List)

Post by TransatlanticFoe »

Woah that is something. I just handle Sodom with desperation attacks, there's a health refill right beforehand so I just assumed that was why it was there! It's punishing though, you're done if he gets a couple of hits in. It's sort of what I love about about Final Fight though - it's doable but fuck you if you slip up :lol:

The rest of the stage is the problem - charging Andores and Holly Woods, fucking hell!
1KMS
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Joined: Fri Feb 24, 2012 8:43 pm

Re: Beat 'em Ups (Including Switch List)

Post by 1KMS »

Sodom is the only boss that doesn't get backup enemies, so that's why they made him more elusive. They could've communicated the concept better with more animation frames, but Final Fight is fairly austere for an arcade game. The developers have talked about how they had to fit the game within a certain limit due to the ROM chip shortage of the time. Capcom didn't get everything right on the first try, but it's pretty amazing what they established, including details later games would overlook, e.g. Night Slashers.
TransatlanticFoe wrote: Fri Aug 01, 2025 5:31 pmI just handle Sodom with desperation attacks, there's a health refill right beforehand so I just assumed that was why it was there!
Yeah, that has to be intentional. If you go in with full health and have an answer for the tackles, you can take a few shots and still keep your extend.
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