M2 Toaplan collection

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Steven
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Re: M2 Toaplan collection

Post by Steven »

Still getting random stuttering, but it's not as bad as it was. This is really annoying. I think I may start playing on Switch until this gets fixed. I could play on PCB and I'd love to get a Same! 1P PCB 1-ALL, but PCB has no practice tools and my cabinet does not enough buttons for a good autofire setup for Same!, so I'd rather not...
RoboArmy wrote: Sun Jul 20, 2025 8:16 am
AGermanArtist wrote: Sat May 24, 2025 8:34 am My only issue with all digital everything is the fact there is no printing, no media, no distribution and no retail and yet none of these savings has been passed onto the consumer.
One of the big things that makes physical games great that no one can argue against are the changes in pricing over time and depending on the game's performance (aka unsold stock). Buying used goes in the same box. Digital only users are SOL on that if a publisher decides to not be as aggressive as others in an online download marketplace.
I got physical Death Stranding 2 for like 18% off from Amazon Japan before it even released, and then I added like 700 points or whatever they're called to bring it down slightly further. That was pretty nice, and obviously not happening with digital. It's still weird to me that digital games even exist on consoles; I don't recognize their existence, usually, so when people say they buy digital console games I'm always like WTF you can do that? Why the hell would you? I don't like relying on Amazon too much and I think Amazon does screw over someone (shipping companies, probably) with this discount before launch thing, but it does ultimately save me money, so I'm not going to complain too much.

Still, best reason to buy physical is so that your friends can cover their their old games with so many signatures that you can barely even see the box art anymore
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Angry Hina
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Re: M2 Toaplan collection

Post by Angry Hina »

Dylan1CC wrote: Sat Jul 19, 2025 10:49 pm
Firehawke wrote: Fri Jul 18, 2025 11:02 am
AGermanArtist wrote: Fri Jul 18, 2025 10:58 am

I'd suspect Tatsujin's willingness to license the catalogue to anyone has undermined the Arcade Garage project somewhat. I doubt we'll see any more.
I'm starting to think the same. M2 (and really anyone else out there) is finding it hard to complete with bottom dollar bare-bones packages. I'm already seeing a lot of complaining about the price of Gradius Origins, and that price is about as reasonable as you can get. If you divide things out, it's like $20 for Salamander 3, then roughly $2.80 per game for the other six. That's apparently too much money for "old games," so I can't help but think M2's high-quality approach is going to fail in the medium to long term because people don't really care about the emulation quality or the additions/toggles, etc.
I hope that we ultimately still get a Tatsujin/Truxton ShotTriggers double pack at some point because Tatsujin and (especially) Tatsujin Oh would really benefit from some rebalancing in their difficulty with some of M2’s nicely done Easy/easier modes. Tatsujin Oh has such amazing sprite work and music and would be so much more enjoyable if it wasn’t so brutal difficulty wise.
I always thought the easy modes are kinda useless. I think it would be always useful to tone down the difficulties on a level compared to easier STGs (like Batsugun Special and Thunder Force 3), even some regular players can clear (if they really try). But the extremely toned down level is only useful if you want them to be playable for really unskilled or unmotivated people. Like some Cave Novice modes (Futari).
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Lord British
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Re: M2 Toaplan collection

Post by Lord British »

For some reason you can buy the Clear River Toaplan Arcade Collection Vol. 2 on PS4 right now, but not Vol. 1 yet. I guess Vol 1. will come out when it was originally intended on 8/14, but if you want to buy Vol. 2 right now, then go ahead.

I don't think you can use this loophole if you have only a PS5.

FWIW I'm pretty happy with it. There's a lot more settings here than on the Steam version, especially in the assists department.
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Lord British
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Re: M2 Toaplan collection

Post by Lord British »

Lord British wrote: Thu Jul 24, 2025 10:14 pm For some reason you can buy the Clear River Toaplan Arcade Collection Vol. 2 on PS4 right now, but not Vol. 1 yet. I guess Vol 1. will come out when it was originally intended on 8/14, but if you want to buy Vol. 2 right now, then go ahead.

I don't think you can use this loophole if you have only a PS5.

FWIW I'm pretty happy with it. There's a lot more settings here than on the Steam version, especially in the assists department.
Did anyone else buy this? I want some reviews!
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jehu
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Re: M2 Toaplan collection

Post by jehu »

News to me! Missed your first post; glad you followed up.

First impressions bad.

One autofire button. The menus don’t rotate with the games into TATE, which has been standard for a long time in other titles. Default scanline filters looks atrocious.

And, worst of all, V-V is crashing the game entirely every time I try to switch the filter away from the scanline option. Literally every time, without fail. And damn they’re ugly. There are some options to mess around with to tune them up, but don’t expect something that’s acceptable out of the box like you might be used to. I haven’t even gotten to the games, and there’s already a whole fistful of red flags.

Update: Even when I “Restore Filter Defaults,” the scanlines stay. :lol: Checkmate, Bitwave - you got me.

Additionally, there doesn’t seem to be a credit button, just a start button that will put one credit in, then in a second press will ‘start’ that credit. A misguided attempt to streamline the process, I gather.

In its favor, I think, the game is extremely space efficient. Less than 50megs for the whole download. Let’s hope these issues are addressed before the real, real launch in mid-August.

When I can actually begin to play, I’ll pop in with some other comments.
Last edited by jehu on Sat Jul 26, 2025 8:32 am, edited 3 times in total.
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AGermanArtist
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Re: M2 Toaplan collection

Post by AGermanArtist »

I'll stick with MAME in the absence of more Shot Triggers. I know they're mostly filler, but I really like the gadgets filling the screen.
Steven
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Re: M2 Toaplan collection

Post by Steven »

This isn't supposed to be released yet, so it may be okay to give Bitwave a temporary pass until then, but there are still questions that remain. Did they label the difficulty DIP switches properly this time? Tiger-Heli's are still mislabelled on PC. Does V-V still you start with more than 3 lives if you don't go to the DIP switch menu before you start playing the game even though it's supposed to save your settings? That still happens on PC too. Does the bass track in Tatsujin's boss music remain absent? Do the leaderboards work, and if they do, do they register scores even with non-default DIP switch settings?

I still can't believe that they are still only allowing one autofire button. Having multiple autofire buttons is standard in Japanese arcades. And M2 ShotTriggers. And ACA. And S-Tribute. And even shitty MAME, apparently, although I have no clue how to do it in MAME and don't care. Fortunately, I recently discovered a way around this on PC: Steam input has highly customizable separate autofire functionality. I've actually been playing Bitwave Daisenpuu with this using a Mega Drive Mini controller recently and it's pretty nice! This really should've been included in the emulator as the default and not something that you need external stuff to do.

Kind of surprising that the CRT filter is bad; on PC it's probably the best one I've ever seen, and good enough out of the box. Did they change it? The menus do rotate with the screen on PC, so it not doing so is a cool new exclusive feature for consoles only. Yay~
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jehu
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Re: M2 Toaplan collection

Post by jehu »

The CRT filter is, at some level I suppose, a matter of taste - and maybe it’s adjustable to a degree that’ll allow for a tighter image.

I’m not a technically minded person here, so I’m judging off of the comparative standard I’m used to. To me, it feels pretty washed out, smeared, low res. Might be a scaling issue, too. I would also be curious to hear from someone who could comment on the situation in more detail.
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AGermanArtist
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Re: M2 Toaplan collection

Post by AGermanArtist »

I don't quite grasp the reasoning for the MAME hate.
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Re: M2 Toaplan collection

Post by Firehawke »

Don't try to understand it. The MAME-hate is almost always unreasonable to begin with; nobody claims MAME is perfect or the end-all. It's just one more way to try to preserve this material, and if MAME had never existed I can pretty much guarantee you that at least half of the rereleases we've seen in the last 20 years wouldn't exist.
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jehu
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Re: M2 Toaplan collection

Post by jehu »

MAME slander aside - finding some things to like about this package.

The games are all quite responsive, which is huge. And they have decent practice options with save states (and rewind). Fastforward is a nice little bonus, too. On Steam there was a Practice mode that let you pick specific stage sections for every game; looks like that was removed.

Some interesting sound options. High and lowpass filters. Too bad there isn’t more intuitive volume sliders for music vs sound effects - I’d like to turn the SFX in Vimana way, way down.

The aforementioned problems are still annoying, but I’ll give them their due grace period in pre-release (kinda). I’m glad to have these available on PS4, but they’re not going to replace M2’s efforts.
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Dylan1CC
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Re: M2 Toaplan collection

Post by Dylan1CC »

Angry Hina wrote: Thu Jul 24, 2025 1:44 pm
Dylan1CC wrote: Sat Jul 19, 2025 10:49 pm
Firehawke wrote: Fri Jul 18, 2025 11:02 am

I'm starting to think the same. M2 (and really anyone else out there) is finding it hard to complete with bottom dollar bare-bones packages. I'm already seeing a lot of complaining about the price of Gradius Origins, and that price is about as reasonable as you can get. If you divide things out, it's like $20 for Salamander 3, then roughly $2.80 per game for the other six. That's apparently too much money for "old games," so I can't help but think M2's high-quality approach is going to fail in the medium to long term because people don't really care about the emulation quality or the additions/toggles, etc.
I hope that we ultimately still get a Tatsujin/Truxton ShotTriggers double pack at some point because Tatsujin and (especially) Tatsujin Oh would really benefit from some rebalancing in their difficulty with some of M2’s nicely done Easy/easier modes. Tatsujin Oh has such amazing sprite work and music and would be so much more enjoyable if it wasn’t so brutal difficulty wise.
I always thought the easy modes are kinda useless. I think it would be always useful to tone down the difficulties on a level compared to easier STGs (like Batsugun Special and Thunder Force 3), even some regular players can clear (if they really try). But the extremely toned down level is only useful if you want them to be playable for really unskilled or unmotivated people. Like some Cave Novice modes (Futari).
Agreed, this is definitely preferable and more in line with what I was trying to say as to what I’d like to see.
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RoboArmy
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Re: M2 Toaplan collection

Post by RoboArmy »

AGermanArtist wrote: Sat Jul 26, 2025 7:56 am I'll stick with MAME in the absence of more Shot Triggers. I know they're mostly filler, but I really like the gadgets filling the screen.
When we buy these kinds of packages there's always that lingering, pesky question that asks why on earth we're bothering when MAME is there? This question is especially bad when it's implied the package uses MAME's source code for emulation anyway.

M2 Shot Triggers features might be filler but they show there was a baseline level of care with the game, like you have bonafide fanatics of the genre, game developers and the games themselves working to give you the definitive experience (and not just saying you're for MAH PRESERVATION for virtual pats on the back, then releasing broken loop lever emulation, AHEM snk 40th anniversary). So it actually comes down to giving their work what it deserves, and maybe even supporting the original devs through them.
Even Arcade Archives comes off as cookie cutter emulation at first glance until you notice the emulation is good, there are different auto fire rates depending on the game, and there's even a mini community around Hamster releases, the devs working on them have faces, comment on what they're working on livestreams, etc. They even have better emulation than mame and new info like proper default dip switch settings that were previously unknown sometimes. So yeah I will buy a couple of their games if I'm interested in playing them.

Soulless cheap licensees for old games looking for a quick buck? I doubt anyone's going to be skipping mame because of Johnny Turbo's Arcade for Bad Dudes. They don't even get the bare minimum right, like you know, having the games work well enough to be enjoyable, because they don't really care about the games themselves. I'm kinda worried this new release is the latter and I'll wait for reviews to come, despite how much I itch for playing OutZone on the PS5.
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AGermanArtist
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Re: M2 Toaplan collection

Post by AGermanArtist »

I have a decent little set up at home with PS5/Series S/Switch and a fairly capable Mini PC hooked up to my TV and a PC/Switch arcade stick. I have a nicely curated selection of emulators/games inc MAME, but I also have 154 Arcade Archives and 30 ACA Neo Geo, both Capcom Arcade Stadiums and every Shot Triggers release so far. It's a value proposition, which comes down to the individual. In this case, I don't assign a higher value to these City Connection Toaplan comps over MAME, so no sale here. If M2 were to continue with Arcade Garage, I'd continue to buy them. I'm sure I'm not unique in this respect, and I'd hope this is conveyed to M2 somehow.
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Re: M2 Toaplan collection

Post by SeafoamGaming »

I'm in the process of reviewing these for my site, and hoped they'd be better than the bitwave ports on steam. First impressions is I think they generally are and for stuff like Vimana/Daisenpyu I'm happy to finally be able to play them on switch period. But I'm so god damn pissed that Tiger Heli's audio emulation still sounds like shit. It's a simple ass PSG sounding game, how the hell do you botch that for the second time in a row

I compared with the M2 shottriggers version and just get mad at how my main thought even as I have a ton more fun with Vol 2 (due to most games there not having M2 versions), is "Toaplan Arcade Garage died for THIS?!?"

Either M2 is slow as molasses just because (they owe us Boogie Wings and Psycho Nics Oscar still) or these sets robbed us of the remaining games... and I can't help but be a bit mad even if I'm still having fun so far.
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Re: M2 Toaplan collection

Post by Sweatlord_STG »

SeafoamGaming wrote: Sat Aug 16, 2025 4:00 am I'm in the process of reviewing these for my site, and hoped they'd be better than the bitwave ports on steam. First impressions is I think they generally are and for stuff like Vimana/Daisenpyu I'm happy to finally be able to play them on switch period. But I'm so god damn pissed that Tiger Heli's audio emulation still sounds like shit. It's a simple ass PSG sounding game, how the hell do you botch that for the second time in a row

I compared with the M2 shottriggers version and just get mad at how my main thought even as I have a ton more fun with Vol 2 (due to most games there not having M2 versions), is "Toaplan Arcade Garage died for THIS?!?"

Either M2 is slow as molasses just because (they owe us Boogie Wings and Psycho Nics Oscar still) or these sets robbed us of the remaining games... and I can't help but be a bit mad even if I'm still having fun so far.
That release? And on the Switch? What combo. I'm sure these games run a lot better on Mame, nobody should support those Bitwave releases by buying them.
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repoman
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Re: M2 Toaplan collection

Post by repoman »

I'm playing the two new Toaplan compilations on PS5. Good lord, these are some savage games. Zero Wing basically seems unplayable at level five or six. Just immediate death from everywhere.

There's a setting for dip switches and in there is a difficulty setting which just has A, B, C and D as options. By default it is at B and, oddly, that seems to be the easiest (tested on a few games). Is that just how Toaplan did things back in the day?
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Jonpachi
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Re: M2 Toaplan collection

Post by Jonpachi »

Looks like some copies shipped a week early. Found a video of some bloke (probably a forum member) playing the Switch versions. Not much of a video, but you get a little peek at the UI. https://www.youtube.com/watch?v=C98o6l53MyA
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Dazzymank
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Re: M2 Toaplan collection

Post by Dazzymank »

I was sat playing them mins when came out Friday uk 6pm and I was number one in the world on batsugun and I wasn’t really playing hehe
The one that likes sequel to flying shark is my fave so far but I’m so glad I’ve got all these as my landlord leccy blew my pc up so no mame. I prefer on console with disabilities.
I’d say must buy

but…I wish I wish M2 was still doing these as adore there overlays I’d pay 45 quid from each on digital with there magic too but it’s fantastic two pack and finally got my horizon latest wireless/wired commander with swapped pads I loved the prev wired model but it broke in two days with the wire .

BTW hi all been awhile u all ok?
I can’t remember how long I’ve been here (was dazzyman but lost stuff) it must be at least 20 to 25yrs and I get more excited as I get older as it’s the stuff we could never get. A salamander III and these in the same week

Thanks everyone for porting this to the PS5 etc I chose these over mgs snakeater reboot and gears of war both my fave game series with borderlands but after
Shmups :)

I bought a V mini for some of these games and now I get to play them like this
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RoboArmy
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Re: M2 Toaplan collection

Post by RoboArmy »

SeafoamGaming wrote: Sat Aug 16, 2025 4:00 amI compared with the M2 shottriggers version and just get mad at how my main thought even as I have a ton more fun with Vol 2 (due to most games there not having M2 versions), is "Toaplan Arcade Garage died for THIS?!?"
They do those ports because they like the games just as much as we do, otherwise they wouldn't bother, so there's still hope, I think. Just gotta wait.

The video linked here makes me sad, wasn't the emulation in Tiger Heli pretty much perfect on mame for ages now? How do you fuck that up?
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Sweatlord_STG
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Re: M2 Toaplan collection

Post by Sweatlord_STG »

RoboArmy wrote: Sun Aug 17, 2025 2:40 am They do those ports because they like the games just as much as we do, otherwise they wouldn't bother, so there's still hope, I think. Just gotta wait.
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NightBeast
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Re: M2 Toaplan collection

Post by NightBeast »

First off, Seafoamgaming, I love your reviews. I can’t wait to read your thoughts on these two Toaplan collections. I hit refresh on your website every morning to see if you’ve released any new reviews. Your Evercade reviews in particular are great.

Now onto the Toaplan collections. I downloaded them both and have been playing on my Switch 2. I really enjoy them! I have all the M2 Shottriggers releases available for Switch and all four Evercade Toaplan collections. These new Toaplan collections are clearly not M2 level. I wish they had manuals so I knew what some of the customization options meant and had some background on the regional variations for select games. But I haven’t noticed terrible lag yet, and I’ve being able to play V-V rather than just Grindstormer, for example. Great stuff.

I totally understand people not wanting to give money to these collections and preferring M2 releases. But if you’re in the fence, I say it’s worth checking these collections out. Maybe wait for a sale.
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apatheticTurd
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Re: M2 Toaplan collection

Post by apatheticTurd »

I got the two collecrions on Xbox Series X. Some impressions;

-Happy to report the games have multiple romsets and Outzone defaults to the proper version! (the "hard" set and beta are also available)
--Speaking of which, V-Five not only has Grindstormer but also V-Five Bomber Rev! I did not expect that (I have no idea if the pc release did that; I vdidn't get it vecause I was dissapointed with the Outzone romset issue)
-The strongest aspect of the PC releases (the very low input lag) also applies here. These are very snappy and good-to-control emuports (well, I can't speak for Switch)
-Thete are still sound emulation issues (KT as pointed out above and the drum snares Dogyuun sound off)
-Like on PC, Leaderboards are disabled if you use rewind/slowdown etc... but not if you modify the dip settings or enable widescreen mode for the games with screen panning. aBleh.
NightBeast
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Re: M2 Toaplan collection

Post by NightBeast »

What’s the advantage of playing V-V Bomber Rev. over Grind Stormer?

I’m still loving these collections. I’m playing Tatsujin Oh right now. Very Easy mode activated. Small hit boxes. Lots and lots of rewind in effect. It’s fun to see the crazy patterns this game throws at the player. I could never get this far into the game before. It’s excellent practice. Not that I’ll ever 1-CC it.
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apatheticTurd
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Re: M2 Toaplan collection

Post by apatheticTurd »

NightBeast wrote: Mon Aug 18, 2025 8:39 pm What’s the advantage of playing V-V Bomber Rev. over Grind Stormer?
Allegedly lower-rank. That is what is claimed on these forums. Lord knows I can't speak authoritatively on this subject 'cause the placebo effect is strong in this hobby.

Edit: Another thing to note is that for some reason, some of the default settings in the Xbox version are wrong (both Twin Cobra and Vimana start the player with 4 lives instead of 3). Video that appear to be playing the Switch ver for the first time have the correct live count so I'm not sure what's going on here.
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Marc
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Re: M2 Toaplan collection

Post by Marc »

Here to say the auto-fire options here are excellent. The arcade garage stuff, even on the lowest setting I could find, pumped out a bunch of shots then left you helpless for a second or two, so you still had to manage tapping. Here there are 30, 20, 15, 12, 10, 9, 7, 6, or 4, and goddamn it makes a huge difference. I believe some games even let you adjust how many frames but button is pressed for.

Performance on Switch is great, snappy and responsive.

Definitely my sort of collections.

Also - wide-screen! I can tell just a smidge earlier what's sniping the fuck out of me on ST3 if Flying Shark now!
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DenimDemon
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Re: M2 Toaplan collection

Post by DenimDemon »

apatheticTurd wrote: Mon Aug 18, 2025 1:57 pm I got the two collecrions on Xbox Series X. Some impressions;

-Happy to report the games have multiple romsets and Outzone defaults to the proper version! (the "hard" set and beta are also available)
--Speaking of which, V-Five not only has Grindstormer but also V-Five Bomber Rev! I did not expect that (I have no idea if the pc release did that; I vdidn't get it vecause I was dissapointed with the Outzone romset issue)
-The strongest aspect of the PC releases (the very low input lag) also applies here. These are very snappy and good-to-control emuports (well, I can't speak for Switch)
-Thete are still sound emulation issues (KT as pointed out above and the drum snares Dogyuun sound off)
-Like on PC, Leaderboards are disabled if you use rewind/slowdown etc... but not if you modify the dip settings or enable widescreen mode for the games with screen panning. aBleh.
Also on XSX here and so far happy with how this turned out. Sucks for the Dogyuun sound situation since that OST is pretty great and personally helps me going trough the game.
Btw they want you te get achievements with no auto fire...
Did a quick Batsugun Soecial run ( mid first loop) and went straight to number 2 on the leaderboard. Guess there's not that much stg players on Xbox anymore lol
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R79
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Re: M2 Toaplan collection

Post by R79 »

Marc wrote: Tue Aug 19, 2025 8:08 am Performance on Switch is great, snappy and responsive.
And in docked mode?
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Creamy Goodness
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Re: M2 Toaplan collection

Post by Creamy Goodness »

I heard each game only had 6 save states. Seems a little rough and an odd choice especially for the really long and difficult games.
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Re: M2 Toaplan collection

Post by Jonpachi »

Creamy Goodness wrote: Sat Aug 23, 2025 3:02 pm I heard each game only had 6 save states. Seems a little rough and an odd choice especially for the really long and difficult games.
ACA fans look on in envy...

Six save states is plenty to practice these games!
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