Non-Traditional Enemy Collisions: the Definitive List

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Non traditional enemy collisions

Hell Yeah!
16
42%
Hell Naw!
5
13%
Meh, can take them or leave them
17
45%
 
Total votes: 38

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CaptainKraken
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Re: Non-Traditional Enemy Collisions: the Definitive List

Post by CaptainKraken »

Didn't see ZeroRanger on here so there's that one.
Walls exist but only hinder your movement, enemies bump you away (but can still damage you if you get bounced around by too many enemies).
Is I think how it works, been a while since I played the game.
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LordHypnos
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Re: Non-Traditional Enemy Collisions: the Definitive List

Post by LordHypnos »

CaptainKraken wrote: Fri May 30, 2025 4:11 pm Didn't see ZeroRanger on here so there's that one.
Walls exist but only hinder your movement, enemies bump you away (but can still damage you if you get bounced around by too many enemies).
Is I think how it works, been a while since I played the game.
Thanks, I'll add it to the list!

EDIT: Actually, do the walls bounce you away, like the enemies, or you just can't move through them?
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CaptainKraken
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Re: Non-Traditional Enemy Collisions: the Definitive List

Post by CaptainKraken »

LordHypnos wrote: Sun Jun 01, 2025 2:45 pm Actually, do the walls bounce you away, like the enemies, or you just can't move through them?
They're just walls, can't move through them. They don't damage you unless you're squished. They stop bullets too.
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LordHypnos
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Re: Non-Traditional Enemy Collisions: the Definitive List

Post by LordHypnos »

CaptainKraken wrote: Sun Jun 01, 2025 9:15 pm
They're just walls, can't move through them. They don't damage you unless you're squished. They stop bullets too.
I did get that. What I want to know is whether running into them results in your ship bouncing away (as it does for the enemies), or do the walls just stop your movement.
YouTube | Restart Syndrome | 1cclist | Go Play Mars Matrix
Solunas wrote:How to Takumi your scoring system
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2) Make it a multiplier for your actual score
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CaptainKraken
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Re: Non-Traditional Enemy Collisions: the Definitive List

Post by CaptainKraken »

LordHypnos wrote: Wed Jun 04, 2025 12:58 am
CaptainKraken wrote: Sun Jun 01, 2025 9:15 pm
They're just walls, can't move through them. They don't damage you unless you're squished. They stop bullets too.
I did get that. What I want to know is whether running into them results in your ship bouncing away (as it does for the enemies), or do the walls just stop your movement.
Oh, sorry; I guess I wasn't clear. The walls do not bounce you, they just stop your movement.
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BareKnuckleRoo
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Re: Non-Traditional Enemy Collisions: the Definitive List

Post by BareKnuckleRoo »

Drainus falls under the same category as SideLine, collisions exist but are less harsh and more manageable than typical games would be:

• Terrain damage deals the same damage as being hit by a bullet or other damage sources. On easier difficulties you lose a power level, and on harder difficulties it's an instant kill. The top level shield you can buy in the shop that stops both energy and solid bullet damage will not stop terrain damage so on the harder one-hit-kill difficulties terrain/enemy collision damage is the biggest obstacle to a no-miss clear.

• Bombing gives you full terrain invulnerability for a short period of time. Unusually, this terrain invulnerability only lasts about a second and a half, and does not last the full length of the bomb or the flashing invulnerability animation on your ship so it seems it's deliberately limited so you can't use it to move through thick terrain, only thinner walls. The best example is in Stage 2, there's a small gate at the end you normally have to shoot open and quickly move through before it closes again. If you're worried you'll mess up the timing, you can just bomb and move through the closed gate.

There's an exploit for a particularly difficult phase of the stage 3 boss, its last phase, where using bombs and moving into the boss allows you to hit it with bombs and speedkill it when normally its core is surrounded by a solid barrier and can only be hit with counterattack homing lasers you get when absorbing its shots. You need to quickly move into the boss, hit it a bit with the bomb, and move back out before terrain invulnerability ends (which happens a second or two before the bomb itself does).

• Absorbing shots so your meter is full when you release it gives you a brief period of invulnerability against enemy attacks. If memory serves, this also works like how bombs do, and you're invulnerable to collision damage for about half the length of time your ship visibly flashes.
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