I'm so glad that Hamster's Arcade Archives are a thing.
Re: I'm so glad that Hamster's Arcade Archives are a thing.
I believe the confusion stems from how the release dates lined up. The Negcon controller released after Ridge Racer in Japan, so if someone bought it at release they wouldn't be using that controller.
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
The U/C NTSC version of PSX Ridge Racer does support the NeGcon -- of course, the NeGcon sold in the USA was white where with the NeGcon sold in Japan, it was black. I tried looking for a brand new JPN NeGcon but only was able see a demo model (which wasn't for sale either) in Akihabara back in 2000.
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
The original NeGcon were all white (well, more like eggshell or off-white), the black NeG was around when R4 was released as a redesign. Actually the original NeG had the fan-style trigger buttons (which I myself have only seen in photos), before they switched to the plunger style triggers.
As an aside, Namco is one of the few companies left that still maintains its old webpages (other than Nintendo and Tecmo, I can't think of any others, but please do let me know!!), so here's the official page for the NeG (black NeG, the fabled ブラネジ has its own page too): https://www.bandainamcoent.co.jp/cs/list/negcon/ As you can read they make a big deal about the analogue nature of the controller in the advertising. Honestly cool to see this stuff still preserved.
As an aside, Namco is one of the few companies left that still maintains its old webpages (other than Nintendo and Tecmo, I can't think of any others, but please do let me know!!), so here's the official page for the NeG (black NeG, the fabled ブラネジ has its own page too): https://www.bandainamcoent.co.jp/cs/list/negcon/ As you can read they make a big deal about the analogue nature of the controller in the advertising. Honestly cool to see this stuff still preserved.
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
Looks to be censored compared to the arcade original, at least from the trailer on Hamster's YouTube page. Unfortunately another "archive" that isn't.Sturmvogel Prime wrote: ↑Wed Jun 11, 2025 8:01 am Video System's Spinal Breakers is this week's release.
https://www.famitsu.com/article/202506/44557
Re: I'm so glad that Hamster's Arcade Archives are a thing.
Heck yeah Spinal Breakers is rad, but why am I hungry for waffles?
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Sturmvogel Prime
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
By far it was only the 'Arbeit Macht Frei' ('Work sets you free') gate entrance. I guess they made it to comply with Nintendo's "No-No's". Nazi imagery is one of them (remember the butchered SNES port of Wolfenstein 3D?).Azathoth_0 wrote:Looks to be censored compared to the arcade original, at least from the trailer on Hamster's YouTube page. Unfortunately another "archive" that isn't.
https://www.timeextension.com/news/2025 ... -this-week
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
Has anyone tried the Cyber Stick with Ridge Racer? I wonder if that works, as I know there are a few ACA games that support it... although I forgot what they are lol
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hamfighterx
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
According to Segaretro: "Unofficial support for the joystick was added in certain games sold for PlayStation 4 and Nintendo Switch, such as Arcade Archives Metal Hawk." https://segaretro.org/Cyber_Stick
Neat, if anyone is aware of any other games in the Arcade Archives series that are supported, please post! I'll check out Ridge Racer later when I'm at home tonight. Have used my Cyber Stick USB a decent bit with the Egret II Mini and Mega Drive Mini 2.
Neat, if anyone is aware of any other games in the Arcade Archives series that are supported, please post! I'll check out Ridge Racer later when I'm at home tonight. Have used my Cyber Stick USB a decent bit with the Egret II Mini and Mega Drive Mini 2.
Re: I'm so glad that Hamster's Arcade Archives are a thing.
So, just to confirm since no one had answered it before is their anyway to change the camera angle in Ridge Racer? Cant stand the front view of the road.
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
Hi
You cant change the camera angle on the arcade so its not a missing feature.
Also Ive just played the switch 1 version and it HAS analogue control for gas on the right stick which is actually great. Id assume the switch 2 port is the same.
You cant change the camera angle on the arcade so its not a missing feature.
Also Ive just played the switch 1 version and it HAS analogue control for gas on the right stick which is actually great. Id assume the switch 2 port is the same.
Re: I'm so glad that Hamster's Arcade Archives are a thing.
Oooo I hadn't noticed that good spot!
Re: I'm so glad that Hamster's Arcade Archives are a thing.
Did the arcade version of Ridge Racer have analogue gas? Like, in the cabinet?
I ask because a lot of earlier arcade racing titles do not have analogue gas or brake. So games like Outrun still play perfectly on systems like the 3ds and Switch. Generally, I agree that analogue triggers are essential for racing games. Especially sim racers. But it matters less for some arcade racing games that were never intended to have analogue gas and brake. I mean, not every racing game is Gran Turismo.
I ask because a lot of earlier arcade racing titles do not have analogue gas or brake. So games like Outrun still play perfectly on systems like the 3ds and Switch. Generally, I agree that analogue triggers are essential for racing games. Especially sim racers. But it matters less for some arcade racing games that were never intended to have analogue gas and brake. I mean, not every racing game is Gran Turismo.
Re: I'm so glad that Hamster's Arcade Archives are a thing.
I can't speak from experience, but the cabinets all had acceleration/brake pedals (I originally thought they were all Roadster-styled cabins, but it seems that was only the Full Scale version). The Wiki has a rundown of all the original cabinet styles: https://ja.wikipedia.org/wiki/%E3%83%AA ... 5%E3%83%BC It is worth mentioning that the rocket start works by revving to a certain RPM and holding it, which wouldn't really be doable with just digital.
Outrun is really old, I mean it's like a seven-year gap between that and Ridge Racer. Maybe better to look at the games that came out just before it, like Virtua Racing, or even Winning Run, for comparison.
Outrun is really old, I mean it's like a seven-year gap between that and Ridge Racer. Maybe better to look at the games that came out just before it, like Virtua Racing, or even Winning Run, for comparison.
"Mercy on the Earth"
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
Virtua Racing is on Switch too though. I'm not aware of any issue with triggers in Virtua Racing on Switch.
Re: I'm so glad that Hamster's Arcade Archives are a thing.
In an above post somebody mentioned that the Right stick can be used for analogue gas (in Ridge Racer). How does Virtua Racing handle it? I have it and I really like the port (like all of the Sega Ages on Switch), but I admit I just use digital controls with an SNES pad.
I agree with the sentiment that even if analogue gas/brake was there originally, it's not really essential (times on PS1 RR are much easier to optimise with digital gas/brake as opposed to analogue, for example). The option is nice for authenticity's sake, but it doesn't feel game changing in the way that, having tilt controls for a Hang-On game would be (IMO).

"Mercy on the Earth"
三十六計走為上策
三十六計走為上策